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461. Plasma Rifle it's either perfectly balanced or other rifles need... - in Feedback/Requests [original thread]
True Adamance wrote: Jathniel wrote: Sum1ne Else wrote: I think it has something to do with kick or even dispersion, but I guess the dispersion is maxed using the Assault gk.0? I agree with the OP, there is something that is not quite rig...
- by Thaddeus Reynolds - at 2014.08.05 23:49:00
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462. [Suggestion] Make Snipers Freighters and Give More Options - in Feedback/Requests [original thread]
Snake Sellors wrote: Unfortunately this wouldn't work in dust at the moment. The base stats for sniper rifles NOT including damage modifiers is nowhere near high enough to be used to kill any suit that has full health. this means that stats go...
- by Thaddeus Reynolds - at 2014.08.05 00:18:00
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463. Return of the Enforcers: A Suggestion for Tier 2 HAV - in Feedback/Requests [original thread]
True Adamance wrote: Soulja Ghostface wrote: Madrugar and Gunlogi are std HAV's And while enforcers were here they were ADV If we bring enforcers back then we need marauder tanks back (With different stats of course) Not really..... I ...
- by Thaddeus Reynolds - at 2014.08.05 00:03:00
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464. Return of the Enforcers: A Suggestion for Tier 2 HAV - in Feedback/Requests [original thread]
True Adamance wrote: I'm wholly willing to rethink Enforcer HAV Vayu High Slots 2 Low Slots 4 PG and CPU Increases 20% Reduction to Mobility 10% Blaster/ Missile Damage, 15% Increased Zoom/ Accuracy/ Dispersion Decrease Shields 1200 Armour 320...
- by Thaddeus Reynolds - at 2014.08.04 23:12:00
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465. [Suggestion] Make Snipers Freighters and Give More Options - in Feedback/Requests [original thread]
Recently, Space Side (EVE Online) one of the most beloved classes of ships got a complete revamp. The Freighters, massive space semi-trucks that hauled goods all over the cluster, but lacked even the most basic fitting options. This left freighter...
- by Thaddeus Reynolds - at 2014.08.04 22:46:00
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466. Return of the Enforcers: A Suggestion for Tier 2 HAV - in Feedback/Requests [original thread]
JRleo jr wrote: Thaddeus Reynolds wrote: Personally, I'd like to see the Enforcer and Marauder both make comeback...but with a siege mode module similar to the Starship Marauder's Bastion Mode (for the Enforcer HAV) and the Dreadnought's Sie...
- by Thaddeus Reynolds - at 2014.08.02 12:13:00
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467. Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
what if they added a mod to increase optimal range of a weapon, and then nerfed sniper rifle range? (Optimal range mod would also increase zoom fidelity) Think similar to how they just changed freighters space-side...give people the option to fit ...
- by Thaddeus Reynolds - at 2014.08.02 12:11:00
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468. Return of the Enforcers: A Suggestion for Tier 2 HAV - in Feedback/Requests [original thread]
If CCP won't give us the MAV in DUST, it would be nice for them t o bring in a support HAV hull without a large turret, replace it with two linked small turrets or something...just saying
- by Thaddeus Reynolds - at 2014.08.02 12:01:00
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469. Return of the Enforcers: A Suggestion for Tier 2 HAV - in Feedback/Requests [original thread]
Personally, I'd like to see the Enforcer and Marauder both make comeback...but with a siege mode module similar to the Starship Marauder's Bastion Mode (for the Enforcer HAV) and the Dreadnought's Siege Mode (For the Marauder HAV). The Bastion Mo...
- by Thaddeus Reynolds - at 2014.08.02 07:41:00
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470. [Rant] Vehicle Armor Composition Skill (or Why Does CCP Hate Shields... - in Feedback/Requests [original thread]
True Adamance wrote: I wish shields in Dust were like shields in EVE. Roughly similar HP values and Shields have a natural, albeit slow, constant reps. I always had it in my mind that the Caldari and Gallente would have the same HP values as o...
- by Thaddeus Reynolds - at 2014.06.25 02:26:00
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471. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
A problem I have is that I can outrun swarms in a python with no AB. If I had an AB sure, I would be fine with it, but as is, when I see tiny specs of light wink out of existence behind me, I feel like I just cheated someone out of their rightfull...
- by Thaddeus Reynolds - at 2014.06.09 13:57:00
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472. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
As the damage mod issue is being discussed to death...the issue of speed I think the top speed of the HAVs is fine where it is...it feels right both while I'm behind the wheel, and boots on the ground...but the acceleration is all off. It's a tan...
- by Thaddeus Reynolds - at 2014.06.09 13:45:00
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473. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
I'd like to see a more fundamental change in shield tanking...to where it works more like it does Space-Side.
- by Thaddeus Reynolds - at 2014.06.09 13:41:00
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474. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Question, do these numbers take into account that the Combat Rifle (and all Bullet Based Weapons) do effectively 5% more damage than the other weapons due to their damage type?
- by Thaddeus Reynolds - at 2014.06.09 13:38:00
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475. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I don't see why Ambush needs vehicles at all, they're a much better fit in Skirmish and Domination. There is no benefit to keeping them in Ambush, and there IS benefit to removing them. I won't complain if you keep ...
- by Thaddeus Reynolds - at 2014.06.09 13:36:00
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476. Shield module changes (SPREADSHEET INSIDE) - in Feedback/Requests [original thread]
I'd like to see shield tanking changed to be more similar to how it works space-side. Recharge rate isn't static, but determined by a recharge time and shield capacity (the two values that modules modify other than resistances). Also shields recha...
- by Thaddeus Reynolds - at 2014.06.08 03:59:00
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477. [Feedback] Scouts - in Feedback/Requests [original thread]
TL;DR: The other scouts give the equivalent of at least 2 modules one of which is complex, while the Amarr Scout give less than one Ignoring the issue of de-cloaking animation, or whatever is causing the shooting while invisible bug, and armor st...
- by Thaddeus Reynolds - at 2014.05.20 02:53:00
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478. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Couple Little Things I would like to see: Fitting Folders (either custom, or at least by suit and vehicle type. such as whats shown in vehicles in battle, but faster)
Sniper Rifle Zoom, either a Smooth Zoom in/out, or a few zoom settings ...
- by Thaddeus Reynolds - at 2014.05.20 01:56:00
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479. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
I'm guessing I'm the only tanker who feels the forge gun should be a man portable version of what we've got mounted on our tanks? (Same damage, Same Range, Longer Charge Time...but add in the re-fire, recoil will pretty much insure it can only be ...
- by Thaddeus Reynolds - at 2014.03.30 06:10:00
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480. (Fling yourself across the sky!!) Equipment idea "Inertial Capacitor" - in Feedback/Requests [original thread]
Essentially...a jump pack? I support this product and/or service.
- by Thaddeus Reynolds - at 2014.03.30 06:02:00
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