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341. HOW rich are you individually??? - in General Discussions [original thread]
6.7 million sp 12 million isk 25 type-ii fits, 30 a type, 15-b type, few cheap scout/logi/heavy fits 50k+ aur Around maybe 60 million in assets, nearly all is stuff I can't use. I had around 20 mill each in dropship and dropsuits I can't use last ...
- by Ten-Sidhe - at 2012.12.14 07:53:00
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342. The weapons dev diary or whatever is live on IGN.com - in General Discussions [original thread]
They do, sometimes. Other times they drank to much rocket vodka before launch. I look forward to all three weapons shown. The way the scrambler rifle opened looked awesome.
- by Ten-Sidhe - at 2012.12.14 04:29:00
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343. BPO's and the future of Dust. (long read) - in General Discussions [original thread]
I would already have my main fits full bpo. I have purchased over a thousand blindfire ar, assault type-ii, complex damage and shield extenders already. So, if bpo was available that cheap in isk I would have full bpo of my main fits already. I h...
- by Ten-Sidhe - at 2012.12.14 03:29:00
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344. Extra deaths? - in General Discussions [original thread]
If there was no medic, it would be a kill. What you can do to prevent the death has already occurred, it's the medic that saves you. If anything it should help the medics stats since they are the one that saved the clone. So, the way it affects kd...
- by Ten-Sidhe - at 2012.12.14 03:13:00
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345. Heavy Weapon Variants - in General Discussions [original thread]
I would like more weapon types, like the awesome arc cannon. I would also like heavy versions of light weapons. Once we have arc cannon in heavy slot, I will hope for light version. I consider the sniper rifle to be the light forge gun for example...
- by Ten-Sidhe - at 2012.12.13 09:07:00
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346. Heavy Weapon Variants - in General Discussions [original thread]
I would like the light machine gun name used for the Minmatar light weapon in between the smg and hmg. Since the ar is renamed light ar, call the heavy slot ar a heavy assault rifle, or heavy battle rifle since a larger caliber ar is a battle rifl...
- by Ten-Sidhe - at 2012.12.13 08:28:00
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347. "Exile" AR - in General Discussions [original thread]
Iron sights will make people happy. I look forward to this rifle. The dragonfly scout and toxin smg are standard stats, but with no skills needed like militia items. The Gurista Saga is also a standard tier vehicle, different stats then a standa...
- by Ten-Sidhe - at 2012.12.12 20:58:00
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348. Fundamental Flaws - in General Discussions [original thread]
EvE's system would work too. Eve has larger fleet sizes then MAG. 256 per fleet with 31 leader slots. If the player list showed what channel people where on, and game defaulted to voice on it would help.
- by Ten-Sidhe - at 2012.12.12 19:33:00
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349. For 'Mobile' Command Centers They're not very mobile - in General Discussions [original thread]
They are very slow. A ambush variant where default is the mcc deploy room would be interesting if the two mcc were circling map
- by Ten-Sidhe - at 2012.12.12 06:15:00
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350. When the game expands - in General Discussions [original thread]
AR are Gallente, they favor the shortest range family of eve weapons. Once we get other rifles they will probably be longer ranged.
- by Ten-Sidhe - at 2012.12.12 04:23:00
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351. So what does the quafe suit look like? - in General Discussions [original thread]
More like Redbull, Quafe is an energy drink. When event was announced, it made me think of redbull sending people in armored racing suits to steal documents from blackwater to post them on wiki leaks. I saw one in match, but my screen was losin...
- by Ten-Sidhe - at 2012.12.12 03:36:00
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352. The new DevBlog on "Salvaging" is game-breakingly bad. UPDATE FROM CCP - in General Discussions [original thread]
The current system is random with little input from battle, we knew this already. It's a placeholder for the real system. I remember a post by a dev months back about they had planned to use eve style random chance of dropping or destroying each ...
- by Ten-Sidhe - at 2012.12.12 03:21:00
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353. Will we ever "See" EVE players? - in General Discussions [original thread]
EvE is slow paced, but if a ship is called primary it can die single volley of fire. Station sieges can last hours/days, so I think we will probably get station boarding, but not ship boarding. EvE player losing can also blow ship with self-destru...
- by Ten-Sidhe - at 2012.12.12 02:56:00
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354. Snipers & Skill Tree - in General Discussions [original thread]
At the speeds the railgun based sniper rifles fire projectiles, bullet drop would be less then the dispersion of a real sniper rifle. The travel time could be added so shots on moving targets need lead, max range shot is about a 1/4 second of trav...
- by Ten-Sidhe - at 2012.12.11 21:21:00
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355. (Potential) Information on New Build - in General Discussions [original thread]
Maybe a indicator of a upcoming heavy assault rifle for heavies at medium range? A heavy with heavy tactical rifle following a squad would be a great counter-sniper.
- by Ten-Sidhe - at 2012.12.11 20:56:00
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356. Ok I was doing some math. - in General Discussions [original thread]
Things with penalty normally stack, things without get diminishing returns. Fitting mods normally stack without penalty, not game breaking if somebody makes a 5 cpu mod hav fit. Nano gets penalty and stacking penalty, speed mods in eve use to be...
- by Ten-Sidhe - at 2012.12.11 20:45:00
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357. 14000 AUR per week on boosters ... How much for a year in real money? - in General Discussions [original thread]
The gap in sp gets less noticeable with time. In EvE, I made a second account after my first was about 9 months old. After my main was 2 years old and the second account was 15 months they were pretty close in ability. The main was more flexible,...
- by Ten-Sidhe - at 2012.12.11 20:32:00
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358. probably a stupid question for a FPS game.... - in General Discussions [original thread]
ewar is coming in the future, no word on who soon. Salvage mods was mentioned by devs, but will probably be in a expansion after release.
- by Ten-Sidhe - at 2012.12.08 16:43:00
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359. Dropsuit variants and Armor/Shields - in General Discussions [original thread]
The heavy suit only gains one slot over adv. at proto level, all other suits gain 3. So heavy needs either 2 more slots or its adv to proto hp back. I used a unmodified frontline starter with no sp spent on char in matches during server swarm wit...
- by Ten-Sidhe - at 2012.12.08 16:41:00
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360. Merc pack - in General Discussions [original thread]
I think the 1rst merc pack is a different file then later ones. So don't buy multiple in first purchase. They may have changed it, but in August there was one bundled with game and one as a game add on. I bought one, then two later. It worked fin...
- by Ten-Sidhe - at 2012.12.08 16:25:00
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