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Dominus Fatali
Nox Aeterna Security
34
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Posted - 2012.12.30 22:08:00 -
[1] - Quote
According to the in-game description:
"Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch 'beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack."
This, to me, doesn't seem to describe the behavior of the snippers in-game, because (according to Wikipedia), "The round is packed with metal flechettes which are ejected from the shell during flight by a mechanical time fuze. It is so called because of the 'buzzing' sound the darts make when flying through the air. It is intended for use in direct fire against enemy troops" (Beehive Flechette). Now, to me, this means that they would fire a burst of projectiles, instead of what seems like a single projectile of the weapons currently. This would, depending on how close to the target the beehive bursts, act almost as a shotgun, meaning that it wouldn't be necessary to be directly aimed at the target in order to impact.
Am I just ranting about nothing, or is this something that should be addressed? I really don't know. So yeah.. |
MItt R0mney
Doomheim
58
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Posted - 2012.12.30 22:58:00 -
[2] - Quote
Shotgun sniper is OP...... |
Ultra Boomer2
GRIM MARCH SpaceMonkey's Alliance
5
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Posted - 2012.12.30 23:47:00 -
[3] - Quote
everyone says any new suggestion is OP but their own. this one seems like it makes sense though. he's probably not thinking shotgun as the damage, but as how it hits people, spreading the damage around. right? |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
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Posted - 2012.12.31 00:25:00 -
[4] - Quote
Flechettes aren't released until the round is almost to the target. Notice the part about the time fuse in your quote. Otherwise, accuracy would be terrible. |
Dominus Fatali
Nox Aeterna Security
34
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Posted - 2012.12.31 00:28:00 -
[5] - Quote
Shiro Mokuzan wrote:Flechettes aren't released until the round is almost to the target. Notice the part about the time fuse in your quote. Otherwise, accuracy would be terrible. I am aware of that. Snipper riffle rounds, however, don't behave like flechettes in any way that I can think of, as they don't seem to burst en route to the target at any point. |
Dominus Fatali
Nox Aeterna Security
34
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Posted - 2012.12.31 00:28:00 -
[6] - Quote
Ultra Boomer2 wrote:everyone says any new suggestion is OP but their own. this one seems like it makes sense though. he's probably not thinking shotgun as the damage, but as how it hits people, spreading the damage around. right? I am not suggesting anything so much as I am looking for clarification. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
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Posted - 2012.12.31 00:33:00 -
[7] - Quote
Dominus Fatali wrote:...putting an inert round downrange in excess of 2,500m/s...
Shouldn't these guns make a sonic boom when fired? |
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
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Posted - 2012.12.31 00:58:00 -
[8] - Quote
My guess would be that the round doesn't expand until its close to the target because of some sort of proximity fuze to maximize damage. |
Dominus Fatali
Nox Aeterna Security
34
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Posted - 2012.12.31 03:39:00 -
[9] - Quote
Elijah Sol' Dzusaki wrote:Dominus Fatali wrote:...putting an inert round downrange in excess of 2,500m/s... Shouldn't these guns make a sonic boom when fired? Not if the speed of sound is different, as would be the case with less dense atmospheres. But if there is less air, explosions should be much, much smaller. |
Dominus Fatali
Nox Aeterna Security
34
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Posted - 2012.12.31 03:41:00 -
[10] - Quote
Talos Alomar wrote:My guess would be that the round doesn't expand until its close to the target because of some sort of proximity fuze to maximize damage. True, but what I am getting at is if it bursts at a range which would allow the flechettes to expand somewhat and spread. Plus, shooting something leaves only one projectile hole, not a scattering. |
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.31 03:51:00 -
[11] - Quote
They say it's a timed fuse. It's logical to assume it's a timer that's set when firing based on range to target (the gun tracks that, remember?). "It is intended for use in direct fire against enemy troops" tells me it's designed to hit a single target, not a "spread" like OP is suggesting, which would be more of an indirect fire weapon.
Basically, just before hitting the target, the projectile should be splitting, spreading its impact across a wider area on the target rather than a single impact point. This would have the effect of negating any defensive countermeasures that reinforce the predicted point of impact, by spreading the damage around that target location.
EDIT: Also, "snipper riffles" instead of "sniper rifles" - really?
Another EDIT: Also, it's an "inert" projectile, which means no internal explosives, which means no blast to scatter the flechettes, which in turn should result in a VERY tight spread, and probably at the very least, the appearance of only a single impact point with a close-range separation, if not an actual singular hole because of the tearing effects of the multiple closely-packed impact points.
You fire a shotgun into the side of a building from about 5cm away, you'll probably only have one hole in the wall. |
Dominus Fatali
Nox Aeterna Security
34
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Posted - 2012.12.31 04:00:00 -
[12] - Quote
Garrett Blacknova wrote:They say it's a timed fuse. It's logical to assume it's a timer that's set when firing based on range to target (the gun tracks that, remember?). "It is intended for use in direct fire against enemy troops" tells me it's designed to hit a single target, not a "spread" like OP is suggesting, which would be more of an indirect fire weapon.
Basically, just before hitting the target, the projectile should be splitting, spreading its impact across a wider area on the target rather than a single impact point. This would have the effect of negating any defensive countermeasures that reinforce the predicted point of impact, by spreading the damage around that target location.
EDIT: Also, "snipper riffles" instead of "sniper rifles" - really? I am not suggesting that it should behave as a super distance shotgun, I am just interested as to whether or not snipper riffles behave as intended, and in accordance with this description. And the logic behind using a flechette type projectile such as this is pretty valid. Also, the 'beehive' flechettes of today burst a signifigant distance before the target, allowing them to spread and fly individually through the air, making the buzzing noise for which they are named.
And yes, snipper riffles. |
Dominus Fatali
Nox Aeterna Security
34
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Posted - 2012.12.31 04:02:00 -
[13] - Quote
Garrett Blacknova wrote:They say it's a timed fuse. It's logical to assume it's a timer that's set when firing based on range to target (the gun tracks that, remember?). "It is intended for use in direct fire against enemy troops" tells me it's designed to hit a single target, not a "spread" like OP is suggesting, which would be more of an indirect fire weapon.
Basically, just before hitting the target, the projectile should be splitting, spreading its impact across a wider area on the target rather than a single impact point. This would have the effect of negating any defensive countermeasures that reinforce the predicted point of impact, by spreading the damage around that target location.
EDIT: Also, "snipper riffles" instead of "sniper rifles" - really?
Another EDIT: Also, it's an "inert" projectile, which means no internal explosives, which means no blast to scatter the flechettes, which in turn should result in a VERY tight spread, and probably at the very least, the appearance of only a single impact point with a close-range separation, if not an actual singular hole because of the tearing effects of the multiple closely-packed impact points.
You fire a shotgun into the side of a building from about 5cm away, you'll probably only have one hole in the wall. I just saw your edits, and I had not considered this before. It makes sense, and helps clarify what the exact technology is. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.12.31 04:05:00 -
[14] - Quote
The sound you here when the rifle fires is the sonic boom mostly. Even a regular rifle, the rifle crack is the sonic boom of the bullet, and why silenced weapons use subsonic ammo.
The beehive flechette in description is singular, so it shots only one. The U.S. looked at replacing AR with needle guns firing flechettes in late 1980's, they worked but not well enough to justify replacing M-16.
It may be referred to as beehive since it is the size of the flechette used in a artillery weapon in multiples? A big HAV shotgun turret would be interesting for clearing bunched infantry. |
Dominus Fatali
Nox Aeterna Security
34
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Posted - 2012.12.31 04:14:00 -
[15] - Quote
Ten-Sidhe wrote:The sound you here when the rifle fires is the sonic boom mostly. Even a regular rifle, the rifle crack is the sonic boom of the bullet, and why silenced weapons use subsonic ammo.
The beehive flechette in description is singular, so it shots only one. The U.S. looked at replacing AR with needle guns firing flechettes in late 1980's, they worked but not well enough to justify replacing M-16.
It may be referred to as beehive since it is the size of the flechette used in a artillery weapon in multiples? A big HAV shotgun turret would be interesting for clearing bunched infantry. That would make sense... in the description, it mentions 2 inches. Is that length or width? Because that is pretty thick to be a flechette (by today's standards) and somewhat short to pack enough of a punch to do damage to heavy armor. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.12.31 06:00:00 -
[16] - Quote
I think it may be bore of the barrel, the way the sabot round from a modern tank is called a 120mm apfsds, but the projectile is 2-3cm and 50-60cm long, not 12cm wide.
Scaling this to 50mm bore would make the sniper rifle fire a 8.4-12.7mm projectile about 20-25cm long.
That would give it about the kinetic energy of 76mm cannon apfsds, but appled it to area less then 1/2 the size. That would be enough to punch through the side armour of a modern tank, so dropsuit armour would seem to be tougher then most modern armoured vehicles. |
KalOfTheRathi
CowTek
168
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Posted - 2012.12.31 07:00:00 -
[17] - Quote
Edited for better dramatic flair.
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.12.31 07:04:00 -
[18] - Quote
This is a sci-fi game. It does not have to obey the laws of real guns. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
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Posted - 2012.12.31 08:15:00 -
[19] - Quote
aden slayer wrote:This is a sci-fi game. It does not have to obey the laws of real guns.
The only law it must obey is The Law Of Cool. |
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.12.31 13:09:00 -
[20] - Quote
Martin0 Brancaleone wrote:aden slayer wrote:This is a sci-fi game. It does not have to obey the laws of real guns. The only law it must obey is The Law Of Cool. Wrong. There is no law in video games. |
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