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481. Make Inertia Dampeners Tactical - in Feedback/Requests [original thread]
Maybe just the camera jar effect of a mass driver, the air doesn't have enough force to injure, but still pushes against dropsuits near by. It could start weak and have a skill to boost it. Odd situation specific skills like this should reduce the...
- by Ten-Sidhe - at 2012.12.31 06:19:00
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482. So About Snipper Riffles... - in General Discussions [original thread]
I think it may be bore of the barrel, the way the sabot round from a modern tank is called a 120mm apfsds, but the projectile is 2-3cm and 50-60cm long, not 12cm wide. Scaling this to 50mm bore would make the sniper rifle fire a 8.4-12.7mm proje...
- by Ten-Sidhe - at 2012.12.31 06:00:00
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483. So About Snipper Riffles... - in General Discussions [original thread]
The sound you here when the rifle fires is the sonic boom mostly. Even a regular rifle, the rifle crack is the sonic boom of the bullet, and why silenced weapons use subsonic ammo. The beehive flechette in description is singular, so it shots onl...
- by Ten-Sidhe - at 2012.12.31 04:05:00
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484. Type-III, C series and Vk.2 dropsuits. - in General Discussions [original thread]
In EvE, tech 2 are more specialized hulls worth about 10x the isk. Skills needed are about like officer gear. Tech 3 have alot of customization and are very expensive. They are wired closer into the operators brain so sp is lost when they are dest...
- by Ten-Sidhe - at 2012.12.31 03:20:00
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485. Scout buff - in General Discussions [original thread]
The heavy needs more slots at proto like the other suits. If anything a buff to stamina or scan profile at higher tiers of scout, but I don't think scout needs it.
- by Ten-Sidhe - at 2012.12.31 03:13:00
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486. CCP:What if NPC corps gave BPC's - in General Discussions [original thread]
Why not port over loyalty points from EvE? You do missions for the corp, somebody issues the quick battle contracts and pve contracts , right? You get loyalty points for that company when you have a victory on there contract, these can be spent i...
- by Ten-Sidhe - at 2012.12.31 03:07:00
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487. Should there be stacking penalties on more modules? - in General Discussions [original thread]
Bonus are multiplied, not added. Two 10% bonus are +21%, two 10% reductions are -19%. If the stacking penalty on weapon mods worked it would be 10% for first complex, and 8.67...%(ccp uses a lot of decimals in there math) for the second. makin...
- by Ten-Sidhe - at 2012.12.31 02:58:00
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488. Should there be stacking penalties on more modules? - in General Discussions [original thread]
The cardiac regulator biotic has no stacking penalty, neither does the shield extender, but the shield recharger does. The weapon mods are suppose to have a penalty, but the damage modifer shown in fitting screen shows it working without the pena...
- by Ten-Sidhe - at 2012.12.30 18:51:00
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489. melee skill buff - in Feedback/Requests [original thread]
100% mod and 100% from skill would 4 times the base damage, the bonus are multiplied, so it is 135*2*2=540 damage for basic melee. Add a second melee mod and it's 8 times the base damage, 3 and you have 16 times the damage, 2160 damage and the rif...
- by Ten-Sidhe - at 2012.12.30 18:34:00
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490. level 1 heavy bpo. - in Feedback/Requests [original thread]
The heavy bpo may be part of some bundle that hasn't gone on sale yet. I think there should be one. Last I checked the dragonfly was identical to the type-I scout, but without skill requirements. So, the valor scout should be identical, other the...
- by Ten-Sidhe - at 2012.12.30 09:25:00
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491. [Request] Ammo types treated as weapom customization modules - in Feedback/Requests [original thread]
Vehicles with ammo options would be good, I don't know if vehicle scopes would be useful. The vehicle weapon mods would be nice on infantry weapons too. More mods for melee would also be nice. So, my position is pro-ammo, scope, weapon customiza...
- by Ten-Sidhe - at 2012.12.30 09:20:00
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492. Request Making Weaponry - in Feedback/Requests [original thread]
In eve, lasers had lenses that changed range, damage, and colour. This would be nice, aur vanity versions could have some odd colour options. The flashlight seems to easy to abuse. The extra barrel would make it a salvo rifle, I have a thread ab...
- by Ten-Sidhe - at 2012.12.30 09:13:00
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493. Heavy Type-3 - in Feedback/Requests [original thread]
mass driver/swarm or sniper/swarm. It would give multi-role support and target spotting from mountain top to team below.
- by Ten-Sidhe - at 2012.12.30 08:53:00
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494. Assault Rifle Recoil - in Feedback/Requests [original thread]
The dispersion also gets larger, so reduced damage could be from shots going left or right of the target if at long enough range.
- by Ten-Sidhe - at 2012.12.30 08:50:00
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495. Request Stances - in Feedback/Requests [original thread]
The drop shot issue could be avoided by having prone take some time to enter leave, and have weapon unavailable during this time like sprinting. Heavy weapons may require a bipod/tripod upgrade to use while prone, limiting the field of fire when ...
- by Ten-Sidhe - at 2012.12.30 08:49:00
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496. [Request] Ammo types treated as weapom customization modules - in Feedback/Requests [original thread]
The weapons having separate slots makes sense. They should just have a free default item in most of them. For example the ar should have iron sights in scope slot and lead charge in the ammo slot when you by it the way militia lav came with mili...
- by Ten-Sidhe - at 2012.12.29 23:20:00
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497. [Request] Ammo types treated as weapom customization modules - in Feedback/Requests [original thread]
I like the idea of ammo types in dust, like the types in eve. I don't think the eve system of buying individual rounds would work here, due to fps specific issues and lack of cargo hold/backpack space. Something like EvE's Scripts would work, this...
- by Ten-Sidhe - at 2012.12.29 22:53:00
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498. Question about gun damage. - in General Discussions [original thread]
10% and 10% are 21%. 1.1*1.1=1.21. 10% bonus is a 1.1% multiplication, not an addition. The on screen bonus is exaclty this with no stacking penalty. So for example my av fit swarm with weaponry 5 and 3 complex damage, 1.1*1.1*1.1*1.1=146.41%, if ...
- by Ten-Sidhe - at 2012.12.27 21:39:00
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499. CCP & Grouping Mechanics - in General Discussions [original thread]
Perhaps the number a thaty can squad up pre-battle will vary with security. So, 4 in high sec to protect the noobs from ridiculous overkill. More in low sec. No limit but player count in null sec. Corp battles in any sec should be up to player c...
- by Ten-Sidhe - at 2012.12.27 21:29:00
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500. Carbon Engine - in General Discussions [original thread]
As i understand it, carbon wasn't ready and would take to long to make it work. The world of darkness team in Atlanta is still working on carbon, I think. Once the world of darkness game is out and has carbon working they may move dust to it. Bu...
- by Ten-Sidhe - at 2012.12.27 21:11:00
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