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381. [Demand] Temporary Shield Booster Buff - in Feedback/Requests [original thread]
My suggestion: Get a friend with an armor tank. My buddy who is a shield tanker usually takes point due to him being able to tank AV nades and swarms so much better while I'm behind him coving his flanks as well as running active scanners. It's a...
- by Texs Red - at 2013.08.05 14:21:00
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382. What do we want AV nade changes to be like in 1.5? - in General Discussions [original thread]
Lets all take a step back from the whole situation and view it objectively: Infantry: I get slaughtered by a tanker who is going 30/0, I need a way to effectively kill him. Tank: I like vehicles but in order to not die my vehicle fit costs betwe...
- by Texs Red - at 2013.08.03 15:18:00
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383. Question to the incubus pilots - in General Discussions [original thread]
Low: 60mm poly plate IGL armor rep Local PG extender 10% missile damage amp High: Active scanner Afterburner Turrets: XT Missile turret x3
- by Texs Red - at 2013.08.02 18:45:00
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384. A Drop Ship / ForgeGun solution I think we can all agree on - in General Discussions [original thread]
Problem is there is a fine line between the dropship being as tough as wet toilet paper and it being practially impossible to kill. The reason why I think they left them out is because with afterburners and the ability to tank at least 3 shots fro...
- by Texs Red - at 2013.08.02 01:00:00
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385. Why nerf the Cal Logi CPU? - in General Discussions [original thread]
It wasn't just the Caldari logi either. When I logged on today some of my galente logi setups were invalid due to CPU requirement (and it wasn't like that yesterday).
- by Texs Red - at 2013.07.30 14:43:00
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386. NERF NOW! - in General Discussions [original thread]
Let look at it like this: I like playing Dust and using vehicles. I want to contribute to my team and improve my stats. On average I am either facing enemies who can do nothing to hurt me or ones who are extremely potent. Do I have a problem with ...
- by Texs Red - at 2013.07.29 18:36:00
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387. Dust 514 3d renders(WITH NEW WEAPONS!!!) - in The Locker Room [original thread]
In the upper left corner of the Caldari Assault (2010) picture it clearly says Gallente Assault, not Caldari.
- by Texs Red - at 2013.07.28 18:35:00
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388. Am I the only one that hates DS Dogfights? - in General Discussions [original thread]
I've had decent luck with a railgun on the front. If managed correctly it isn't half bad, especially if you have missile door gunners. However I dread the day when infantry can free fire from the door bay, do a pass on infantry with 6 mass drivers...
- by Texs Red - at 2013.07.27 05:49:00
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389. Environmental additions - in Feedback/Requests [original thread]
Gorgoth24Reborn wrote: In keeping with the OP's comment about gates, another urban map could be a central walled complex with a market in a depression (think megaton from fallout) in the middle of this complex surrounded by a desert. A gate wou...
- by Texs Red - at 2013.07.26 16:26:00
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390. How Much Does Your Average Fit Cost? - in General Discussions [original thread]
My cheap fits with lots of BPOs coast between 2.5k-8k per suit (logi, assault, AV, Forge gun) My typical run and gun logi fit (advanced uplinks, nanohives, and suit with std gear) is about 17k My all advanced logi suits are about 44-50k each and...
- by Texs Red - at 2013.07.16 15:00:00
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391. FAIL SWARMS - in General Discussions [original thread]
Banning Hammer wrote: Funny.. they never outrun my Swarms Specially the pilots that thinks that they can just sit in midair, shooting down at people. So basically any pilot who is actually to contribute anything meaningful to a game other ...
- by Texs Red - at 2013.07.14 04:33:00
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392. Run forest run. - in General Discussions [original thread]
Invisible proto swarm launchers coming from a high ground. Hard to escape what you can see and can hit you most anywhere.
- by Texs Red - at 2013.07.09 21:01:00
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393. What happened to Shotguns, CCP? (Uprising 1.2) - in General Discussions [original thread]
Modern shotguns have better range than these futuristic shotguns. With good 00 Buckshot I can hit a man sized target with all 9 pellets at 30 feet (30 ft = 9.1 meters, gallente shotgun is like 4-5 meters) and with a slug I can do 50-60ft easily (1...
- by Texs Red - at 2013.07.09 05:55:00
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394. Death of Vehicles(minus Logi LAV) - in General Discussions [original thread]
Xender17 wrote: Elijah Sol' Dzusaki wrote: I do not do vehicles but, I do believe that there are PG and CPU modules, people need to start using them. And not just in vehicles but in dropsuits too. People are always complaining about lack ...
- by Texs Red - at 2013.07.08 05:47:00
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395. Commando suits, does anyone actually use them? - in General Discussions [original thread]
I've seen two since they came out. It is not a popular suit, with good reason too (as already stated).
- by Texs Red - at 2013.07.08 05:41:00
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396. @ Skittles McDuckett, Guinevere Bravo, ChromeBreaker. And the massive fail that ... - in The War Room [original thread]
I know trolls smell bad but man it stinks in here!
- by Texs Red - at 2013.07.06 13:52:00
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397. [Bug] Aurum Reset to 0 - in Technical Support/Bugs [original thread]
I logged on today and after being online for about 10-20 minutes my aurum went from being in the mid 300k range to zero. The number fixed itself when I quit the game and logged back in but I was freaking out for about a solid 5 minutes.
- by Texs Red - at 2013.07.02 13:53:00
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398. The Importance Of AV Grenades - in General Discussions [original thread]
Oddly enough it really comes down to tank tactics. Powerful AV nades encourage railgun sniping because that is the tank that is usually away from everything so it experiences maybe 1, 2, or 3 players actively trying to kill it, for the most part y...
- by Texs Red - at 2013.07.02 13:23:00
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399. [critical] RDV killing dropships - in Technical Support/Bugs [original thread]
What else is agitating is even if you avoid the drunk Bolas pilots any idiot with a MLT dropship (68k) is able to ram into my assault dropship (1.1M) and kill it. It would be like a sica (138k) ramming a fully fit falcon (2-2.5M) and kill it, it's...
- by Texs Red - at 2013.06.24 20:49:00
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400. Two things Plasma Launchers need to be good - in Feedback/Requests [original thread]
Artificer Ghost wrote: Have the Gallente made anything but Hybrid weapons? O.o They make drones, however that factor isn't in dust as of right now so no they haven't.
- by Texs Red - at 2013.06.23 02:34:00
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