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301. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Tesfa Alem wrote: You know since you've been away this thread has been a much better place. comprimise, people working together, sharing data. Just please, please, just leave it alone. Go back to GD or something. Ther...
- by Tesfa Alem - at 2015.01.19 20:36:00
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302. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: Spkr4theDead wrote: Pokey Dravon wrote: Spkr4theDead wrote: If you don't tank, I don't want to see you talking about vehicles. Or you'll do what? Flame me to death? *cowers in fear* L...
- by Tesfa Alem - at 2015.01.19 20:02:00
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303. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Regis Blackbird wrote: Tesfa Alem wrote: If 6 man squads are too OP for pubs, how will 8 man squads be balanced for FW? Should they be balanced in FW? If we have four options: Solo, Squad, Platoon and Battleforce, and the likelihood of w...
- by Tesfa Alem - at 2015.01.19 16:16:00
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304. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
LAVALLOIS Nash wrote: Because, (again covered), the playerbase is too small to split up by meta or tier level. If you start tirering people by WP or SP, its going to stretch the playerbase to the point that there will be alot of matches with ...
- by Tesfa Alem - at 2015.01.19 12:02:00
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305. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Vitantur Nothus wrote: @ Tesfa Alem I cannot prove (nor is it my function to prove) whether or not a relationship exists between pubstomps and stompsquads. That doesn't mean that stompsquads aren't stomping matches; nor does it mean that proof...
- by Tesfa Alem - at 2015.01.19 06:59:00
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306. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
LAVALLOIS Nash wrote: Im starting to think that you arent even reading anything ANYONE has written and you are just ranting and ranting that "well I cant play the game with people ive been playing with for years" For the sake of having a dec...
- by Tesfa Alem - at 2015.01.19 06:40:00
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307. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
SirManBoy wrote: If you think I am thrilled by this, then you are mistaken. However, this is the way the wind is blowing. Instead of obstructing the process, I plan on brokering the most equitable outcome I can for all interested parties. ...
- by Tesfa Alem - at 2015.01.18 11:54:00
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308. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Vitantur: Why prove what is logged? And this answer right here sums it all up. Well, if your are going to claim something you have to prove it. If your repley to a question about where you proof is " its logged in a computer somewhere so i don'...
- by Tesfa Alem - at 2015.01.18 09:29:00
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309. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
SirManBoy wrote: Kain Spero wrote: As far as I know at this point the CPM is no longer split on the issue of 4 man squads in pubs provided it enables 8 and 16 man squads in FW and PC. I feel that this is an acceptable, albeit imperfect pr...
- by Tesfa Alem - at 2015.01.18 09:14:00
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310. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: unless someone has a very compelling reason to do otherwise, I'm going to run as follows: Blasters: High DPS, High RoF, Low Alpha (700-ish DPS proto) Missiles: Mid DPS, Mid RoF, Mid Alpha (600 DPS-ish Proto) Rails: Low D...
- by Tesfa Alem - at 2015.01.16 19:40:00
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311. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
CCP Rattati wrote: You will claim your weapons from the lab using components, so that will slow you down quite a bit. Also, you will have to upgrade the warbarge to level 4 to consistently make experimental weapons, again, which will require...
- by Tesfa Alem - at 2015.01.16 11:52:00
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312. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Breakin Stuff wrote: 4 man squads would also justify dropping high end OB WP requirements. The original 2500 WP drop was actually balanced around the 4 man squads In closed beta where a highly efficient squad could drop three but a decent squa...
- by Tesfa Alem - at 2015.01.16 10:56:00
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313. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
1. Squad size has everything to do with today's matchmaking failures. When Scotty fails to find competent opposition for a large squad of vets, we get a pubstomp. Today, pubstomps are as common as good fights. This is evidence of a problem. ...
- by Tesfa Alem - at 2015.01.16 10:37:00
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314. Large Missile Launcher Reload Skill - in Feedback/Requests [original thread]
In game large rail> missiles > blasters I don't kno much about this 800 DPs or what have you, but an adv large rail wil kill most proto missile tanks. Would rather fix hardeners on armor tanks to give them a fighting chance, than tweak miss...
- by Tesfa Alem - at 2015.01.16 09:36:00
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315. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Dinner time in eastern europe comrade, will get on when i can
- by Tesfa Alem - at 2015.01.15 17:16:00
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316. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Evasive manouvers are fine (if you call sweaty nerve racking moments of circling a forge gun on the roof in a fight of attrition fine) vs forges. i'm not a python pilot so i'm used to my flying brick. I prefer the idea of an active module as a d...
- by Tesfa Alem - at 2015.01.15 15:26:00
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317. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
sure dude, you can find me on skype tesfa514 Back the Forge gun numbers vs ADS, yes it would still be a two shot to the dropship. TTK from the breach wont change so much. Yet, with current stats Prof 5 W. breach (+ 10% damage + 10% bonus to armor...
- by Tesfa Alem - at 2015.01.15 14:55:00
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318. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Its not a bad idea, just a nonsensical one. Its seems fitting for anybody who see a heavily weakened enemy get taken down by somebody else, concerning the amount damage weapons do per second in dust, its a rarity really. 2 people (player A and p...
- by Tesfa Alem - at 2015.01.15 12:47:00
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319. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I do like most of you proposal, lol at naming officer weapons after you and your buddies, but the Av changes....well, well, well. I disagree to the your forge guns changes, heavy damage mod changes, and the AV grenades. Not sure if i'm going to d...
- by Tesfa Alem - at 2015.01.15 11:40:00
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320. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
CCP Rattati wrote: 6) Is it possible to have, instead of our single squad option, which is causing balance issues where 6 man proto squads farm new players. You are asking the wrong question. Your question should be: " why are proto s...
- by Tesfa Alem - at 2015.01.14 11:50:00
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