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241. [bug] updating game client... - in Technical Support/Bugs [original thread]
Having this problem in North Carolina, definitely an east coast thing, maybe just south east, thought I thought I saw some from Illinois or Indiana
- by Telleth - at 2013.05.17 00:28:00
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242. The level of a Videogame that you are never able to pass - in The Locker Room [original thread]
Today I can't seem to beat the patching screen in this Dust 514 game everyone talks about, I just can't seem to Internet properly :-p
- by Telleth - at 2013.05.16 23:46:00
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243. [bug] updating game client... - in Technical Support/Bugs [original thread]
My little orange bar got shorter!! Maybe I should find a little blue pill for it...
- by Telleth - at 2013.05.16 23:14:00
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244. New Weapon Request/Idea: Nanite Afterburner - in Feedback/Requests [original thread]
When I read the title, I thought it would be an equipment item that would give a speed boost, (like afterburners) would both be cool really.
- by Telleth - at 2013.05.16 23:08:00
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245. artillery FA and MA - in General Discussions [original thread]
While as a tanker I think they would be sweet to use, they would probably be hell to balance. Could imagine them being an off map support for PC only. An upgrade you can get for your district and call it in similar to an orbital. FF would be on ad...
- by Telleth - at 2013.05.16 22:59:00
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246. [bug] updating game client... - in Technical Support/Bugs [original thread]
So one thing I've noticed is the lack of an EULA, it's just the patch notes... Dunno if that's important or I just haven't noticed that in the past
- by Telleth - at 2013.05.16 22:12:00
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247. How soon until character face creator comes out? - in General Discussions [original thread]
I imagine we all look about the same, we all need to fit into standard dropsuits, our life expectancy of a clone can be measured in minutes for most, clones are bought in bulk by corporations, not much room or need for personalization. On the flip...
- by Telleth - at 2013.05.16 04:11:00
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248. (Feedback) Shield Tanks - in Feedback/Requests [original thread]
The units I threw out were hypothetical, but I have noticed my madrugar going quite a bit faster nowadays. I think a gunloggi should be fast enough to run out of an orbital if it has a little momentum to it. Will make it comparable to a madrugar's...
- by Telleth - at 2013.05.16 03:59:00
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249. (request) tank/ DS/ lav armor / shield boosters - in Feedback/Requests [original thread]
What about a little variety in the modules, reduce the activation time for less hp/s. Emergency reppers? Very little variety in vehicles atm. Pretty much at the moment you get the same thing just with bigger numbers, price, sp requirements, pg/CPU...
- by Telleth - at 2013.05.16 03:22:00
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250. Changes to salvage - in Feedback/Requests [original thread]
I have to second the request for some vehicle love in the loot. As a tanker, I have 100% SP in vehicle skills and 0% in dropsuits or weaponry. I can use precisely none of this loot, nor can I sell any of this. For me, or any dedicated vehicle pilo...
- by Telleth - at 2013.05.16 03:07:00
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251. Bunnyhopping... - in Feedback/Requests [original thread]
I've imagined it as matrix style jumping, flipping, and shooting, and the best a ps3 can handle is a standard jump animation. I could see this being stupid in a modern day FPS, but this is sic-fi. We are immortals piloting suits thousands of years...
- by Telleth - at 2013.05.15 22:17:00
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252. Request: cooked grenades in MCC hit allies - in Feedback/Requests [original thread]
Honestly I feel the solution is to have the MCC auto dump everyone every X amount of minutes. Would be reasonable within lore, I would expect a corporation paying mercs millions of Isk to not give two kittens whether a merc is ready to jump or not...
- by Telleth - at 2013.05.15 22:09:00
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253. Cost per suit? - in General Discussions [original thread]
For the same reason as Xender17, my usual suit runs between 650k and 1.4mil... The best way to make a suit cost effective is to not die in it. Like EVE, if you can't afford to lose it, don't use it.
- by Telleth - at 2013.05.15 21:57:00
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254. [Feedback] Recent Tank Changes - in Feedback/Requests [original thread]
I would like to give a big thank you to CCP for the alterations to tanks. The aiming is much better now, a skilled dropship pilot can still hover over me while firing, but if they make a mistake or I manage to outmaneuver him, I can take them do...
- by Telleth - at 2013.05.15 01:21:00
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255. Race doesnt matter - in General Discussions [original thread]
I think your militia suits and the free lav should be determined by the race you choose, similar to the noob ship in eve. As far as lore and the ability to choose other races suits, we are immortal mercenaries who will fight for who we choose, or ...
- by Telleth - at 2013.05.14 20:02:00
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256. [Request] Vehicle recall makes force eject necessary - in Feedback/Requests [original thread]
I really would like the force eject or squad lock. I have had matches where I spend a solid 5 minutes at the ground spawn going in and out of the redline hoping the durn blueberry with no voice chat gets the idea to get out of my tank. Very frustr...
- by Telleth - at 2013.05.14 12:23:00
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257. (Feedback) Shield Tanks - in Feedback/Requests [original thread]
I think what they might be trying to say is that the gallente base stats for speed are meant to be higher since that first plate module is going to give a 25% reduction in speed. So say if a caldari hav goes at 80 units, a gallente hav with no mod...
- by Telleth - at 2013.05.14 12:14:00
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258. Vehicle Skill Variety - in Feedback/Requests [original thread]
So while reading the millionth post about the lack of PG for vehicles, I started giving serious thought about some of the vehicle skills. Currently there is little diversity in the skills. While specializing in the vehicle of your choice, HAV pers...
- by Telleth - at 2013.05.14 07:01:00
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259. assault suits vs logis, the disconnect - in General Discussions [original thread]
While I run tanks so have little experience with dropsuits, going off the roles as I think of them, I would give the suits buffs as such. An assault is there to kill, therefore they would have a bonus to their racial weapon damage. A logi is there...
- by Telleth - at 2013.05.12 05:10:00
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260. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
How do these stack up when compared to vehicle mounted active scanners?
- by Telleth - at 2013.05.10 05:44:00
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