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461. new heavy weapon idea - in Feedback/Requests [original thread]
The hmg is minmatar and the blaster is gallente. A heavy slot portable blaster would be a nice addition. Also both ar and shotgun are light slot plasma weapons. The blaster is like a big ar, what about a big shotgun in small turret, large turret...
- by Ten-Sidhe - at 2013.01.19 07:06:00
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462. Assault rifles - in General Discussions [original thread]
The assault rifle(gallente) is the only service rifle we have. When we get scrambler rifles(amarr), gauss rifles(caldari) and claws (minmatar) we will see people using a variety of them. Personally I look forward to the scrambler since it would se...
- by Ten-Sidhe - at 2013.01.19 06:42:00
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463. dropsuit nationality - in General Discussions [original thread]
The skills already specify race. The Logi suit skill is Minmatar logistics, so any future caldari logi would need the caldari logi skill. If it was 4 races and 6 suit types it would still be 10 skills. The 24 would be better. It would take 1 ski...
- by Ten-Sidhe - at 2013.01.19 06:02:00
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464. dropsuit nationality - in General Discussions [original thread]
So, we will probably have 24 drop suit skills, once we have pilot and crusader suits and all 4 races added. There may also be bonuses to suits based on the applicable dropsuit skill, so one caldari assault may get +5% shield resistance per level...
- by Ten-Sidhe - at 2013.01.18 07:53:00
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465. There should be a flame thrower weapon - in Feedback/Requests [original thread]
Microwaves can add energy to plasma or flame(Flames contain ionized gas, making them boarder on meeting definition of plasma anyway) Plenty of microwave plasma ball youtube videos show this on a small scale. Boranated fuels contain much more ene...
- by Ten-Sidhe - at 2013.01.16 12:44:00
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466. [request] duel wield weapons - in Feedback/Requests [original thread]
There are a few examples of duel wielding in real life. When guns took more time to reload multiple pistols would be drawn and fired rather then reload during the fire fight. In WWII the soviets had officers and nco duel wield revolvers to lay do...
- by Ten-Sidhe - at 2013.01.16 12:14:00
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467. Isk, contract payments, loot - in General Discussions [original thread]
loot is not implemented yet. I think the salvage is calculated separably and not affecting the isk payout. Pve, once added, will probably have more isk payout them 2 people faking pvp to grind isk, so it probably won't be an issue.
- by Ten-Sidhe - at 2013.01.09 21:02:00
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468. [Feedback & Suggestions] A report on Swarm Launchers as a weapon class (Long... - in Feedback/Requests [original thread]
Reducing militia rocket count to three from four, and raising clip size to 3 from 2 could be good for militia. Swarms don't lock through objects, but they used too in old builds. A tank driver may not be able to see a infantry that can see him du...
- by Ten-Sidhe - at 2013.01.05 08:41:00
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469. Rogue Drone Survival - in General Discussions [original thread]
They don't have to be smart, but could be. CCP can just start with dumb ones and as they make better ai just do a reskin and add a higher model number to them for the harder areas. Once Ai is good enough to be believable, we can have pve vs human ...
- by Ten-Sidhe - at 2013.01.05 05:54:00
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470. [request] Change the SL operation skill to something that is relevant in Chromosome - in Feedback/Requests [original thread]
A eve type flight time bonus would be nice. Lock distance and speed stay the same, missile flies longer before self destruct, so dropships have to do the circle to outrun missiles longer with higher level ones. Increases the speed would make d...
- by Ten-Sidhe - at 2013.01.02 20:51:00
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471. [Request] Gear brackets based on Meta Level / Security Setor - in Feedback/Requests [original thread]
Restricting certain items to low and/or null would be better. The way bubbles, bombs, and doomsday can't be used in low, last I checked supercapitals could move in low sec. Like maybe keep officer gear and marauder/black ops hav out of highsec, fa...
- by Ten-Sidhe - at 2013.01.02 20:37:00
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472. Jump Jets - in Feedback/Requests [original thread]
I like the idea. I think the spread between scout and heavy is to much and think assault and logi should be about the same. Maybe double the number of charges, scout needs 3, assault and logi 4, heavy 6. Scout goes from 8 to 5 jumps, assault i...
- by Ten-Sidhe - at 2013.01.02 20:15:00
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473. Edit: SMGs Are Actually Fine With Sharpshooter - in General Discussions [original thread]
If uzi is a smg or machine pistol depends on model. Quote: The Uzi (Hebrew: +ó+ò+û+Ö, officially cased as UZI) is a family of Israeli open-bolt, blowback-operated submachine guns. Smaller variants are considered to be machine pistols Quote: ...
- by Ten-Sidhe - at 2013.01.02 08:40:00
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474. Complex Damage Modifier Bug - in Technical Support/Bugs [original thread]
it's not applying the stacking penalty. Bonus are multiplied, so current is 1*1.1*1.1=1.21 should be 1*1.1*(1+.1*0.8691199806)=1.19560319787, round to 1.2 on screen. formula for stacking penalty is p=a^((n-1)^2) Third mod penalty makes a diff...
- by Ten-Sidhe - at 2013.01.01 20:56:00
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475. K/D ---> P/L - in General Discussions [original thread]
Keep kill to death, wp to death would be a nice addition. Kills per match and wp per match would also be nice. After game stats including assists would be nice. EvE style kill mails would be nice, maybe user set number saved and over written by...
- by Ten-Sidhe - at 2013.01.01 20:11:00
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476. MTACs not till 2013 - in General Discussions [original thread]
I guess the size will be between hav and lav, but taller then hav. Small turret weapons, nasty melee if you get close. Slower then hav, but can fit through tighter areas, climb steeper hills, possibly cling to walls/ceiling for ambushing tanks tha...
- by Ten-Sidhe - at 2013.01.01 08:24:00
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477. Bad descriptions - in Feedback/Requests [original thread]
The weapons with overheat don't give all the info. They have a heat gain rate, a heat capacity, a cool down, and an overheat lockup time. The weapons only show a few of these stats. Weapon ranges need a optimal(max damage range) and a fall off ra...
- by Ten-Sidhe - at 2012.12.31 20:32:00
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478. [Suggestion] 1-Week Rolling SP cap - in Feedback/Requests [original thread]
Why not have the sp diminishing return based on the last 100k daily amount? It would remove the need to grind the last bit out, since if you didn't get the last bit of sp it would rollover to next day, and the diminishing return threshold would...
- by Ten-Sidhe - at 2012.12.31 20:22:00
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479. [Suggestions] Rethinking Sniper Rifles - in Feedback/Requests [original thread]
The charge up you describe could be done with the current rate of fire. The tactical could charge with same time as standard, but have 2 shots before needing recharged. Bullet drop could be faked by having the sniper fire 1/45 of a degree downwar...
- by Ten-Sidhe - at 2012.12.31 07:45:00
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480. [1] Weapon IDEA [XGUN-94] Just for fun, B.c I'm bored. made this up.( serio... - in Feedback/Requests [original thread]
The an-94 fire the first 2 rounds at 1800rpm, and if on full auto later rounds at 600rpm. The gun action and magazine recoil together, so the recoil doesn't make the gun kick till after the 2nd bullet has left the barrel. Simplest way to implemen...
- by Ten-Sidhe - at 2012.12.31 06:29:00
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