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141. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
CCP Rattati wrote: So you would want to swap to a shield swarm and back to an armor swarm as AV infantry? If you wanted to have swarms as an AV-system designed around ease-of-use (Note: this is not intended to be a comment on the skill l...
- by Thaddeus Reynolds - at 2015.03.29 03:04:00
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142. Assault Scrambler Rifle vs Assault Rifle - in Feedback/Requests [original thread]
The AScR is in a significantly better place now than it was before, but I believe it was hit by the proud CCP Tradition of Over-Correction. From where it was, it seems to be performing much better...but it'll need toned down in some way shape or f...
- by Thaddeus Reynolds - at 2015.03.29 02:54:00
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143. Tanks - Double rep solution - in Feedback/Requests [original thread]
Ok...so the summary here is to change Armor Reps to instead of being a constant HP/s Regeneration (negating incoming DPS if you will), you would instead change it to be a longer cycle while maintaining eHP/s levels (when accounted for over time).....
- by Thaddeus Reynolds - at 2015.03.29 02:48:00
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144. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: Simply what happened was that the Scrambler was OP, but few were using it so either it was hard to use or only paying off for a few to use. Now, what is happening is that since I said that, a flood of player have migrated to...
- by Thaddeus Reynolds - at 2015.03.29 02:09:00
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145. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: Harpyja wrote: CCP Rattati wrote: scrambler is high skill? keep charged and spam at short range, give me a break Miss the charge shot and you're dead. So yes, high skill = high accuracy. everybody must be pretty ...
- by Thaddeus Reynolds - at 2015.03.28 20:10:00
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146. Radical Vehicle Idea. - in Feedback/Requests [original thread]
I agree with the idea of DSs and LAVs getting expanded slot layouts (and just standardizing them on racial lines)... I'm not sure where balance lines need to be drawn right now though, there are so many variables that modify possible balance equa...
- by Thaddeus Reynolds - at 2015.03.20 01:45:00
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147. Bugged railguns for 3 years - in Feedback/Requests [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: Spkr4theDead wrote: Thaddeus Reynolds wrote: Anyone been able to reliably duplicate it? It seems to just happen at random for me, so I don't have any other steps than it involves firing the railg...
- by Thaddeus Reynolds - at 2015.03.16 20:41:00
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148. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
MINA Longstrike wrote: Thaddeus Reynolds wrote: Railguns either need more damage, or their old heat levels. Rattati, I get why you instituted the change, the railgun was over performing relative to the other turrets...but the relative to the...
- by Thaddeus Reynolds - at 2015.03.16 17:39:00
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149. Bugged railguns for 3 years - in Feedback/Requests [original thread]
Anyone been able to reliably duplicate it? It seems to just happen at random for me, so I don't have any other steps than it involves firing the railgun
- by Thaddeus Reynolds - at 2015.03.16 17:13:00
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150. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
CCP Rattati wrote: Well, actually, if there is some OP meta, like let's say Scrambler Rifles, being able to say "I want to be properly defended against that and sacrffice HP" is pretty cool. Why not throw some ideas out, types, names, fitting ...
- by Thaddeus Reynolds - at 2015.03.16 11:01:00
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151. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
So...missile turrets... Well...what about making them a Burst Fire Weapon (Or rather a burst fire weapon that works more like the Combat Rifle)...with a 4 round burst, 12 or 16 rounds in the magazine, a burst interval of 0.2 and a fire rate of 0....
- by Thaddeus Reynolds - at 2015.03.16 06:09:00
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152. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Railguns either need more damage, or their old heat levels. Rattati, I get why you instituted the change, the railgun was over performing relative to the other turrets...but the relative to the other turrets is the operative part of that. The buff...
- by Thaddeus Reynolds - at 2015.03.16 05:54:00
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153. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
True Adamance wrote: DRT 99 wrote: reactive plating that shifts resists like in eve would be really usefull in FW. have a teamate shoot you with an SMG a bit and walk into the heavy infested building have a teamate shoot you with an AR for...
- by Thaddeus Reynolds - at 2015.03.16 01:03:00
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154. Echo Tank Balance - Day 1 Impressions - in Feedback/Requests [original thread]
well...the SHAVs are bugged right now, known issue and they're working on it. As far as the rest goes, shields cannot maintain a large enough buffer and not enough utility (partially because it seems that shield HAVs have a lower fitting cap, and...
- by Thaddeus Reynolds - at 2015.03.13 16:00:00
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155. MyroFib Feedback :) - in Feedback/Requests [original thread]
True Adamance wrote: Thaddeus Reynolds wrote: I agree it is an overall Positive Chance: Strike From The Skies Brothers! But...it might need some toning down (Probably not too significant of a change though). Thaddeus join us this weeken...
- by Thaddeus Reynolds - at 2015.03.13 01:38:00
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156. MyroFib Feedback :) - in Feedback/Requests [original thread]
I agree it is an overall Positive Chance: Strike From The Skies Brothers! But...it might need some toning down (Probably not too significant of a change though).
- by Thaddeus Reynolds - at 2015.03.13 01:15:00
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157. 60mm compared to 120mm armor plates speed penalties don't make s... - in Feedback/Requests [original thread]
A mass/inertia based system (with torque...etc etc) would be far and above more beneficial in general than just a top speed penalty IMO... however, if it remains just a modifier on speed, I agree that it merits examination, and there's nothing to...
- by Thaddeus Reynolds - at 2015.03.12 00:58:00
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158. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
as an interim solution until such time as we get full racial parity in AV weapons I like it... and even then, if it is more fun to have it stick around (at least on some weapons)...then by all means...(for instance, making swarm launchers deal ju...
- by Thaddeus Reynolds - at 2015.03.05 07:06:00
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159. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
I have some ideas on where these could be useful, I'll post them when I wake up tomorrow (and when I have time to find the map coords...btw can we get the rest of the maps of the outposts?) All I can say is, Now you are thinking with portals
- by Thaddeus Reynolds - at 2015.03.04 06:59:00
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160. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
CCP Rattati wrote: Kain Spero wrote: CCP Rattati wrote: To address anti-shield concerns, after we add HAV progression, we will add anti-shield swarm launchers, and homing av-flux grenades, probably reduce lock on range on normal swarm l...
- by Thaddeus Reynolds - at 2015.03.04 06:23:00
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