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121. Large turrets still too good at AI - in Feedback/Requests [original thread]
True Adamance wrote: Thaddeus Reynolds wrote: True Adamance wrote: Thaddeus Reynolds wrote: True Adamance wrote: Then our rounds need to fire slower and have significant explosive force....y'know like every other tank in every gam...
- by Thaddeus Reynolds - at 2015.03.31 20:48:00
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122. Large turrets still too good at AI - in Feedback/Requests [original thread]
True Adamance wrote: Thaddeus Reynolds wrote: True Adamance wrote: Derpty Derp wrote: The simple fact that I'd rather use a large blaster turret to mow down infantry, than switch to one of many small turrets, is proof enough for me, th...
- by Thaddeus Reynolds - at 2015.03.31 20:33:00
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123. 3-D view of Warbarge - in Feedback/Requests [original thread]
Have you been keeping an in-client 3d Model of the Warbarge From us Dark Angel? If not, you should go recover it from the Fallen Angels (Who are you, and why do you have a ridiculously Large Gun pointed at my head?) MEMBERS OF THE 9 TRAITOR LEG...
- by Thaddeus Reynolds - at 2015.03.31 20:32:00
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124. Large turrets still too good at AI - in Feedback/Requests [original thread]
True Adamance wrote: Derpty Derp wrote: The simple fact that I'd rather use a large blaster turret to mow down infantry, than switch to one of many small turrets, is proof enough for me, that the large turrets are still too good at infantry ...
- by Thaddeus Reynolds - at 2015.03.31 20:18:00
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125. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Ok...burst missile turret suggestion is looking at being a little more reasonable than what it was before...still a powerhouse...but less insta-ganky...I'll play around with the numbers more on my end...but comparatively it looks like a more reali...
- by Thaddeus Reynolds - at 2015.03.31 20:16:00
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126. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Thaddeus Reynolds wrote: Maybe I went a little too strong on the burst damage, but the idea would be that you change the Missile Turret to be the Industrial Strength Burst HMG/Combat Rifle...now with 100% more Explosions...
- by Thaddeus Reynolds - at 2015.03.31 10:31:00
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127. Planetary Conquest in Wormhole space - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: KAGEHOSHI Horned Wolf wrote: CCP Rattati wrote: hell yes that's cool What would even be the point? the planets would still look exactly the same as the ones we already have when we're down on the ground, and the b...
- by Thaddeus Reynolds - at 2015.03.31 10:26:00
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128. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Breakin Stuff wrote: option C seems the least obnoxious. A means mounting scramblers on anything but an amarr assault is idiocy. The amarr commando already sufders serious damafe application issues gingiven the one slot for dsdamage mods and t...
- by Thaddeus Reynolds - at 2015.03.31 09:59:00
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129. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
CCP Rattati wrote: Henchmen21 wrote: The redline should be a concord sanctioned boundary, everything within is an active battlefield anything outside is protected by concord to prevent the deaths of lets say civilians. You kill anyone while ...
- by Thaddeus Reynolds - at 2015.03.31 09:56:00
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130. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: The weapon obviously works too well in CQC. I see three ways Increase heat cost, so that you have less followup shots to spam increase hip fire kick, with compounding so the 3rd shot in succession is way off Increase charge...
- by Thaddeus Reynolds - at 2015.03.31 02:37:00
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131. Planetary Conquest in Wormhole space - in Feedback/Requests [original thread]
Ok, meaningful reply time... If we assume that we want to expand Planetary Conquest from the New Eden cluster to the Anoikis Cluster, while preserving as much of the feel of Anoikis (err...sorry W-Space Systems), here's some ideas: Game Mode...
- by Thaddeus Reynolds - at 2015.03.30 16:36:00
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132. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Thaddeus Reynolds wrote: Alena Ventrallis wrote: I want this to be done in small intervals so that we don't overshoot the sweet spot. So how about reducing damage to 67.5 and increasing charge shot multiplier to ...
- by Thaddeus Reynolds - at 2015.03.30 05:01:00
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133. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I want this to be done in small intervals so that we don't overshoot the sweet spot. So how about reducing damage to 67.5 and increasing charge shot multiplier to 3.75. This gives the same charge shot damage with lower...
- by Thaddeus Reynolds - at 2015.03.30 04:44:00
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134. The LAV nerf ruined LAV crews. - in Feedback/Requests [original thread]
Happy Violentime wrote: Takahiro Kashuken wrote: Breakin Stuff wrote: Why should a light vehicle stand up to heavy AV. One of the primary reasons for nonstop AV on the field to hit tanks rather than escalation to AV to deal with hardeene...
- by Thaddeus Reynolds - at 2015.03.30 01:59:00
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135. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Thaddeus Reynolds wrote: Bump! had a chance to run those numbers pokey? Bleh total brain fart and forgot to do that for you...my apologies. The spreadsheet assumes full auto and I dont really want to revamp it to in...
- by Thaddeus Reynolds - at 2015.03.29 22:01:00
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136. The LAV nerf ruined LAV crews. - in Feedback/Requests [original thread]
HAV Balance situation should have a place in its own thread (Not disagreeing with you on this one spker, just needs to be discussed a proper place)... LAVs should get the same treatment as HAVs got IMO...moar slots and possibly even more reduced ...
- by Thaddeus Reynolds - at 2015.03.29 21:53:00
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137. Planetary Conquest in Wormhole space - in Feedback/Requests [original thread]
Interesting idea...you'd get a lot of resistance from the WH-dwelling crowd in eve (or at least the elitists)... Still forming up a proper response to add to this thread...but just a show of hands, who here has lived in w-space on a capsuleer? Ho...
- by Thaddeus Reynolds - at 2015.03.29 21:48:00
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138. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Fizzer XCIV wrote: [quote=Georgia Xavier on fizzer's defence, the ScR has received many nerfs already. It may actually be op but a number of nerfs on a single weapon can annoy people more than one or two proper nerfs That is true, but it is ...
- by Thaddeus Reynolds - at 2015.03.29 21:40:00
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139. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Bump! had a chance to run those numbers pokey?
- by Thaddeus Reynolds - at 2015.03.29 03:29:00
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140. Assault Scrambler Rifle vs Assault Rifle - in Feedback/Requests [original thread]
Pokey Dravon wrote: Thaddeus Reynolds wrote: The AScR is in a significantly better place now than it was before, but I believe it was hit by the proud CCP Tradition of Over-Correction. From where it was, it seems to be performing much better...
- by Thaddeus Reynolds - at 2015.03.29 03:11:00
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