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21. Sad to say, Dropships are OP - in Feedback/Requests [original thread]
Gabriella Grey wrote: LOL Assault dropships are very far from being OP. I am an exclusive pilot. My entire lifetime skill points are dedicated to them. I have flown in closed beta to the present. ADS are starting to be in a comfortable place, ...
- by Texs Red - at 2014.06.24 15:26:00
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22. Sad to say, Dropships are OP - in Feedback/Requests [original thread]
Bojo The Mighty wrote: I hardly think that the outcome of this coordinated effort determines that dropships are overpowered. Also please distinguish the difference between ADS and a DS because I'll be damned if people cry about a Grimsnes. ...
- by Texs Red - at 2014.06.24 14:08:00
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23. Sad to say, Dropships are OP - in Feedback/Requests [original thread]
Just tonight I played 3 games where my entire team was suppressed by 5 people, 2 incubus rail pilots with a gunner each and a rail tank. They literally slaughtered my entire team, even when we used an opposing rail tank and dropship w/ gunner plus...
- by Texs Red - at 2014.06.24 06:17:00
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24. If we aren't gonna get a fix for the min scout... - in General Discussions [original thread]
Ghost Kaisar wrote: Appia Nappia wrote: Stamina Regeneration is far more important than just have some huge pool of stamina. Especially since there are so many tiny ledges and other things that you have to jump over. The first jump takes 65...
- by Texs Red - at 2014.06.23 22:34:00
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25. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Sgt Kirk wrote: But to Texas, The Reactive plate I'd wish it to be more repair focused but maybe that's a different module entirely matching more with my Gallente Playstyle. The Reactive is more Minmatar geared isn't it? Pretty sure it's found...
- by Texs Red - at 2014.06.23 21:59:00
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26. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Sgt Kirk wrote: I was under the assumption that reduced HP for more hp/s was already agreed. Why though, it needs a buff not lateral movement. You are trying to change the purpose of the module, from a plate with a bit of reps to a rep modul...
- by Texs Red - at 2014.06.23 17:52:00
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27. If we aren't gonna get a fix for the min scout... - in General Discussions [original thread]
I know the Amarr hate their stamina bonuses but if you wanted to expand on that (so it's actually a worthwhile bonus) then I suggest making it 20% bonus to stamina regen and max stamina plus another bonus, say a 10% reduction to plate speed penalt...
- by Texs Red - at 2014.06.23 16:45:00
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28. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Sgt Kirk wrote: I agree I'm coming around to the idea of having 2/3/4 myself. I disagree, if it become 2/3/4 it feel it might start to edge out Ferroscale plates. x5 Complex Reactive (with 2/3/4 progression): +330 armor, +20 HP/s, -5% sp...
- by Texs Red - at 2014.06.23 16:32:00
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29. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
I wouldn't mind it's reticule expanding but the current expansion rate it way to rapid, especially on a Gallente ADS where it is more or less immediate.
- by Texs Red - at 2014.06.23 16:18:00
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30. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
To put math to the assertion of Ferroscale > Reactive plates x5 Complex Reactive Plates: +330 armor, +10 HP/s, -5% speed penalty (Or +15 HP/s with 1/2/3 plate rep progression) x4 Ferroscale, x1 Repper: +330 armor, +9.37 HP/s, 0% speed penalty ...
- by Texs Red - at 2014.06.23 12:39:00
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31. Swarms vs Dropships - in General Discussions [original thread]
[quote=Baal Omniscient Edit: Missile velocity would be good, but you don't want to overdo it. DS's should be able to get away with an afterburner, but not by straight up out-running them. Increasing them to just over a DS's afterburner top speed w...
- by Texs Red - at 2014.06.22 23:17:00
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32. since people are saying ADS are op - in General Discussions [original thread]
Swarms are a dangerous thing to make effect vs dropships, mostly because they are fire and forget vs the intense skill and cost involved with dropships. My opinion: Drop ADS costs so they are more expensive than LAVs but cheaper than tanks.
- by Texs Red - at 2014.06.22 20:02:00
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33. [Feedback] Small Rail Turrets - in Feedback/Requests [original thread]
Lets look at it this way: A sniper has killed the same guy 3 times vs a parked dropship/LAV with rail turret killing someone 3 times. Sniper: Well he killed me here, here, and here from that direction so I think he is somewhere in those hills. I ...
- by Texs Red - at 2014.06.22 19:44:00
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34. @ Heavies: Rattati might not know - in General Discussions [original thread]
The-Errorist wrote: If the penalty was very small and only barely noticeable when stacking more than 2 regular plates, I would be ok with it. Also to those saying that shields should get a penalty, they already have two: High PG/CPU costs and d...
- by Texs Red - at 2014.06.17 16:20:00
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35. A tip on aiming the plasma cannon. - in General Discussions [original thread]
To be honest the "sights" on it are rather useless. Sights are for a quick reference so you can spend as little time exposed as possible, not a "Well at 40m it should be slightly below *here* so 80m should be double that...." and fire. The PC sig...
- by Texs Red - at 2014.06.15 22:30:00
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36. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
jaksol JAK darnson wrote: caldari main streangth is its shield minmatar main streangth is it mobility *Perhaps* on the scout but if that is intended to be a true defense for the Minmatar then it is largely lost on the medium and heavy suit...
- by Texs Red - at 2014.06.11 23:40:00
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37. Stupidest way you died. - in General Discussions [original thread]
I shot myself with my own forge gun. I tried to shoot a guy from the top of a ladder at a guy climbing up and somehow got a direct hit on myself, killing me instantly. I know it had to be a direct hit because I had about 800-900 eHP so splash from...
- by Texs Red - at 2014.06.08 13:38:00
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38. Shield module changes (SPREADSHEET INSIDE) - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: I really don't like how you guys aren't changing the complex HP mods. Not giving a speed penalty and PG/CPU increase to complex armor plates means people who don't care about ISK and are just going for the kil...
- by Texs Red - at 2014.06.08 13:29:00
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39. Equilibrio en Puntos de habilidad - in Feedback/Requests [original thread]
No hablo espa+¦ol, no hablo ingl+¬s por favor. I don't speak spanish, speak english please.
- by Texs Red - at 2014.06.08 12:53:00
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40. my "thoughts" on scouts // suggestions for bonuses - in Feedback/Requests [original thread]
Baal Omniscient wrote: I would just like to say that as long as a damped Cal or Gal scout is able to tell where you are looking, there are always going to be assaults/heavies/logis getting RE's/shotties to the face as soon as they round a corne...
- by Texs Red - at 2014.06.08 12:50:00
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