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501. playstation 4 ideas - in General Discussions [original thread]
I think plan was to have a client on each system, so graphics will be better on ps4 but not much else at first. Then when ps3 support is dropped more would be added, but that would be many years.
- by Ten-Sidhe - at 2012.12.27 21:00:00
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502. How Will Dust 514 Explaned - in General Discussions [original thread]
In eve, race sets your starting location, starter ship, and initial skills. Standing determines who works with you. If you make a Gallente character but travel right away to Caldari space and do there npc missions you can get enough standing to ...
- by Ten-Sidhe - at 2012.12.27 20:57:00
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503. SMGs are getting worse with every build - in Feedback/Requests [original thread]
smg operation used to give 5% per level, then the proficiency reduced recoil/dispersion 3%. Codex changed it to operation being 5% recoil/dispersion and proficiency giving 3% damage. I would like it if they swapped it back the way it was, so mor...
- by Ten-Sidhe - at 2012.12.27 20:48:00
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504. [Request] Squad leaders based on commulative war points - in Feedback/Requests [original thread]
We will eventually have leadership skills. Till then something needs done. Something on screen saying squad leader would help, and no objective set for if you don't see one is completed already. Leader selection could be by Most ranks in lead...
- by Ten-Sidhe - at 2012.12.27 20:35:00
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505. Grenades - in Feedback/Requests [original thread]
Eve Shields take more damage from thermal then armour does, so wouldn't a incendiary grenade do more shield then armour? I had thought the active scanner was to be hand held, I was suggesting a short lived thrown variant. The post Moonracer2000 ...
- by Ten-Sidhe - at 2012.12.27 09:18:00
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506. Question about gun damage. - in General Discussions [original thread]
if you add 2 complex damage mods you get 1.1*1.1=1.21 on screen. The problem in this case is there should have been a stacking penalty making it 1.1*1.0867=1.19537, rounding to 1.2 damage on screen. The shields just have the stacking bonus wo...
- by Ten-Sidhe - at 2012.12.27 09:08:00
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507. [Feedback] Better Intigration with Playstation Network/Friends Needed - in Feedback/Requests [original thread]
A option to hide psn id is also needed, having it there would prevent many of the sneaky eve things. Doesn't matter in my case since it's the same name and I have only 2 psn friends, but I see where others would need it.
- by Ten-Sidhe - at 2012.12.26 21:29:00
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508. stasis webbers - in General Discussions [original thread]
I think the propulsion mods make you accelerate faster, but don't effect top speed. In eve, webbers were very short ranged besides a few specialized vehicles. The long ranged webs will probably be vehicle mounted, with infantry ones having shotgu...
- by Ten-Sidhe - at 2012.12.26 21:20:00
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509. Grenades - in Feedback/Requests [original thread]
Borone enhanced napalm grenade Makes thick black smoke, smoke is highly toxic(not that it matters in suits) and sticky(particles cling to you if you pass through it). Borane boosted fuels(zip fuels) have about 40% more energy, so fire would be h...
- by Ten-Sidhe - at 2012.12.26 21:07:00
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510. Hard coded ranges - in General Discussions [original thread]
They have at least since e3 build, it just wasn't as noticeable then. That is main problem with plasma weapons, plasma disperses and cools quickly limiting range, and is magnetic so it curves north like a compass. They ran into this in 1970's whe...
- by Ten-Sidhe - at 2012.12.26 20:32:00
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511. No Milita AV or Turrets would be a fun test next build. - in General Discussions [original thread]
posted twice by mistake
- by Ten-Sidhe - at 2012.12.26 00:27:00
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512. No Milita AV or Turrets would be a fun test next build. - in General Discussions [original thread]
Militia swarms have 1/2 the magazine size and more pg/cpu needed. Worth isk/sp to upgrade to standard in my opinion.
- by Ten-Sidhe - at 2012.12.26 00:25:00
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513. Swarm Rifle - in General Discussions [original thread]
A flay lock rifle would be nice. The U.S. had a variant of assault rifle that fired rockets, never adapted due to bad production tolerances in ammo making it inaccurate. So it is something that would work in theroy, and eve production nanite ammo ...
- by Ten-Sidhe - at 2012.12.26 00:11:00
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514. [Suggestion] max range depending on signature radius - in Feedback/Requests [original thread]
The distance siganture tanking seems prone to issue as above poster have already said. Maybe have it affect lock on range/time of lock-on weapons. Currently only the av grenade and swarm are homing. Other homing weapons added later would follow s...
- by Ten-Sidhe - at 2012.12.26 00:07:00
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515. Low SP = Low Interest - in General Discussions [original thread]
I suggest having an alternate reward that increases as sp returns diminish. Better chance of rare salvage the lower the sp return is could work. So as skill improvement slows gear improvement rises. This would work much better once we can sell unw...
- by Ten-Sidhe - at 2012.12.26 00:00:00
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516. Low SP = Low Interest - in General Discussions [original thread]
EvE uses a similar system. If I remember right, The Goons came a few years after launch, and few years later toppled the biggest power bloc in game. So, in a fps were skill matters more then eve the skill point gap should be easier to overcome th...
- by Ten-Sidhe - at 2012.12.25 23:57:00
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517. Rifle Customizations - in General Discussions [original thread]
Officer gear in eve is normally better then tech II. In Dust, the officer gear seems to skip a bit from proto. So, there is space in between they could put tech 2 later. Tech 2 seems like something to make central to an expansion.
- by Ten-Sidhe - at 2012.12.25 10:23:00
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518. DUST needs suppression, discuss - in Feedback/Requests [original thread]
The sun flare is a terrain feature a smart player can use to his advantage, same thing on a flashlight is op and makes in hard for anyone you are firing at to return fire. We have suppression already, people see tracer shoot by they take cover. T...
- by Ten-Sidhe - at 2012.12.25 10:08:00
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519. [Request] Radar player 'blips' should reflect their class. - in Feedback/Requests [original thread]
The cross should appear when bleeding out at least. This would be good for blue dots. Maybe making red dots show type would require somebody tagging them somehow? Like looking at them in ads mode to show suit model, or active scanner, or having a...
- by Ten-Sidhe - at 2012.12.24 11:04:00
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520. Caldari Supply Depot - in Feedback/Requests [original thread]
Maybe most of the armour is actually the structure? It is a building, so it would have a lot of structure points. At least swap a few thousand of the Armour for more shield.
- by Ten-Sidhe - at 2012.12.24 11:01:00
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