Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cat Merc
Onslaught Inc RISE of LEGION
11443
|
Posted - 2014.08.01 23:13:00 -
[31] - Quote
Snake Sellors wrote:[quote=Skyline Lonewolf] Nice. pay attention folks this is how to say it! "Can't say that a sniper on a tower or in the red isn't at as much of a risk" doesn't change the facts. 90% of the time in any kind of direct combat the sniper is defenceless. if a heavy or a scout, or as of Charlie an assault does get behind you whilst you are ads you lose a clone. no ifs or buts. if they jump out of a dropship whilst your defending yourself against dropships with say a swarm.. goodnight. or lets say you use a rail rifle for your second.. then they'll probably just stay in their ads when they come for you. good luck destroying those with your rifles. There are plenty of positions that I use where even a tiniest little error in judgement means dying, just getting set up! and that's without even mentioning snipers low risk indeed. what you mean to say is that they are low risk until the reds decide you are worth bothering to deal with... I'm sure there IS a reason that you haven't lost a single thales cat. Umm, yes, apparently sitting in the redline/on top of a tower puts you at as much risk as an Assault on the frontlines taking fire from 12 people at the same time.
Get real, if you want to bring an assault dropship into the mix I'll bring a tank into the mix. When was the last time you saw an Assault survive against a blaster tank?
I thought so.
Feline overlord of all humans - CAT MERC
|
Cat Merc
Onslaught Inc RISE of LEGION
11443
|
Posted - 2014.08.01 23:15:00 -
[32] - Quote
Aeon Amadi wrote:Cat Merc wrote:Risk vs Reward
Snipers are the lowest risk weapon. Force them outside of the redline, make them show up on the TacNet for a brief moment after every shot (forcing them to relocate), and then, by all means, increase their effectiveness.
Until then, Snipers are just low risk, low reward weapons. Redline sniping is a symptom of map design and lack of a progressive game-mode. That is not the fault of the weapon, the playstyle, or the player. Cat Merc wrote:
You cannot say that a sniper sitting on a tower or deep inside the redline is in as much danger as someone in the heat of the battle where all it takes is one wrong move and you're dead.
There's a reason why in my entire DUST career, I didn't lose a SINGLE Thale's. Not one.
Anecdotal, cherry picked evidence. Reduce sniper rifle range to 250m. You still have far, far more range than any other infantry weapon, and yet you're forcing people outside of the redline. Is that so hard?
"Anecdotal, cherry picked evidence" Uhh, if Thale users were at much a risk as any other unit on the battlefield, they would be extremely rare at this point.
Try to use only the Balac, see how fast your supplies run out.
Feline overlord of all humans - CAT MERC
|
Louis Domi
Pradox One Proficiency V.
575
|
Posted - 2014.08.01 23:36:00 -
[33] - Quote
Cat Merc wrote:Snake Sellors wrote:[quote=Skyline Lonewolf] Nice. pay attention folks this is how to say it! "Can't say that a sniper on a tower or in the red isn't at as much of a risk" doesn't change the facts. 90% of the time in any kind of direct combat the sniper is defenceless. if a heavy or a scout, or as of Charlie an assault does get behind you whilst you are ads you lose a clone. no ifs or buts. if they jump out of a dropship whilst your defending yourself against dropships with say a swarm.. goodnight. or lets say you use a rail rifle for your second.. then they'll probably just stay in their ads when they come for you. good luck destroying those with your rifles. There are plenty of positions that I use where even a tiniest little error in judgement means dying, just getting set up! and that's without even mentioning snipers low risk indeed. what you mean to say is that they are low risk until the reds decide you are worth bothering to deal with... I'm sure there IS a reason that you haven't lost a single thales cat. Umm, yes, apparently sitting in the redline/on top of a tower puts you at as much risk as an Assault on the frontlines taking fire from 12 people at the same time. Get real, if you want to bring an assault dropship into the mix I'll bring a tank into the mix. When was the last time you saw an Assault survive against a blaster tank? I thought so. I throw down a nanohive, and SL their ass with a couple Pack AV grenades. I don't just survive, I **** em |
Louis Domi
Pradox One Proficiency V.
575
|
Posted - 2014.08.01 23:37:00 -
[34] - Quote
Cat Merc wrote:Aeon Amadi wrote:Cat Merc wrote:Risk vs Reward
Snipers are the lowest risk weapon. Force them outside of the redline, make them show up on the TacNet for a brief moment after every shot (forcing them to relocate), and then, by all means, increase their effectiveness.
Until then, Snipers are just low risk, low reward weapons. Redline sniping is a symptom of map design and lack of a progressive game-mode. That is not the fault of the weapon, the playstyle, or the player. Cat Merc wrote:
You cannot say that a sniper sitting on a tower or deep inside the redline is in as much danger as someone in the heat of the battle where all it takes is one wrong move and you're dead.
There's a reason why in my entire DUST career, I didn't lose a SINGLE Thale's. Not one.
Anecdotal, cherry picked evidence. Reduce sniper rifle range to 250m. You still have far, far more range than any other infantry weapon, and yet you're forcing people outside of the redline. Is that so hard? "Anecdotal, cherry picked evidence" Uhh, if Thale users were at much a risk as any other unit on the battlefield, they would be extremely rare at this point. Try to use only the Balac, see how fast your supplies run out.
|
Adipem Nothi
Nos Nothi
3545
|
Posted - 2014.08.02 00:17:00 -
[35] - Quote
Increase headshot multiplier? Increase headshot multiplier.
Shoot scout with yes...
- Ripley Riley
|
Adipem Nothi
Nos Nothi
3545
|
Posted - 2014.08.02 00:22:00 -
[36] - Quote
Cat Merc wrote:Risk vs Reward
Snipers are the lowest risk weapon. Force them outside of the redline, make them show up on the TacNet for a brief moment after every shot (forcing them to relocate), and then, by all means, increase their effectiveness.
Until then, Snipers are just low risk, low reward weapons.
-1
It takes a measure of skill to land a headshot on a moving target. It takes none whatsoever to stack HP modules.
If a sniper shoots me in the face, I deserve to die.
Shoot scout with yes...
- Ripley Riley
|
Cat Merc
Onslaught Inc RISE of LEGION
11446
|
Posted - 2014.08.02 00:24:00 -
[37] - Quote
Louis Domi wrote:Cat Merc wrote:Aeon Amadi wrote:Cat Merc wrote:Risk vs Reward
Snipers are the lowest risk weapon. Force them outside of the redline, make them show up on the TacNet for a brief moment after every shot (forcing them to relocate), and then, by all means, increase their effectiveness.
Until then, Snipers are just low risk, low reward weapons. Redline sniping is a symptom of map design and lack of a progressive game-mode. That is not the fault of the weapon, the playstyle, or the player. Cat Merc wrote:
You cannot say that a sniper sitting on a tower or deep inside the redline is in as much danger as someone in the heat of the battle where all it takes is one wrong move and you're dead.
There's a reason why in my entire DUST career, I didn't lose a SINGLE Thale's. Not one.
Anecdotal, cherry picked evidence. Reduce sniper rifle range to 250m. You still have far, far more range than any other infantry weapon, and yet you're forcing people outside of the redline. Is that so hard? "Anecdotal, cherry picked evidence" Uhh, if Thale users were at much a risk as any other unit on the battlefield, they would be extremely rare at this point. Try to use only the Balac, see how fast your supplies run out. 250m range is walking distance... You can close the range on that in like 10 seconds... Also thats a 50%+ nerf there... Damn thats even worse than how they ****** the damage mods... 35 seconds for an assault.
You want high damage + hit scan? You need to be within retaliation range.
Battlefield snipers aren't hit scan, so landing a long range shot actually takes skill.
Feline overlord of all humans - CAT MERC
|
Cat Merc
Onslaught Inc RISE of LEGION
11446
|
Posted - 2014.08.02 00:25:00 -
[38] - Quote
Adipem Nothi wrote:Cat Merc wrote:Risk vs Reward
Snipers are the lowest risk weapon. Force them outside of the redline, make them show up on the TacNet for a brief moment after every shot (forcing them to relocate), and then, by all means, increase their effectiveness.
Until then, Snipers are just low risk, low reward weapons. -1 It takes a measure of skill to land a headshot on a moving target. It takes none whatsoever to stack HP modules. If a sniper shoots me in the face, I deserve to die. It doesn't take skill to fit HP modules, but it does take skill to fight on the frontlines. More than choosing a spot and taking pot shot at targets that can't fight back.
Feline overlord of all humans - CAT MERC
|
Cat Merc
Onslaught Inc RISE of LEGION
11446
|
Posted - 2014.08.02 00:30:00 -
[39] - Quote
Just so we'll be clear, I am against snipers being able to kill non stupid targets (I.E targets that don't stand still and don't cross open fields under sniper fire) while at the same time being impossible to kill without another sniper or an assault dropship.
If I can use stealth to get close and pump a shotgun into your face, I do not care if you can one shot my scout or two shot my assault.
That's still me leaving the frontlines just to kill you. Wasting time that could be used on taking a point to kill specifically you.
So... yeah, fair's fair.
Feline overlord of all humans - CAT MERC
|
Adipem Nothi
Nos Nothi
3545
|
Posted - 2014.08.02 00:38:00 -
[40] - Quote
Cat Merc wrote: It doesn't take skill to fit HP modules, but it does take skill to fight on the frontlines. More than choosing a spot and taking pot shot at targets that can't fight back.
It takes less skill to fight on the frontlines than it does to place headshots on a moving targets from 200+ meters.
Getting sniped in the face is just one of those things that happens in FPS. And when it happens, you should f*cking die. If you don't like getting sniped in the face, then move around or swap out one of the four heavies in your squad for a sniper to run overwatch.
Shoot scout with yes...
- Ripley Riley
|
|
Symbioticforks
Ancient Exiles. General Tso's Alliance
320
|
Posted - 2014.08.02 01:24:00 -
[41] - Quote
Redline is not a sniper only thing and I don't think the class should be balanced around it.
Snipers may be able to snipe enemy players in their own red line from far away. Killing enemy red line snipers is fun!
However, we are most certainly not as destructive and oppressive as a rail tank.
To be victimized by a range reduction on any comparable level with a rail tank would be ridiculous.
There is nothing on the field a rail tank cannot destroy.
A sniper however never has a full 16 enemy players available to kill.
Are you in a vehicle? Congratulations GODMODE / ON.
Sniper Nerfs Direct and Indirect (see below)
Increased Health for any suit running armor plates. lots more hp than in older builds (combined with) Proficiency Skill +15% damage versus armor only (instead of flat damage to both shields and armor) (combined with) Damage Mod Decrease getting 12% damage from 3 of these mods instead of 24% (combined with) Gallente Map Packs designed to be unfriendly for snipers (combined with) No Adjustment to the Sniper Rifle in an unbelievable amount of time to keep the weapon up to date. (combined with) Sniping in a Heavy Suit for a 10% bonus to sniper rifle damage. It feels almost forced. (combined with) Stealth Removal of Sniping Locations without warning or patch notes (combined with) Easymode Attack Drop Ships for high rate of fire splash damage anywhere you want it. (combined with) Cloaks and 1500hp Heavies pick one miss a lot more than normal or waste your time chipping away (combined with) Reduced AV Grenades in both damage + amount carried. Used to be decent drop ship defense (combined with) Increased Drop Ship Health so much so that you can't even carry enough AV grenades to kill one! (combined with) Fog of War /ON to no longer see what your squad sees. Waste time scanning over teammates(combined with) Z-fighting enemies render invisible against certain surfaces, what a huge waste of time (combined with) Removal of Mountains forcing snipers to relocate to more ground level or obvious positions. (combined with)
I do not want to create tutorials, spoil every sniping spot to anyone possibly reading this, justify every educated opinion, and reveal all I know about successful sniping in Dust 514. Just to prevent CCP from pandering to the masses because they don't know any better. Maybe someday, but not today.
DO NOT NERF SNIPING RANGES.
BAD MAP DESIGN FOR SNIPING REQUIRES IT REMAIN THE SAME.
(the ever changing flow of battle changes the amount of available targets, dedicated sniping requires high spots, meaning drop ships, meaning you're going to be spotted by anything that's vaguely looking for you every time you have to move. The more a sniper has to move to find prey the less effective they will be. The class has suffered enough.)
If you want to fix sniping, consult those who snipe.
|
Adipem Nothi
Nos Nothi
3548
|
Posted - 2014.08.02 01:45:00 -
[42] - Quote
^ EXPERT
Shoot scout with yes...
- Ripley Riley
|
Juno Tristan
Inner.Hell
51
|
Posted - 2014.08.02 01:51:00 -
[43] - Quote
Symbioticforks wrote: Gallente Map Packs designed to be unfriendly for snipers (combined with)
This is one of the big issues that have created scout/heavy 514 as there are so few mid to long range engagements |
Adipem Nothi
Nos Nothi
3549
|
Posted - 2014.08.02 02:21:00 -
[44] - Quote
Juno Tristan wrote:Symbioticforks wrote: Gallente Map Packs designed to be unfriendly for snipers (combined with)
This is one of the big issues that have created scout/heavy 514 as there are so few mid to long range engagements
Nowhere to use those mid-to-long range Fine Rifles, with their ultra-precise hipfire, which stays on target even while wiggle wiggling around.
I love how I can place headshots at 100m with my ScR then with the very same weapon land 2/3 of my hipfire spray,all the while backpedaling or strafing or panicking in general. I'm slamming shotgunners left-and-right with this thing. Its easy. And ultra-precise. At every range. No matter what I do. Because I'm "skilled" at Dust.
Shoot scout with yes...
- Ripley Riley
|
Cat Merc
Onslaught Inc RISE of LEGION
11450
|
Posted - 2014.08.02 02:30:00 -
[45] - Quote
Adipem Nothi wrote:Cat Merc wrote: It doesn't take skill to fit HP modules, but it does take skill to fight on the frontlines. More than choosing a spot and taking pot shot at targets that can't fight back.
It takes less skill to fight on the frontlines than to place headshots on moving targets from 200+ meters. With a hit scan weapon? lolno Since when do snipers have to keep track of 4 enemies, play the cover game, predict their grenades, time when to assault, and more and more? Being a frontline fighter isn't as simple as "shoot gun, get bacon".
Adipem Nothi wrote: Getting sniped in the face is just one of those things that happens in FPS. And when it happens, you're supposed to f*cking die.
Except there is no FPS where you can't retaliate against a hit scan sniper. It simply doesn't exist.
Battlefield is the only one where you can snipe from the redline (though it's not on all maps, quite rare actually), and even then there's bullet drop and bullet travel time, increasing the skill required to hit a long range shot.
Adipem Nothi wrote: If you don't like getting sniped in the face, then move around less predictably. Or swap out one of the four heavies in your squad for a sniper to run overwatch.
Right, I don't want easy mode snipers means I run around with 4 heavies in a squad. GG
Feline overlord of all humans - CAT MERC
|
Cat Merc
Onslaught Inc RISE of LEGION
11450
|
Posted - 2014.08.02 02:32:00 -
[46] - Quote
Symbioticforks wrote:Redline is not a sniper only thing and I don't think the class should be balanced around it. Snipers may be able to snipe enemy players in their own red line from far away. Killing enemy red line snipers is fun! However, we are most certainly not as destructive and oppressive as a rail tank. To be victimized by a range reduction on any comparable level with a rail tank would be ridiculous. There is nothing on the field a rail tank cannot destroy. A sniper however never has a full 16 enemy players available to kill. Are you in a vehicle? Congratulations GODMODE / ON. Sniper Nerfs Direct and Indirect(see below) Increased Health for any suit running armor plates. lots more hp than in older builds (combined with) Proficiency Skill +15% damage versus armor only (instead of flat damage to both shields and armor) (combined with) Damage Mod Decrease getting 12% damage from 3 of these mods instead of 24% (combined with) Gallente Map Packs designed to be unfriendly for snipers (combined with) No Adjustment to the Sniper Rifle in an unbelievable amount of time to keep the weapon up to date. (combined with) Sniping in a Heavy Suit for a 10% bonus to sniper rifle damage. It feels almost forced. (combined with) Stealth Removal of Sniping Locations without warning or patch notes (combined with) Easymode Attack Drop Ships for high rate of fire splash damage anywhere you want it. (combined with) Cloaks and 1500hp Heavies pick one miss a lot more than normal or waste your time chipping away (combined with) Reduced AV Grenades in both damage + amount carried. Used to be decent drop ship defense (combined with) Increased Drop Ship Health so much so that you can't even carry enough AV grenades to kill one! (combined with) Fog of War /ON to no longer see what your squad sees. Waste time scanning over teammates(combined with) Z-fighting enemies render invisible against certain surfaces, what a huge waste of time (combined with) Removal of Mountains forcing snipers to relocate to more ground level or obvious positions. (combined with) I do not want to create tutorials, spoil every sniping spot to anyone possibly reading this, justify every educated opinion, and reveal all I know about successful sniping in Dust 514. Just to prevent CCP from pandering to the masses because they don't know any better. Maybe someday, but not today. DO NOT NERF SNIPING RANGES.
BAD MAP DESIGN FOR SNIPING REQUIRES IT REMAIN THE SAME.(the ever changing flow of battle changes the amount of available targets, dedicated sniping requires high spots, meaning drop ships, meaning you're going to be spotted by anything that's vaguely looking for you every time you have to move. The more a sniper has to move to find prey the less effective they will be. The class has suffered enough.) If you could one shot infantry from the redline, you would be just as destructive as rail tanks in infantry terms.
I am saying that if you want that, you need to cut their range to force them outside.
Feline overlord of all humans - CAT MERC
|
Cat Merc
Onslaught Inc RISE of LEGION
11450
|
Posted - 2014.08.02 02:39:00 -
[47] - Quote
The only people who will be affected by a range cut to 300~ meters will be redline snipers, and those guys have no right to for one shotting people who can't retaliate.
And in case you're wondering, I don't think any infantry unit by itself should be worth an orbital or a vehicle to clear it out, only multiple infantry working together, so don't even try arguing that.
Feline overlord of all humans - CAT MERC
|
Sgt Kirk
Fatal Absolution
6853
|
Posted - 2014.08.02 02:46:00 -
[48] - Quote
Cat Merc wrote:The only people who will be affected by a range cut to 300~ meters will be redline snipers, and those guys have no right to one shot people who can't retaliate.
And in case you're wondering, I don't think any infantry unit by itself should be worth an orbital or a vehicle to clear it out, only multiple infantry working together, so don't even try arguing that. but...but...but I'm a Pro elite sniper soldier elite :(
see you space cowboy...
|
Symbioticforks
Ancient Exiles. General Tso's Alliance
322
|
Posted - 2014.08.02 07:40:00 -
[49] - Quote
Cat Merc wrote:The only people who will be affected by a range cut to 300~ meters will be redline snipers, and those guys have no right to one shot people who can't retaliate.
And in case you're wondering, I don't think any infantry unit by itself should be worth an orbital or a vehicle to clear it out, only multiple infantry working together, so don't even try arguing that.
Here's what you're missing.
If it takes me a drop ship to get to the roof a building. It should take you the same time and effort to dislodge me. What is wrong with that Cat Merc? Please explain.
I can still be hit by rail tanks, forge guns, attack drop ships, a suicide militia HMG/Viper combo, counter-snipers, orbitals. If not in the red line you can scratch suicide off the HMG/Viper combo. 50% of the playing field is generally a heavy of some sort these days anyway.
I don't have the sweeping mobility of a tank. Nor do I have the destructive power of a tank. Nor do I have the 4-6khp of a tank. It sounds like you want to balance risk/reward around isk. Which is hurtful to new players and meaningless to veterans.
Please do not misunderstand. I do 85-90% of my sniping OUT OF THE RED LINE. By other dedicated snipers I'm considered one of the most aggressive. Taking forward, and generally obvious positions. I have never been content sniping from the red line, because I do not consider going 5/0.. 10/0.. an acceptable contribution.
HOWEVER IF THE BEST SNIPING SPOT IS THE IN THE RED LINE I WILL TAKE IT.
Which is sometimes the case. Meaning your wish is to eliminate effective sniping from certain randomly generated maps. Creating stupid king of the hill scenarios where there is only one good spot for snipers on either team to choose from. This is not dynamic, not sandbox, not creative, not fun.
I have to oppose this.
If you want to fix sniping, consult those who snipe.
|
Symbioticforks
Ancient Exiles. General Tso's Alliance
322
|
Posted - 2014.08.02 08:10:00 -
[50] - Quote
You just want revenge kills with no additional effort.
LAST I CHECKED THEY DIDN'T NERF COVER.
so stop running around like you own the place and deal with ranged threats accordingly.
I get an unbelievable amount of kills from those same red line snipers. They're generally all so terrible. I doubt I'll ever understand this issue. Assuredly because I'm not terrible. The best players in the game don't find the time to complain about this because it's not game breaking and effects generally nothing.
You fear any buff to the sniper rifle will make this a relevant problem. You want to hit snipers with the ump'teenth nerf bat just so you can sleep well at night for when they do finally get balanced.
How about we test it without screwing the range class out of it's most defining characteristic first.
If you want to fix sniping, consult those who snipe.
|
|
Symbioticforks
Ancient Exiles. General Tso's Alliance
322
|
Posted - 2014.08.02 08:19:00 -
[51] - Quote
Cat Merc wrote:The only people who will be affected by a range cut to 300~ meters will be redline snipers, and those guys have no right to one shot people who can't retaliate.
And in case you're wondering, I don't think any infantry unit by itself should be worth an orbital or a vehicle to clear it out, only multiple infantry working together, so don't even try arguing that.
Dust 514 is rock, paper, scissors.
Vehicles = Rock Sniper = Scissors
This is the way the game is set up. If you don't like feel free to uninstall.
You should also understand that your hate speech is placing you into the bottom two categories of why snipers get hate. It seems pretty clear to me.
- Snipers get hate because it's personal.
You focus a target and prevent them from being combat effective. Sometimes you repeat this on particular targets of interest. The range of responses you'll receive varies. A snipers inbox is often a treasure trove of hilarious hate mail.
- Snipers get hate because it's a starter fit.
New players will spawn with a sniper rifle and head straight for the hills. Someone with no experience is likely to do the same thing as well. They have no developed skill, and almost no clue. They're ineffective and annoying at best. This helps to warp the general view of the role into something negative. (At least 4 of the snipers you pushed off the ledge were Militia fit snipers.)
- Snipers get hate because of poor map design.
Sometimes the best sniping location is in the red line. This cannot be helped. It could be a tall building, a mountain, or the MCC itself. However, chaining a bunch of kills together from 450-550 is time consuming, difficult*, and less effective generally. (this is why sniper rifle ranges should not be shorter, bad map design) If given the option though I prefer the risk / reward of a more forward position to snipe from. It requires more skill* and effort. You need to get posted, often at the cost of losing a drop ship every single match, and be ready to defend yourself from incoming threats that may try and dislodge you. Many opt for the safety of the red line, but again ineffectiveness is often their reward.
*difficult as in put small dot on an even smaller target. *skill as in surviving threats while still doing well.
- Snipers get hate because it's not what most people do.
The bread and butter of Dust 514 consists of meat grinding infantry. As a sniper you're removed from that, and people feel cheated of an opportunity to kill you because you're not directly in front of them. This generates hatred of the role. If you don't snipe, you generally hate snipers. Rightfully so! Use cover and never stop moving you lazy idiots!
If you want to fix sniping, consult those who snipe.
|
Guybrush Threeps
K-A-O-S theory
3
|
Posted - 2014.08.02 10:50:00 -
[52] - Quote
To hell with range nerfs, give us our perches back and up the damage. You screwed the pooch on this one in the first place CCP, don't just keep punishing snipers. Even aggressive sniping positions NEED that range (for instance when I go to enemy redline but my team is pushed to our redline or when I'm mid map and we have the enemy pushed in to the redline).
I'd rather just keep sniping as it is than have a range nerf, I've found enough tricks to keep it viable. |
Thaddeus Reynolds
Facepunch Security
43
|
Posted - 2014.08.02 12:11:00 -
[53] - Quote
what if they added a mod to increase optimal range of a weapon, and then nerfed sniper rifle range? (Optimal range mod would also increase zoom fidelity) Think similar to how they just changed freighters space-side...give people the option to fit for max range, but they get hurt in potential damage, or max damage, but they have to be closer (and this would have the side-effect of giving other weapons more fitting options) |
Snake Sellors
Hellstorm Inc League of Infamy
234
|
Posted - 2014.08.02 15:01:00 -
[54] - Quote
Cat Merc wrote:Just so we'll be clear, I am against snipers being able to kill non stupid targets (I.E targets that don't stand still and don't cross open fields under sniper fire) while at the same time being impossible to kill without another sniper or an assault dropship.
If I can use stealth to get close and pump a shotgun into your face, I do not care if you can one shot my scout or two shot my assault.
That's still me leaving the frontlines just to kill you. Wasting time that could be used on taking a point to kill specifically you.
So... yeah, fair's fair.
So you think that snipers are impossible to kill until you get them with your shotgun. Erm..
Slight contradiction there.
You should of stopped at I am against snipers. That is the truth.
You clearly want to say that you think that snipers should not be a part of dust and so lost all credibility here.
As to them being a waste of your time to go deal with... Would you say the same of any other tactical decision? Eg changing to av to destroy enemy vehicles?
As for not losing any Thames, i'd stop saying that if I were you. You are advertising that no enemy has ever bothered to hunt you down even when you use a thales! That's not a good thing. |
Cat Merc
Onslaught Inc RISE of LEGION
11459
|
Posted - 2014.08.02 16:39:00 -
[55] - Quote
Symbioticforks wrote:You just want revenge kills with no additional effort.
LAST I CHECKED THEY DIDN'T NERF COVER.
so stop running around like you own the place and deal with ranged threats accordingly.
I get an unbelievable amount of kills from those same red line snipers. They're generally all so terrible. I doubt I'll ever understand this issue. Assuredly because I'm not terrible. The best players in the game don't find the time to complain about this because it's not game breaking and effects generally nothing.
You fear any buff to the sniper rifle will make this a relevant problem. You want to hit snipers with the ump'teenth nerf bat just so you can sleep well at night for when they do finally get balanced.
How about we test it without screwing the range class out of it's most defining characteristic first. Jesus you guys are dense. I'm saying that a sniper should be reachable, it shouldn't take a sniper to take down a sniper, just like it shouldn't take a heavy to take down a heavy, or a scout to take down a scout.
It's just bad design.
You know how heavies are currently the most popular suit on the field? That's because in CQC, there is nothing better than a heavy. Scouts can only really take out lone heavies if the pack isn't stupid, they have resistances to explosives, and long range weaponry doesn't deal enough damage per clip to take down heavies fast enough before they get to cover. (Not to mention that map design allows heavies to only confront targets in many places in CQC)
So because of that, there is a huge amount of heavies.
See how that can become a problem?
Feline overlord of all humans - CAT MERC
|
Cat Merc
Onslaught Inc RISE of LEGION
11459
|
Posted - 2014.08.02 16:41:00 -
[56] - Quote
Also, I want snipers to be buffed, I find them to be a joke right now.
But a straight up damage and headshot multiplier buff isn't the answer, it will lead to more idiots sitting in the redline collecting free kills. Something has to be done to stop these idiots.
AND YOU KNOW IT.
You do not need 600m, half of the maps aren't even that large.
Feline overlord of all humans - CAT MERC
|
Sgt Kirk
Fatal Absolution
6855
|
Posted - 2014.08.02 16:52:00 -
[57] - Quote
I want to one shot everything from the safety of my MCC with no consequences.
Make it happen CCP, Sniping is way too hard :(
see you space cowboy...
|
Snake Sellors
Hellstorm Inc League of Infamy
236
|
Posted - 2014.08.02 20:56:00 -
[58] - Quote
The headshot damage is not right when a sniper rifle does less damage on a headshot than a pistol!
stop using excuses to keep snipers down, nobody here is saying that we want to be sniping from the red line. (i'm getting really tired of saying this on every bloody sniper thread. somebody else start now )
what we are saying is that there needs to be range and decent positions for snipers. we don't want them to be inside the red line, we didn't design the maps or the red line mechanics.
when there are positions that are not in the red line that are usable they are much better and are standard go to places, but there are maps where there are no options.
Snipers are a joke right now and it is time to fix it.
|
Atiim
Onslaught Inc RISE of LEGION
11196
|
Posted - 2014.08.02 21:16:00 -
[59] - Quote
Sgt Kirk wrote:I want to one shot everything from the safety of my MCC with no consequences.
Make it happen CCP, Sniping is way too hard :( http://rationalwiki.org/wiki/Straw_man
Hotfix Charlie = Uprising 1.7
-HAND
|
Balamob
SVER True Blood Dark Taboo
35
|
Posted - 2014.08.02 21:28:00 -
[60] - Quote
Juno Tristan wrote:A bit early I know but since CCP Rattati has mentioned they're going to be looked at in hot fix Delta and I've been running Sniper rifles recently I thought I'd give my opinions.
The biggest issue currently facing Snipers is that it takes a proto rifle, with some ****** damage mods, 5 shots to down a heavy (or 2 headshots and some change), often I don't even bother trying to kill them.
This has helped create a situation where heavies can waddle from point to point without fear of being killed
Therefore I think sniper rifles should get damage bonus to heavies (excluding commandos), nothing too significant but enough for them to rethink their assault playstyle. It would also help take out tanked sentinels thale sniping in the red-line
I think Scouts are in a decent place, they can be downed in one with a body shot if not armour tanked (which makes the easier to hit anyway) and quick Caldari Scouts are bloody hard to hit.
Medium suits are fine as well, basic can be taken out with a headshot and there's a balance between speed and armour.
I think that a bonus to sentinels is a bad idea cus sentinels dont have any possible way to avoid sniper damage unless their resistance. I think sniper shouldnt have an increase a buff damage in general but an increase on headshot damage with them so that snipers depend more on skill than cheap damage. Also i think that the tactical sniper should have a greater magazine like those in real life, something between 5-8. An scope tweek could make wonders in this weapon.
Being a Templar is a vow for life.
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |