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Thread Statistics | Show CCP posts - 0 post(s) |
Altessan Vigarde
Crux Special Tasks Group Gallente Federation
84
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Posted - 2012.12.12 05:42:00 -
[1] - Quote
They just sit there. Will they actually be flying around at some point or will they just continue to sit there? |
Galthur
CrimeWave Syndicate
22
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Posted - 2012.12.12 05:50:00 -
[2] - Quote
Where you in E3 build? The whole point of skirmish on offense was to disable the missile points long enough for the MCC to get across the map while defense was trying to keep their guns online to shoot down the MCC |
Government CheeseBurger
Planetary Response Organisation Test Friends Please Ignore
232
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Posted - 2012.12.12 05:54:00 -
[3] - Quote
Pre E3 it actually moved across a 2 stage map and docked at the docking station |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.12.12 06:03:00 -
[4] - Quote
Government CheeseBurger wrote:Pre E3 it actually moved across a 2 stage map and docked at the docking station *nerdgasm* |
Galthur
CrimeWave Syndicate
22
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Posted - 2012.12.12 06:08:00 -
[5] - Quote
Look up dust 514 fanfest, i joined literally the day E3 started but you can see gameplay of pre-E3 |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.12.12 06:15:00 -
[6] - Quote
They are very slow.
A ambush variant where default is the mcc deploy room would be interesting if the two mcc were circling map |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.12.12 07:36:00 -
[7] - Quote
yea in the pre E3 you could blow up or capture what were basically early warning radar stations to prevent your mcc from getting attacked on approach, once that was done every one would run/drive their asses of to the next portion of the map to try to capture three null cannons, on what was then the communications map, to protect your mmc while it was on final approach and docking. It was some pretty epic ****, kinda like the unreal assault matches but less............contrived and more awesome.
with out a doubt one of the best maps Ive ever seen and I think one of ccps least buggy maps. |
Grimmiers
ZionTCD Legacy Rising
158
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Posted - 2012.12.12 12:47:00 -
[8] - Quote
SoTa PoP wrote:Government CheeseBurger wrote:Pre E3 it actually moved across a 2 stage map and docked at the docking station *nerdgasm*
It was pretty epic to see your mcc flying above your head while fighting over those 3 points. I hope that setup wasn't completely scrapped. |
tribal wyvern
ZionTCD Legacy Rising
673
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Posted - 2012.12.12 17:55:00 -
[9] - Quote
Grimmiers wrote:SoTa PoP wrote:Government CheeseBurger wrote:Pre E3 it actually moved across a 2 stage map and docked at the docking station *nerdgasm* It was pretty epic to see your mcc flying above your head while fighting over those 3 points. I hope that setup wasn't completely scrapped.
It wasn't scrapped, just moved on to other game modes to test is all. The whole idea behind the mcc for release is they will be controlled by the commander (whichever player is chosen pre match). They will be an asset like any other asset on the market, whether they are player owned or corporation owned is not clear yet but what IS clear is that they will be player controlled, so they will be able to move around. And at some point when the player count increases enough then the whole map (zoomed out level) will be open so Mobile mccs' will be needed for the commander to drop the appropriate installations for the match and cover enough ground. |
MassiveNine
Pink Fluffy Bounty Hunterz RISE of LEGION
100
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Posted - 2012.12.12 20:50:00 -
[10] - Quote
tribal wyvern wrote:Grimmiers wrote:SoTa PoP wrote:Government CheeseBurger wrote:Pre E3 it actually moved across a 2 stage map and docked at the docking station *nerdgasm* It was pretty epic to see your mcc flying above your head while fighting over those 3 points. I hope that setup wasn't completely scrapped. It wasn't scrapped, just moved on to other game modes to test is all. The whole idea behind the mcc for release is they will be controlled by the commander (whichever player is chosen pre match). They will be an asset like any other asset on the market, whether they are player owned or corporation owned is not clear yet but what IS clear is that they will be player controlled, so they will be able to move around. And at some point when the player count increases enough then the whole map (zoomed out level) will be open so Mobile mccs' will be needed for the commander to drop the appropriate installations for the match and cover enough ground.
That is sweet, thanks for the info. +1 |
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.12.12 20:56:00 -
[11] - Quote
I hope, seriously hope that they bring back the Rush style linear map, (Skirmish 1.0).
Even adding more objectives between it would be great, and much more enjoyable in the long run that just circling around a tiny map capturing A and B or something... |
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