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Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.12.14 02:29:00 -
[1] - Quote
It seems that deaths still count even if you are rezzed. Is this true?
If it is, it shouldn't be. Because you know, logic and stuff.
I never actually died. |
Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2012.12.14 02:32:00 -
[2] - Quote
you've played for some time now and you just now realize this? i too wish it didn't count against you K/D wise but its been this way since forever... i dont think it will change |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.14 02:34:00 -
[3] - Quote
You were killed, and then raised from the dead before you dissolved.
The red dot gets credit for killing you and you get dinged for it. |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.12.14 02:35:00 -
[4] - Quote
You don't lose the fit, so I don't see the issue. Like Skihids said, the red dot gets credit and you get dinged for it |
Greasepalms
Ahrendee Mercenaries Legacy Rising
70
|
Posted - 2012.12.14 02:36:00 -
[5] - Quote
I reckon they do get counted.
Also, by that logic, if you get revived, the guy who shot you doesn't earn a kill??
Getting assists is enough as it is bro haha |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.14 02:42:00 -
[6] - Quote
It counts on your score as a death, but the clone count doesn't drop since you don't have to respawn. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.12.14 02:46:00 -
[7] - Quote
SATORI CORUSCANTi wrote:You don't lose the fit, so I don't see the issue. Like Skihids said, the red dot gets credit and you get dinged for it
Yea, but I can't KDR wh*re with this system in place.
I think the killer should get the kill, but the killed guy shouldn't get the death until he bleeds out. Key phrase, 'until he bleeds out'. He's not dead yet, he's bleeding out. Not dead. No death has been involved yet. Maybe he saw the light at the end of the tunnel, but he didn't walk through those pearly gates yet.
Anyways. You're not dead until you bleed out. Therefore, deaths shouldn't be counted until the player bleeds out. But by all means, give the killer credit. |
G Sacred
Rubber Chicken Bombers
73
|
Posted - 2012.12.14 02:55:00 -
[8] - Quote
That is why if I made a game with a revive system like BF3/DUST 514, I would have the leaderboard be divided into take downs, Confirmed Kills, and Deaths. Take downs are when you shoot someone down, but they have the opportunity to be revived. Kills speak for them selves, its when you actually a bullet or two more in their corpse, or hit em with an explosive. Deaths are when you actually die. When you go down in DUST, you can still hear your heart beating. So in my mind I haven't died. This is just how I would do it. I haven't seen a game do this yet sadly. If CCP did something like this, I want credit. Lol. |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.12.14 02:57:00 -
[9] - Quote
Super Cargo wrote:SATORI CORUSCANTi wrote:You don't lose the fit, so I don't see the issue. Like Skihids said, the red dot gets credit and you get dinged for it Yea, but I can't KDR wh*re with this system in place. I think the killer should get the kill, but the killed guy shouldn't get the death until he bleeds out. Key phrase, 'until he bleeds out'. He's not dead yet, he's bleeding out. Not dead. No death has been involved yet. Maybe he saw the light at the end of the tunnel, but he didn't walk through those pearly gates yet. Anyways. You're not dead until you bleed out. Therefore, deaths shouldn't be counted until the player bleeds out. But by all means, give the killer credit. KDRs would just be inflated because of a flawed system if it worked like that :P |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.12.14 02:58:00 -
[10] - Quote
SATORI CORUSCANTi wrote:Super Cargo wrote:SATORI CORUSCANTi wrote:You don't lose the fit, so I don't see the issue. Like Skihids said, the red dot gets credit and you get dinged for it Yea, but I can't KDR wh*re with this system in place. I think the killer should get the kill, but the killed guy shouldn't get the death until he bleeds out. Key phrase, 'until he bleeds out'. He's not dead yet, he's bleeding out. Not dead. No death has been involved yet. Maybe he saw the light at the end of the tunnel, but he didn't walk through those pearly gates yet. Anyways. You're not dead until you bleed out. Therefore, deaths shouldn't be counted until the player bleeds out. But by all means, give the killer credit. KDRs would just be inflated because of a flawed system if it worked like that :P
So then just give the points, not the kill.
It would help my KDR wh*ring though |
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Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.14 02:59:00 -
[11] - Quote
Super Cargo wrote:SATORI CORUSCANTi wrote:You don't lose the fit, so I don't see the issue. Like Skihids said, the red dot gets credit and you get dinged for it Yea, but I can't KDR wh*re with this system in place. I think the killer should get the kill, but the killed guy shouldn't get the death until he bleeds out. Key phrase, 'until he bleeds out'. He's not dead yet, he's bleeding out. Not dead. No death has been involved yet. Maybe he saw the light at the end of the tunnel, but he didn't walk through those pearly gates yet. Anyways. You're not dead until you bleed out. Therefore, deaths shouldn't be counted until the player bleeds out. But by all means, give the killer credit. Let's put it this way: you easily could have died, but instead you made someone go out of their way to pick your sorry ass up. Not only did you slow down your team, but you nearly cost part of the precious clone count.
Not counting it as a death would be an insult to your team. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.12.14 03:03:00 -
[12] - Quote
Scheneighnay McBob wrote:Super Cargo wrote:SATORI CORUSCANTi wrote:You don't lose the fit, so I don't see the issue. Like Skihids said, the red dot gets credit and you get dinged for it Yea, but I can't KDR wh*re with this system in place. I think the killer should get the kill, but the killed guy shouldn't get the death until he bleeds out. Key phrase, 'until he bleeds out'. He's not dead yet, he's bleeding out. Not dead. No death has been involved yet. Maybe he saw the light at the end of the tunnel, but he didn't walk through those pearly gates yet. Anyways. You're not dead until you bleed out. Therefore, deaths shouldn't be counted until the player bleeds out. But by all means, give the killer credit. Let's put it this way: you easily could have died, but instead you made someone go out of their way to pick your sorry ass up. Not only did you slow down your team, but you nearly cost part of the precious clone count. Not counting it as a death would be an insult to your team.
Wow. So you just don't give a sh!t about semantics do you?
"Yea, you didn't die I guess. But I refuse to change my logic, so we'll call near-death death from now on. Peace"
No |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.12.14 03:13:00 -
[13] - Quote
If there was no medic, it would be a kill. What you can do to prevent the death has already occurred, it's the medic that saves you. If anything it should help the medics stats since they are the one that saved the clone. So, the way it affects kdr is the same as if there was no medic.
Counting deaths the way they do makes comparison with other games less inaccurate, although comparing stats across games will never be accurate. Making everyone's kdr bigger won't raise you in leader boards, or make the stat more useful. It will just make the numbers bigger. The relative spread in values between players is what matters, not the value's magnitude in isolation. |
supersayinb
Pink Fluffy Bounty Hunterz RISE of LEGION
52
|
Posted - 2012.12.14 04:35:00 -
[14] - Quote
SATORI CORUSCANTi wrote:Super Cargo wrote:SATORI CORUSCANTi wrote:You don't lose the fit, so I don't see the issue. Like Skihids said, the red dot gets credit and you get dinged for it Yea, but I can't KDR wh*re with this system in place. I think the killer should get the kill, but the killed guy shouldn't get the death until he bleeds out. Key phrase, 'until he bleeds out'. He's not dead yet, he's bleeding out. Not dead. No death has been involved yet. Maybe he saw the light at the end of the tunnel, but he didn't walk through those pearly gates yet. Anyways. You're not dead until you bleed out. Therefore, deaths shouldn't be counted until the player bleeds out. But by all means, give the killer credit. KDRs would just be inflated because of a flawed system if it worked like that :P
KDRs seem inflated enough as it is.
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SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.12.14 05:17:00 -
[15] - Quote
supersayinb wrote:SATORI CORUSCANTi wrote:Super Cargo wrote:SATORI CORUSCANTi wrote:You don't lose the fit, so I don't see the issue. Like Skihids said, the red dot gets credit and you get dinged for it Yea, but I can't KDR wh*re with this system in place. I think the killer should get the kill, but the killed guy shouldn't get the death until he bleeds out. Key phrase, 'until he bleeds out'. He's not dead yet, he's bleeding out. Not dead. No death has been involved yet. Maybe he saw the light at the end of the tunnel, but he didn't walk through those pearly gates yet. Anyways. You're not dead until you bleed out. Therefore, deaths shouldn't be counted until the player bleeds out. But by all means, give the killer credit. KDRs would just be inflated because of a flawed system if it worked like that :P KDRs seem inflated enough as it is. I should edit my post to "even more inflated" |
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