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161. DERPSHIPS! An inquiry - in General Discussions [original thread]
The problem with blasters and rails isn't that they are inaccurate, it's that they are too accurate. The rail is fine being as accurate as it is and it's damage + ROF on an incubus makes it good for AV, however the blaster also has pinpoint accura...
- by Texs Red - at 2014.02.16 14:10:00
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162. Did the CR replace the Shotgun as the ultimate scout weapon? - in General Discussions [original thread]
The shotgun is still quite potent, I have great fun with it in the Gallente Research lab complex. It's a niche weapon though so clearly a rifle is far more versatile.
- by Texs Red - at 2014.02.15 05:18:00
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163. Proof the RR is OP - Proto Breach AR vs. standard RR - in General Discussions [original thread]
I agree, the variants should be inferior to the original. However that means that each of the assault variants need to be pulled back some, so they don't compete as well with the AR. To balance this though the racial assault suit should improve t...
- by Texs Red - at 2014.02.15 03:32:00
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164. How to get closer to balance in FW with an easy tweak - in Feedback/Requests [original thread]
Galvan Nized wrote: This could make faction items too powerful, basically a necessity to play in any competitive match...we should avoid that. Plus just changing multipliers means people will just jump faction to faction. Beat the Amarr back ...
- by Texs Red - at 2014.02.14 23:37:00
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165. How to get closer to balance in FW with an easy tweak - in Feedback/Requests [original thread]
Aero Yassavi wrote: There is no mechanic you can put in place to ensure equal density of skilled players, nor should they be. And who is saying Minmatar and Gallente would still be easy mode? They'd start getting put up against players who kno...
- by Texs Red - at 2014.02.14 21:29:00
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166. How to get closer to balance in FW with an easy tweak - in Feedback/Requests [original thread]
Problem: While newberries may be more spread out between the factions that doesn't mean that skilled players will be. Vets looking for easy wins will still go to Minmatar and Gallente FW instead of Amarr/Caldari, the result will just be longer wai...
- by Texs Red - at 2014.02.14 21:05:00
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167. Scrambler Rifle on Amarr suit is OP - in General Discussions [original thread]
When I go into a pub match and get pub stomped it is rarely by a ScR. Usually it is either proto RR or a CR with a modded controller (I know it was modded because it sounded full auto; plus I got the drop on him, put him down to half shields, then...
- by Texs Red - at 2014.02.14 20:54:00
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168. Proof the RR is OP - Proto Breach AR vs. standard RR - in General Discussions [original thread]
Oxskull Duncarino wrote: [quote=Texs Red][quote=DeadlyAztec11] I wouldn't even increase the clip on the tac AR, just removing the kick would do. Maybe slightly increase its RPMs. As it stands both weapons can spam the trigger and both either ha...
- by Texs Red - at 2014.02.14 20:40:00
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169. Proof the RR is OP - Proto Breach AR vs. standard RR - in General Discussions [original thread]
DeadlyAztec11 wrote: This is not an AR vs. RR thread. It's a Proto Breach AR vs. standard RR threard. The Breach AR is just not comparable in any way against RR, even though the TAR is comparable to the Scrambler Rifle and the Burst is slight...
- by Texs Red - at 2014.02.14 17:53:00
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170. Amarr Sniper Rifle - in General Discussions [original thread]
In EVE short range lasers are called Pulse lasers so I equate this to the scrambler rifle. The long range is beam lasers so I would say "in theory" the laser rifle should be the Amarrian equal to the sniper rifle.
- by Texs Red - at 2014.02.14 17:39:00
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171. Move Profile Dampeners to Highslots. - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: If you had read what was already posted, I answer your concerns with my suggestion. In my first bit I also stated that there were multiple suggestions, so I addressed the OP, I also also severely disagree with your sug...
- by Texs Red - at 2014.02.14 14:35:00
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172. Proof the RR is OP - Proto Breach AR vs. standard RR - in General Discussions [original thread]
Kal Kronos wrote: This thread again x.x AR is more error friendly and I will accept no BS to the contrary. With its ROF a missed shot doesn't matter multiple missed shots dont matter. AR vs RR people of equal skill at CQ AR wins, if a RR beats ...
- by Texs Red - at 2014.02.14 14:28:00
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173. Proof the RR is OP - Proto Breach AR vs. standard RR - in General Discussions [original thread]
KING CHECKMATE wrote: [ True true. But still the Ar is a lot better at CQ. Im NOT TALKING the = ''oh i find an enemy and stand there receiving RR shots to the face while i hipfire my AR at the roof and then come to the Forums to QQ on how ...
- by Texs Red - at 2014.02.14 04:55:00
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174. Proof the RR is OP - Proto Breach AR vs. standard RR - in General Discussions [original thread]
KING CHECKMATE wrote: People using DPS math to decide if a weapon is good or not are insane. IT IS A FACTOR BUT (the BREACH AR sucks,there is no denying it): There is a difference between Optimal DPS and conistency to apply it. Great ex...
- by Texs Red - at 2014.02.14 04:44:00
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175. Move Profile Dampeners to Highslots. - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Blah blah blah, the Caldari scout will be useless with these proposed changes. If you had read what was already posted, I answer your concerns with my suggestion. Texs Red wrote: Now to balance this the Gallente...
- by Texs Red - at 2014.02.14 04:40:00
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176. Proof the RR is OP - Proto Breach AR vs. standard RR - in General Discussions [original thread]
Lets water this down to DPS at proto: RR: 465.38 (2,541 damage per clip) Assault RR: 471.9 (1,981.98 damage per clip) CR: 704 (1,900.8 damage per clip) Assault CR: 464 (1,577.6 damage per clip) SCR: 931.76 (3,564 damage per clip) Assault SCR: 4...
- by Texs Red - at 2014.02.14 04:35:00
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177. Move Profile Dampeners to Highslots. - in Feedback/Requests [original thread]
Jebus McKing wrote: What armor tankers lack in speed they gain in total HP, so they don't really need damps to compensate for anything. These things work in Eve because it is a totally different game. Fights work totally different in Dust tha...
- by Texs Red - at 2014.02.14 00:26:00
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178. Move Profile Dampeners to Highslots. - in Feedback/Requests [original thread]
For that to work a few things would need to happen: (1) Scout suit scan dB needs to match it's profile (35/35 in 1.8 instead of 35/45) (2) Precision enhancers need to be moved to low slots and have their bonus equal dampeners This way the Caldari...
- by Texs Red - at 2014.02.13 20:31:00
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179. Yet another jenza poll - in General Discussions [original thread]
(1) Teiricide. Do it now while it is easier, the longer the game goes on the most of a pain it will be to do. Teiricide will help with several problems including new player experience (mostly because instead of proto vets have a 100% advantage ove...
- by Texs Red - at 2014.02.13 16:31:00
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180. [Idea] Make all uplinks like the "Abyss" uplink - in Feedback/Requests [original thread]
Felix Summers wrote: the game just needs the ability to hack uplink's ,inwhich already exsist but you can't hack them in the game. I found that a little odd but anyways if you hack the uplink instead of red it turns blue with the spawn capacit...
- by Texs Red - at 2014.02.12 22:47:00
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