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21. Helping newbros: buffing STD/ADV - in Feedback/Requests [original thread]
bump
- by Thaddeus Reynolds - at 2016.01.12 05:43:00
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22. Helping newbros: buffing STD/ADV - in Feedback/Requests [original thread]
Vicious Minotaur wrote: Thaddeus Reynolds wrote: True... I guess we could have, say 100 tiers... But at what cost? From what little I understood of the dev reaction to power cores and all that awesomeness... Assets, all of them have to be...
- by Thaddeus Reynolds - at 2016.01.08 23:02:00
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23. glitch? , prehistoric item? or simple luck - in Feedback/Requests [original thread]
Pokey Dravon wrote: I still have a handful. They were amazing modules...increased torque on vehicles. LAVs could climb mountains like nobody's business. You needed them for LAVs to actually function something like an All Terrain Vehicle inste...
- by Thaddeus Reynolds - at 2016.01.08 21:34:00
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24. Helping newbros: buffing STD/ADV - in Feedback/Requests [original thread]
Vicious Minotaur wrote: Adipem Nothi wrote: 1. Because players have to start somewhere? "Progressing" from better to worse doesn't make much sense. And consider the inverse: let new players experiment with the best gear in the game ... tha...
- by Thaddeus Reynolds - at 2016.01.08 05:16:00
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25. Helping newbros: buffing STD/ADV - in Feedback/Requests [original thread]
Adipem Nothi wrote: Thaddeus Reynolds wrote: Alena Ventrallis wrote: Adipem Nothi wrote: Thaddeus Reynolds wrote: Part of the issues surrounding Militia Suits/Fits is that Militia Items have higher fitting costs then their Standard ...
- by Thaddeus Reynolds - at 2016.01.07 23:24:00
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26. Helping newbros: buffing STD/ADV - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Adipem Nothi wrote: Thaddeus Reynolds wrote: Part of the issues surrounding Militia Suits/Fits is that Militia Items have higher fitting costs then their Standard Counterparts...that's all well and good, but it mea...
- by Thaddeus Reynolds - at 2016.01.07 23:20:00
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27. Helping newbros: buffing STD/ADV - in Feedback/Requests [original thread]
Adipem Nothi wrote: Thaddeus Reynolds wrote: Part of the issues surrounding Militia Suits/Fits is that Militia Items have higher fitting costs then their Standard Counterparts...that's all well and good, but it means that Militia Suits actua...
- by Thaddeus Reynolds - at 2016.01.07 22:24:00
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28. Helping newbros: buffing STD/ADV - in Feedback/Requests [original thread]
Part of the issues surrounding Militia Suits/Fits is that Militia Items have higher fitting costs then their Standard Counterparts...that's all well and good, but it means that Militia Suits actually need more CPU/PG per slot than a Standard Suit....
- by Thaddeus Reynolds - at 2016.01.07 21:13:00
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29. Helping newbros: buffing STD/ADV - in Feedback/Requests [original thread]
One Eyed King wrote: Adipem Nothi wrote: Thaddeus Reynolds wrote: Modules Disparity is larger, which is amplified by the low fitting statistics on lower tier suits (although adding in all the slots was a major step in the right directio...
- by Thaddeus Reynolds - at 2016.01.07 06:11:00
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30. Helping newbros: buffing STD/ADV - in Feedback/Requests [original thread]
Mars Tyr wrote: Alena Ventrallis wrote: One thing we desperately need is new player retention. And one of the chief reasons players don't stay is their inability to compete. And a big reason for that is fitting space. The change to make all...
- by Thaddeus Reynolds - at 2016.01.07 02:57:00
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31. True HAV AV balance - in Feedback/Requests [original thread]
Devadander wrote: Also, I'm thinking of using the clone unit asset for a vehicle objective. Have neutral ones that drop on outskirts of map and can't be hacked. Destruction gives 50-100 wp, and gives an extra 10-30 clones to destroyers team. ...
- by Thaddeus Reynolds - at 2016.01.04 16:16:00
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32. Balancing Laser Weaponry and the Amarr Assault - in Feedback/Requests [original thread]
Back to page one with this thread!
- by Thaddeus Reynolds - at 2016.01.04 16:13:00
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33. [Feedback] Scouts, cloaks and EWAR galore! - in Feedback/Requests [original thread]
Really Nothi? You're going to lump everyone into big categories? EWAR is far from balanced or in a good place (although saying a patch has the best EWAR balance isn't exactly a high accolade in Dust). Fundamental problems: Immunity is Powerful, h...
- by Thaddeus Reynolds - at 2016.01.04 15:41:00
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34. True HAV AV balance - in Feedback/Requests [original thread]
Fristname Family name wrote: Godin Thekiller wrote: DeathwindRising wrote: kill the fuel injector module on tanks. then see how maddys perform without their crutch Then remove myrofibs and any other movement enhancement module from in...
- by Thaddeus Reynolds - at 2015.12.31 01:13:00
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35. Balancing Laser Weaponry and the Amarr Assault - in Feedback/Requests [original thread]
Bump...because reasons
- by Thaddeus Reynolds - at 2015.12.28 18:14:00
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36. True HAV AV balance - in Feedback/Requests [original thread]
Godin Thekiller wrote: Thaddeus Reynolds wrote: Godin Thekiller wrote: True Adamance wrote: Godin Thekiller wrote: 1: The constant idea that hardeners are the main problem of why HAV's, particularly Madrugars is still silly to me,...
- by Thaddeus Reynolds - at 2015.12.28 14:01:00
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37. True HAV AV balance - in Feedback/Requests [original thread]
Godin Thekiller wrote: True Adamance wrote: Godin Thekiller wrote: Devadander wrote: We are in a spot where vehicles can go either way. Hardest part is balancing AV vs pro HAV without shutting down all other vehicles even more. Not to...
- by Thaddeus Reynolds - at 2015.12.25 04:55:00
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38. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Godin Thekiller wrote: Thaddeus Reynolds wrote: True Adamance wrote: Flix Keptick wrote: Why do you even want to kill tanks? It's not like they can reliably kill infantry anyways... They just sit there, trying (and failing) to kill thi...
- by Thaddeus Reynolds - at 2015.12.25 04:53:00
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39. Tanks rule, infantry drool - in Feedback/Requests [original thread]
True Adamance wrote: Flix Keptick wrote: Why do you even want to kill tanks? It's not like they can reliably kill infantry anyways... They just sit there, trying (and failing) to kill things. Basically, unless the tank has good gunners (let'...
- by Thaddeus Reynolds - at 2015.12.24 21:34:00
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40. True HAV AV balance - in Feedback/Requests [original thread]
A simple switch from a High-Regeneration, High-Mitigation, Low-Buffer Meta to a High-Buffer, Low-Regeneration, Mid-Mitigation meta
- by Thaddeus Reynolds - at 2015.12.23 03:51:00
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