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281. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Derrith Erador wrote: Wait, would the owner of these districts be able to set a timer? Then if so, the others would be set on other hourly intervals in correspondence to that one? No the timers would be have to be pre-set by CCP, invading c...
- by Tesfa Alem - at 2015.01.22 06:02:00
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282. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Actually , I approve of almost everythng here. AI Large missile turrets, oh you make me swoon. Prefitted tanks: As long as we can switch out the prefitted turrets to turrets of our own choice to play with the fit. Also, nothing to stop me from fi...
- by Tesfa Alem - at 2015.01.22 05:52:00
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283. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Derrith how would you feel on staggered hours on a planet's districts. They are supposed to be planets, with a day night cyle. On small planets it can be staggered say hourly District 1 through 5 have a 5 hour staggered window, which encourages r...
- by Tesfa Alem - at 2015.01.22 05:08:00
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284. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
[quote=True Adamance] Karkadan and Kargadan, or KhaRga represents a mythological carnivorous creatures that was like the apotheosis to the unicorn, and often depicted as a Rhinoceros. /quote] My Amarr tank karkadan Kardashian and my Amarr drops...
- by Tesfa Alem - at 2015.01.22 05:01:00
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285. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Tesfa Alem wrote: And by far Pokey's is the best one. @Pokey, With the "fuel" needed to keep the shield up and reduce the attack window, how about having it a sort of resource per day that a daily surplus can be trade...
- by Tesfa Alem - at 2015.01.21 20:26:00
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286. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
CCP Rattati wrote: Zaria Min Deir wrote: Yes. Because we sure don't want to pay any attention to the people who not only have extensive experience in planetary conquest in the past, but are still actively involved and are actually intereste...
- by Tesfa Alem - at 2015.01.21 19:42:00
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287. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
@ Breaking I occured to me that though we are dropping our fav fits for the current build we ought to go over beast mode fits from your spreadsheet. The same goes for True, pokey, thaddeus and the like. Anybod with proper chrome or Pre 1.8 tan...
- by Tesfa Alem - at 2015.01.21 18:57:00
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288. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: The idea is then to bring out dropships and or enforcers (well in my dreams) that are high speed, low hp blaster tanks (against shields) that have the maneuverability to engage and circle the gunnlogi, or high speed, rapid re...
- by Tesfa Alem - at 2015.01.21 06:26:00
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289. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: I am not asking you to play your hand so we can nerf the OP. I am trying to find the best fit, so we can figure out at least 1 or two alternative equal fits to those. When playing around in protofits, I immediately get annoy...
- by Tesfa Alem - at 2015.01.21 05:39:00
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290. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: Godin Thekiller wrote: CCP Rattati wrote: Godin Thekiller wrote: CCP Rattati wrote: Hi everyone, can someone link/create "undebatable" prototype fits for both HAVs and Dropships. I need this for the next steps. ...
- by Tesfa Alem - at 2015.01.21 05:07:00
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291. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
1. If the maps did get bigger would you be happy with a increase for rails range? No. 2. 300m is broken by SL missiles which can track to 400m out, are you saying they shouldnt go past the 300m mark since every other turret and weapon cannot ...
- by Tesfa Alem - at 2015.01.20 14:53:00
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292. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Tesfa Alem wrote: Lazer Fo Cused wrote: Tesfa Alem wrote: speaking of rail turrets have you punched in the old school ranges or no? I would not like to a see a return to +600m rail tanks sniping at all. 1. Mov...
- by Tesfa Alem - at 2015.01.20 14:25:00
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293. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Tesfa Alem wrote: speaking of rail turrets have you punched in the old school ranges or no? I would not like to a see a return to +600m rail tanks sniping at all. 1. Move back the redline, the problem was the redlin...
- by Tesfa Alem - at 2015.01.20 14:00:00
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294. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
speaking of rail turrets have you punched in the old school ranges or no? I would not like to a see a return to +600m rail tanks sniping at all.
- by Tesfa Alem - at 2015.01.20 13:31:00
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295. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: Tesfa Alem wrote: Loyalty ranks is not so good, stops new players from getting involved and is more tied to AUR than paytime. Well, new players shouldn't "really" be jumping into PC. This guara...
- by Tesfa Alem - at 2015.01.20 11:24:00
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296. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
@ Breaking yeah, mix and match is somehing that will have to be dealt with seperatley depnding on the tank fits. The more i think about it, the less i think it is the responsiblity of you to come up those proposals. Its something that tankers with...
- by Tesfa Alem - at 2015.01.20 11:14:00
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297. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
CCP Rattati wrote: Tesfa Alem wrote: Loyalty ranks is not so good, stops new players from getting involved and is more tied to AUR than paytime. Well, new players shouldn't "really" be jumping into PC. This guarantees that you are using...
- by Tesfa Alem - at 2015.01.20 10:49:00
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298. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
The hard thing about tracking alts is that a lot of players have alts with a high amount of SP. Option D is my favorite, missions though random have a few that are generally easy to complete. no reaons why you cant log in to play at least a few ...
- by Tesfa Alem - at 2015.01.20 10:25:00
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299. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
if i may ask, - What will be the main impact of each change? - What is the end goal? To shorten timers? keep more districts available? Keeping more districts available to attack is a good thing, but i would go with the timer adjustments that fa...
- by Tesfa Alem - at 2015.01.20 10:00:00
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300. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Highest base railgun DPS: 652 Highest base Missile DPS: 750 Highest base blaster DPS: 850 all unskilled, no damage mods of course. in close the blaster will rip your balls off. Rails will still hit the hardest by a wi...
- by Tesfa Alem - at 2015.01.20 00:53:00
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