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41. Helping newbros: buffing STD/ADV - in Feedback/Requests [original thread]
You are correct Nothi...the scaling on modules and equipment is extremely steep, even weapons with their +5% damage per tier (for anti infantry weapons only) can be considered too much. Module scaling and fitting power both need to be addressed.
- by Thaddeus Reynolds - at 2015.12.23 00:19:00
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42. Rail Rifle shaking needs changed or give shaking to laser Rifles - in Feedback/Requests [original thread]
Justice Darling wrote: Alena Ventrallis wrote: Justice Darling wrote: Shamarskii Simon wrote: Laser has very sensitive ads... It's also a completely different weapon (exponential damage).. and what do you mean by "hits shields and ar...
- by Thaddeus Reynolds - at 2015.12.18 18:37:00
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43. Helping newbros: buffing STD/ADV - in Feedback/Requests [original thread]
An altrenative would be to generate an amount of fitting per slot type at each tier (similar to what was done with vehicels when they started the whole same slot layout at different tiers), and generate new fitting statistics based off of that. Ei...
- by Thaddeus Reynolds - at 2015.12.18 18:17:00
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44. Rail Rifle shaking needs changed or give shaking to laser Rifles - in Feedback/Requests [original thread]
It is worth noting that the Rail Rifle is in the role "Service RIfle" thus is in the same role as the Scrambler Rifle, (Plasma) Assault Rifle, and Combat Rifles. The Laser Rifle however is a "Specialist" engagement weapon, in the same category as ...
- by Thaddeus Reynolds - at 2015.12.18 17:25:00
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45. Balancing Laser Weaponry and the Amarr Assault - in Feedback/Requests [original thread]
Forever ETC wrote: Thaddeus Reynolds wrote: A fun quirk of the current heat system in DUST (As I've come to understand it through what experimentation I can do): The heat/s metric appears to be the core metric; however, the heat IS ADDED ...
- by Thaddeus Reynolds - at 2015.12.18 17:21:00
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46. Balancing Laser Weaponry and the Amarr Assault - in Feedback/Requests [original thread]
A fun quirk of the current heat system in DUST (As I've come to understand it through what experimentation I can do): The heat/s metric appears to be the core metric; however, the heat IS ADDED PER SHOT . This implication is that increasing the...
- by Thaddeus Reynolds - at 2015.12.14 19:02:00
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47. Proposal: Trade in Commando equipment slot for grenade slot - in Feedback/Requests [original thread]
Commando is Fine
- by Thaddeus Reynolds - at 2015.12.05 18:00:00
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48. Scout vehicles? - in Feedback/Requests [original thread]
Art/models from an old fanfest presentation. Both Speeder bikes and Jet Fighters where planned (and rigged to some extent), but never made it in-game because of Memory Limitations on the PS3...I believe (If I'm remembering correctly) The Gallen...
- by Thaddeus Reynolds - at 2015.12.05 17:56:00
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49. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Text Grant wrote: True Adamance wrote: Ghost Steps wrote: Tanks on the beta old days were balenced but really expensive, everything went wrong after the hardener modules, back in the day, tanks were HP mountains (like beating a boss in mo...
- by Thaddeus Reynolds - at 2015.12.05 17:52:00
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50. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
Adipem Nothi wrote: True Adamance wrote: ..... I mean this makes how many '1st or 2nd Generation HAV pilots' complaining about the same things in the same thread all of whom have essentially quit the game for lack of better balance for tanks...
- by Thaddeus Reynolds - at 2015.10.30 13:59:00
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51. PLEASE: Game Mod Without Vehicles - in Feedback/Requests [original thread]
*Pilot who is annoyed at current vehicle balance...who is also annoyed that 35million of my SP is invalidated in certain gamemode that I used to love and played back in the day as a groundpounder more than an operator, but am currently boycotting ...
- by Thaddeus Reynolds - at 2015.10.30 13:50:00
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52. meta limit in pubs - in Feedback/Requests [original thread]
Justice Darling wrote: Megaman Trigger wrote: Jonny D Buelle wrote: Justice Darling wrote: Any chance we can get a meta limit in pub matches? As fun as it is to run off all the new peep's and have half full matches all the time maybe t...
- by Thaddeus Reynolds - at 2015.10.24 15:33:00
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53. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
XxBlazikenxX wrote: Thaddeus Reynolds wrote: Megaman Trigger wrote: XxBlazikenxX wrote: Mobius Wyvern wrote: I'd prefer bringing the range back up and reducing the rate of fire. The rate of fire was the only problem with the turret...
- by Thaddeus Reynolds - at 2015.10.23 17:32:00
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54. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
Megaman Trigger wrote: XxBlazikenxX wrote: Mobius Wyvern wrote: I'd prefer bringing the range back up and reducing the rate of fire. The rate of fire was the only problem with the turret in the first place. I have no idea why the decided...
- by Thaddeus Reynolds - at 2015.10.23 17:28:00
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55. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: CCP Rattati wrote: Thaddeus Reynolds wrote: CCP Rattati wrote: would love to have these thoughts spelled out in actual before and after numbers per each swarm variant. Question for theorycrafting...can miss...
- by Thaddeus Reynolds - at 2015.10.13 02:04:00
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56. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
CCP Rattati wrote: Thaddeus Reynolds wrote: CCP Rattati wrote: Stefan Stahl wrote: Kallas Hallytyr wrote: @Stefan: I also think the turning changes are a step in the right direction, they let you artificially increase the distance S...
- by Thaddeus Reynolds - at 2015.10.12 04:28:00
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57. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
CCP Rattati wrote: Stefan Stahl wrote: Kallas Hallytyr wrote: @Stefan: I also think the turning changes are a step in the right direction, they let you artificially increase the distance Swarms have to travel, which helps you actually lea...
- by Thaddeus Reynolds - at 2015.10.12 03:49:00
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58. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Regnier Feros wrote: zzZaXxx wrote: My Cal Ass is gonna beast! What are y'all lookin forward to? Non Amarr related QQ I'll just say it for you Future Patches that may bring about an AV Amarr Weapon...that would certainly be a Laser
- by Thaddeus Reynolds - at 2015.10.08 15:22:00
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59. We can't be the only Soldiers on the field! - in Feedback/Requests [original thread]
Ok...so no Normals/Baseliners/Mortals imo Lore reason 1 - Dropsuits: The Dropsuits we use now have largely been designed with our Combat Clone's Anatomy in mind...that being that our combat clones aren't designed to last all that long in the firs...
- by Thaddeus Reynolds - at 2015.10.06 13:21:00
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60. New weapon. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Axel Giatsu wrote: So that's why they're not that effective on people I'm not ashamed to admit I know nothing about grenades or Dropships sue me. I think you may have some misconceptions about how flux grenades work...
- by Thaddeus Reynolds - at 2015.10.05 04:20:00
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