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121. [Proposal] Redesigned HUD (Visuals included) - in Feedback/Requests [original thread]
That looks very nice, it looks like a real HUD lol Only problem I could see is that you have so much information up there that one might start to lose peripheral vision. Could easily be solved though be allows us to customize our HUD with what we...
- by Texs Red - at 2014.02.25 04:10:00
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122. 1.8 Amarr scout vs Gal scout - in Feedback/Requests [original thread]
Awry Barux wrote: That's a cool way of looking at the Amarr scout, but it seems to me that it can still be easily beaten on EHP by the Gal Scout due to the fact that the Amarr scout will need a repper, while the Gal scout can get by on the bui...
- by Texs Red - at 2014.02.25 00:38:00
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123. Nouvelle Rouvenor Event - in General Discussions [original thread]
On a side note, an underwater city sounds like an awesome map to fight on :D
- by Texs Red - at 2014.02.25 00:10:00
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124. Heavies you'll like this! - in Feedback/Requests [original thread]
I would like to point out that in EVE the tanking method is usually defined by slot lay out, not base HP. Ex racial battleships: Amarr Apocalypse: 7000 armor, 6000 shields. 7 lows, 4 mids (= our highs) Caldari Rokh: 8500 shields, 7000 armor. 5 l...
- by Texs Red - at 2014.02.24 21:31:00
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125. 1.8 Amarr scout vs Gal scout - in Feedback/Requests [original thread]
Awry Barux wrote: tl;dr: GalScout: Built in STD range enhancer, ADV repper, PRO dampener, higher base speed AmarrScout: +30EHP, built in STD cardiac regulator With identical slot layouts, that does not look balanced. Well now that you incl...
- by Texs Red - at 2014.02.24 20:48:00
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126. 1.8 Amarr scout vs Gal scout - in Feedback/Requests [original thread]
Because the Gallente are supposed to be regeneration armor tankers vs the amarr buffer tankers. So in theory the Gallente would mix plates with armor reps, resulting in less health but can regenerate, while the Amarr would just stack all plates fo...
- by Texs Red - at 2014.02.24 17:10:00
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127. Request: Remove the ability for anyone equipped with a sniper rifle.... - in Feedback/Requests [original thread]
Another problem too, is lack to EWAR. Which I could see a sniper having great value in. Imagine this: A minmatar sniper with his precision rifle spots an enemy heavy moving across a field. He pulls out his Target Painter equipment and tags the ...
- by Texs Red - at 2014.02.23 22:41:00
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128. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
maka rax wrote: Bump, this needs to happen...Dust 1.9 should, in my opinion, absolutely be focused on THIS. ONLY. We need better deployable equipment to shape the terrain, give the players the ability to shape the maps and leave out CCP force ...
- by Texs Red - at 2014.02.23 22:19:00
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129. Remove invincibility after switching suits at supply depots - in Feedback/Requests [original thread]
I completely agree with you. It especially stinks when I come in with a shotgun, get the person almost dead, and then get killed when they come at me with a new suit plus temporary invincibility. I saw if you want to switch suits at a supply depo...
- by Texs Red - at 2014.02.23 22:07:00
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130. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
+1 Good sir. You have divined the true problem between vehicle/infantry balance.
- by Texs Red - at 2014.02.23 22:00:00
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131. Request: Remove the ability for anyone equipped with a sniper rifle.... - in Feedback/Requests [original thread]
Aerius Corius 2) My job is three-fold: A) Kill people (force reduction) - no different from frontline, less risk but far more difficult to accomplish with lower target saturation and much more difficult target hits. Significant SP and arguably ...
- by Texs Red - at 2014.02.23 21:50:00
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132. Tired of beign a logibro - in General Discussions [original thread]
When I am solo or in a squad of people I don't know I usually focus on slaying and keep any logistics to when people ask for it. Except for uplinks that is, I always run those at the beginning of every match and bank the WP for the rest of the mat...
- by Texs Red - at 2014.02.23 14:00:00
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133. Some logi points for 1.8 - in General Discussions [original thread]
Meeko Fent wrote: Just looked at the Equipment blog. The only thing thats changing is that Equipment is losing a ton of Health, Nanohives will need to be put down more often, lolScanners are getting fixed, Logi's will need to keep a bit closer...
- by Texs Red - at 2014.02.22 22:00:00
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134. New orbital mechanic - in Feedback/Requests [original thread]
I will admit, with the current map sizes it serves a limited purpose. If the maps were actually expanded out to say 2-3 km and the maximum deviation of an orbital was about a 500m meter zone (compared to a 10m zone for a precise laser OB) then thi...
- by Texs Red - at 2014.02.22 21:54:00
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135. Some logi points for 1.8 - in General Discussions [original thread]
I am a Gallente logi, I have been before they were FOTM and have been a true logi since chromosome. To be honest, I am disappointed with what we know of 1.8 for logis. To gain WP at a logi it required the use of a whole array of equipment: I put d...
- by Texs Red - at 2014.02.22 20:35:00
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136. Can't even get away from tanks on your own side - in General Discussions [original thread]
Reminds me of a time when I was landing to pull an allying out of a objective he had just hacked. I landed, my ally got in, and then we both died as I got T-boned by an allied tank who was looking at the objective instead of where he was going.
- by Texs Red - at 2014.02.22 17:36:00
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137. [Idea] Gallente equipment - Profile Amp - in Feedback/Requests [original thread]
Maken Tosch wrote: This could actually benefit scouts in many ways to be honest. Keep in mind that scouts have better passive scan precision that the rest of the classes and the lowest profiles in the game. A deployable equipment item that gra...
- by Texs Red - at 2014.02.22 17:30:00
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138. Weirdest thing you've seen a Blue/Redberry doing - in General Discussions [original thread]
I was at Manus Peak and was taking a bunch of sniper fire from the hills behind objective C. I drove up and down the road looking for him but could only find blue snipers. Eventually we pulled out a proto scanner to find him, he was sitting in t...
- by Texs Red - at 2014.02.22 17:23:00
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139. A Fun Discussion - Which Faction do you Support & Why? - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Ryme Intrinseca wrote: From that only Gallente seemed to be non-psychopathic. There's a fair bit of reading you can do that would show you just how psychopathic we truly are. Everybody in EVE is psychopathic,...
- by Texs Red - at 2014.02.22 16:57:00
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140. Let's Guess the Next FotM - in General Discussions [original thread]
Ivan Avogadro wrote: Well, Cal Sentinel gets the bonus protection against Blasters and Lasers, but shields have a natural 10% protection against explosions and projectiles. The only thing that will hit them hard in their sea of EHP is rail tec...
- by Texs Red - at 2014.02.22 16:42:00
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