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361. 1.7 - The Two Things that Matter Most - in General Discussions [original thread]
Well people used to only complain about ARs, now they complain about scrambler rifles too. I would call that progress! Now we just need to improve the other light weapons to the point where people complain about them too and I would call it balanc...
- by Texs Red - at 2013.11.22 01:09:00
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362. 19 days - in General Discussions [original thread]
If you follow the weapon ideas behind the EVE equivalent weapons it looks like this: Short range Autocannons (minmatar) Blasters Pulse lasers Long range Artillery (minmatar) Beam lasers Railguns So based on that then the beam laser should ha...
- by Texs Red - at 2013.11.21 15:06:00
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363. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
Pokey Dravon wrote: You have to think of it as an investment however. The Vehicle itself is actually not THAT bad of an SP sink, its the defensive skills. However, since those defensive skills will be applied to all vehicle releases in the futu...
- by Texs Red - at 2013.11.20 05:09:00
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364. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
I don't really care about it taking a long time to max out everything but there should be enough niches that a person can quickly and effectively fill a few roles. CCP should be focusing on creating new roles for us to skill into, not turning the ...
- by Texs Red - at 2013.11.20 04:43:00
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365. looks like vehicle tree is setting itself up for worse SP scaling - in General Discussions [original thread]
I did the math in my post here
- by Texs Red - at 2013.11.20 01:08:00
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366. 1.7 worse for av or tankers? - in General Discussions [original thread]
I believe this is a great video of the problem with swarms as they are currently (1.6) http://www.youtube.com/watch?v=3au9H-NcgSw&list=PLE03F8kPr_F_wrgd9bl_bTpqNU9Q_SKys
- by Texs Red - at 2013.11.20 01:06:00
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367. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
CCP needs to lower the SP cost for the proposed vehicle changes in 1.7, as it stands right now vehicles in general with be massive SP sinks that offer very limited diversity of game play. Here is the 1.7 infantry vs vehicle math for you. Gallen...
- by Texs Red - at 2013.11.20 00:25:00
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368. [Request] 'Sky Hook' Dropship Extraction Device - in Feedback/Requests [original thread]
I really like this idea, +1 from me! I don't think there should be a long on time but maybe a reel time (time from pick up to entering dropship). Perhaps another idea is for the module to create a temporary shield to protect the squad during ho...
- by Texs Red - at 2013.11.18 22:37:00
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369. A Question For ADS, LDS, LLAV, SLAV, and ENFORCER Pilots - in General Discussions [original thread]
I will probably skill into my core skills enough that I can fit a tanked dropship with a CRU (Fantastic for tactical play on bigger maps), and I love dropships. What irritated me though is, based on the proposed skill changes , the total multipl...
- by Texs Red - at 2013.11.17 20:02:00
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370. What do you guy's think of Dropsuit Race Bonuses?(Idea sharing thread) - in General Discussions [original thread]
Here is my idea based on combat ideologies from each race: Caldari Assault: +X%/level maximum (not optimal) range of hybrid weapons and +X%/level Shield recharge rate Caldari Logi : +X%/level to Nanite clusters effectiveness and nanite injecto...
- by Texs Red - at 2013.11.10 16:12:00
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371. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
What if we change how the matches are set up? How about instead of the match making being more like public contracts, where you have a random group of people stuck together with the largest cohesive group being a single squad, you instead make the...
- by Texs Red - at 2013.10.19 16:10:00
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372. CCP: "You have too much CPU, and too little PG, huh?" - in General Discussions [original thread]
Did you actually look at the vehicle base stats? Some vehicles base CPU has almost doubled. Shield tanks are gaining like 300 PG and armor tanks are loosing like 200. The loss of the skill bonus is irrelevant; read more, complain less.
- by Texs Red - at 2013.10.02 17:28:00
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373. A.I. Turrets OP! WTF - in General Discussions [original thread]
In my flights with my ADS I have noticed that missile turrets are actually aware of me while other turrets ignore me until I shoot them. First off it doesn't even render until I am within 50 m of the darn thing so I can't see it, then it picks up ...
- by Texs Red - at 2013.10.02 16:39:00
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374. Thank you CEO Pyrex - in General Discussions [original thread]
King Checkmate why do you use bold and capitalized print all the time? I mean is it really necessary? It really does not help get your point across any better and most of the time when I read your posts I get this mental image of some red faced h...
- by Texs Red - at 2013.09.19 05:40:00
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375. Active Camo vs. Stealth Camo - in General Discussions [original thread]
This is simple, just follow the same concept ideas as in EVE. In EVE when you cloak you are totally invisible but your speed is greatly reduced and there is a delay period after decloaking before you can attack, however there would be a light fram...
- by Texs Red - at 2013.09.15 19:26:00
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376. Railgun rendering distance - in Technical Support/Bugs [original thread]
So I've been noting this since 1.4 came out but the rendering distance for the large railgun seems to be even worse than before. Previously things rendered at about 400-450 meters, now it's closer to 200 meters. The kicker is that my small turrets...
- by Texs Red - at 2013.09.11 13:58:00
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377. Double deaths from turrets/vehicles - in Technical Support/Bugs [original thread]
I died in my dropship earlier and it no longer seems to be doing it anymore.
- by Texs Red - at 2013.09.10 14:27:00
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378. Double deaths from turrets/vehicles - in Technical Support/Bugs [original thread]
I've been noticing lately that whenever I die in a turret or a vehicle it is counting as two deaths instead of one. It cannot be anything else because when I look at my kill feed it clearly displays two deaths, one immediately on top of the other....
- by Texs Red - at 2013.09.08 18:50:00
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379. My first match of 1.4 - in General Discussions [original thread]
It took me 15 minutes to get into a match and when I did it was an ambush (I was looking for a domination). Upon entering the match I could not find any one (even my allies) even with an active scanner. So I figured a dropship would be a great way...
- by Texs Red - at 2013.09.03 14:54:00
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380. 1.4 Swarm launcher super OP - Calling it now - in General Discussions [original thread]
Armor tanking is dead! All hail shield tanks! Seriously though... A full skilled proto swarm: Lock on time: 1.12 Refire time: .3 Time between shots: 1.42 seconds (from 3.2 seconds pre-1.4) Damage: 330x6 times 1.15 equals 2277 per volley. One ...
- by Texs Red - at 2013.08.23 15:12:00
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