Pages: 1 2 3 4 5 6 7 [8] 9 10 20 |
141. New orbital mechanic - in Feedback/Requests [original thread]
So with the current orbital mechanics you have to sit on a district for 3 minutes before you can fire an orbital. Well honestly it is kind of immersion breaking, why must I wait 3 minutes before firing? My guns can go so much faster! Solution: In...
- by Texs Red - at 2014.02.22 16:34:00
|
142. [Idea] Possible Tracking Disruption Implementation - in Feedback/Requests [original thread]
For infantry I had the idea of shot displacement vs actual tracking disruption. The Amarr could set up a displacement field that causes slight gravitational pushes, causing shots to randomly alter trajectory that pass through it. It would sort of ...
- by Texs Red - at 2014.02.22 16:21:00
|
143. Vehicle cloaking device - in Feedback/Requests [original thread]
We need full vehicle parity before we need cloaked vehicles.
- by Texs Red - at 2014.02.22 16:08:00
|
144. i hate how speed tanking is dead - in General Discussions [original thread]
Bethhy wrote: Didn't happen in squads I was running in, in chromosome? Did you miss more shots then on a heavy trying to kill them? hell yea.. But they had ALOT less health... If they where out moving your personal aiming ability to track that...
- by Texs Red - at 2014.02.22 15:40:00
|
145. Weapons still needed for full racial parity post 1.8 - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: The different types of light weapons we have are: -Rifles -Shotguns -Precision weapons -Launchers What we currently have full racial parity of will is rifles, which is good. The remaining weapons that need to be release...
- by Texs Red - at 2014.02.22 14:44:00
|
146. Dampening could become a FotM? - in General Discussions [original thread]
Personally I think it's going to be the fact that all scouts will be able to avoid ADV scanners without any skills needed (unless it's a Gallente logi scanning). The result will be that the only people capable of "seeing" scouts will be Gal logis ...
- by Texs Red - at 2014.02.22 14:01:00
|
147. [Idea] Gallente equipment - Profile Amp - in Feedback/Requests [original thread]
Arx Ardashir wrote: Could either set it up in a remote area that you'd scan with an active scanner (like popular sniper nests) or lay it at your own feet to help detect any dampened Med suits or unskilled scouts. Since they're a deployable (a...
- by Texs Red - at 2014.02.22 13:47:00
|
148. [Idea] Gallente equipment - Profile Amp - in Feedback/Requests [original thread]
Godin Thekiller wrote: .... what misssion was your friend doing, and what level? never done that one before. You sure he wasn't getting dampened? anyways, Gallente would just have a deployable noise maker. set it down, and it makes a high freq...
- by Texs Red - at 2014.02.22 11:57:00
|
149. [Idea] Gallente equipment - Profile Amp - in Feedback/Requests [original thread]
A buddy of mine was playing EVE and got a mission where a Gallente spy had deployed nanites that were destroying a coating on ships that reduced signature radius. Well I think this would make a great Dust equipment! It would have a low visual cu...
- by Texs Red - at 2014.02.21 23:10:00
|
150. i hate how speed tanking is dead - in General Discussions [original thread]
Bones McGavins wrote: Speed tanking was silly. Shotgunners shouldn't be able to run out into the open and have 5 people be unable to hit them. I saw Annie Oakley do this a ton. If a game makes it so hard to shoot so done that an entire squad fa...
- by Texs Red - at 2014.02.21 23:01:00
|
151. Stuff for shield tanked low slots - in Feedback/Requests [original thread]
So you are somehow dissatisfied with the range enhancer that is already in the low slot?
- by Texs Red - at 2014.02.19 21:47:00
|
152. Question about scan radius - in General Discussions [original thread]
Sgt Buttscratch wrote: In my somewhat pathetic skull the total range on a PRO Gallente scout with 1 complex range enhancer comes to 39.2m. (50% from dropsuit skill, 50% range enhancement skill, 45% from complex module, 16m dropsuit base scan) ...
- by Texs Red - at 2014.02.18 17:50:00
|
153. we need to nerf the remote explosives to suits - in General Discussions [original thread]
In 1.8 sentinels will have up to 25% reduction to explosives, this will reduce RE effectiveness on heavies.
- by Texs Red - at 2014.02.17 15:00:00
|
154. [Request] Make the Rail Rifle the tactical allround weapon - in Feedback/Requests [original thread]
A detailed look at dust in general will tell you that, while not entirely true, CCP took the warfare ideas for each race and threw them out the window. Ex: Nova knives - Facilitates Gallente style play (CQC with modest ROF and high damage) that ...
- by Texs Red - at 2014.02.16 20:54:00
|
155. CCP, will there be any new vehicles in 1.8 or 1.9? - in General Discussions [original thread]
At the current rate? Probably 6 months to a year, though you have to consider that will only be like 3-4 updates tops if they keep with their 3 month cycle.
- by Texs Red - at 2014.02.16 19:24:00
|
156. Who are the Gallente? - in General Discussions [original thread]
About as unique as anybody else I suppose. Hard to be unique when: We are lacking 1/2 of our light AV A long range/short range weapon pair for every race A second sidearm for the Gallente and Amarr (submachine gun?) A niche weapon for each race ...
- by Texs Red - at 2014.02.16 19:22:00
|
157. [Video] Shotgun Theory - in General Discussions [original thread]
Excellent video. Reducing spread while having optimal range hard capped at 4m is horrible! Maybe if that spread reduction somehow increased it's range a little bit to compensate but it doesn't so it remains horrible.
- by Texs Red - at 2014.02.16 17:02:00
|
158. [FEEDBACK] Scout dropsuits and 1.8 - in Feedback/Requests [original thread]
Lex DOCIEL wrote: AMARR -ñ archetype : Amarrians are known for being tough in every way. -ñ role : recon. That means being able to cover long distances and see far away. But be able to fight and stand as well. -ñ engagement distances : mid ran...
- by Texs Red - at 2014.02.16 16:04:00
|
159. Buffing Light AV is the only way to stop MLT tank spam - in General Discussions [original thread]
Or they could introduce a whole array of AV for light and heavy weapons along with EWAR to accompany it. Close range heavy AV with stasis webifiers to hold the vehicle in place should be the most deadly form of AV, long range AV should be a hinder...
- by Texs Red - at 2014.02.16 14:56:00
|
160. Assault dropship costs are insane - in General Discussions [original thread]
I have been a pilot since Chromosome so I have a fair amount of experience, never tried flying in a squadron though (hard to find that many other pilots willing/able to come together). So here is my thoughts: Assault dropships are overpriced for ...
- by Texs Red - at 2014.02.16 14:49:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 |
First page | Previous page | Next page | Last page |