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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
317
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Posted - 2013.05.11 19:16:00 -
[31] - Quote
LittleCuteBunny wrote:An easier way to fix the balance between Assault and Logistics would be to swap the slots of each class Only if they swap base stats as well.
The logi needs all those slots just to match an Assault players HP, it doesn't even make them any better. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
356
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Posted - 2013.05.11 19:26:00 -
[32] - Quote
For some reason the n00bs who thought sidearms were more amazing than stats got their way. They refused to believe that the logi vk.1 from last build was better than the assault for most purposes too.
=_=
edit: Removing the LW slot of a logi suit is a terrible idea too.
PLEASE STOP LISTENING TO ****** PLAYERS! They got us into this mess in the first place. |
William HBonney
Imperfects Negative-Feedback
339
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Posted - 2013.05.12 03:53:00 -
[33] - Quote
I would rather see a buff to the assaults shield regain and delay than a nerf to the logis . |
semperfi1999
Internal Error. Negative-Feedback
436
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Posted - 2013.05.12 04:26:00 -
[34] - Quote
I do think that changes need to be made. I agree assaults should have lower times for shield to begin regen than logis. I also think that minmatar assault bonus should be better. I like the 5% per level additional stamina max and regen. This would fall in line with the minmatar's racial uniqueness while making it better than a stupid increase to mag size for a sidearm (most worthless bonus of any assault suit specialization). I agree that removing the light weapon slot is a bad idea for logies but I can see an increase CPU/PG cost to carrying a weapon and then give them a decreased cost for carrying equipment. I say give them a 15% increase in CPU/PG costs of a weapon but a 25% decrease CPU/PG cost of equipment. |
Phoenix Arakyd
Tronhadar Free Guard Minmatar Republic
74
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Posted - 2013.05.12 04:36:00 -
[35] - Quote
Adjust slot layouts on the caldari, remove the tanking bonuses and replace them with more support type bonuses , similar to how the minmatar logi is setup. |
II-X-II
Sanmatar Kelkoons Minmatar Republic
0
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Posted - 2013.05.12 04:40:00 -
[36] - Quote
I think what they should do is put a -5% (or something simmiliar) damage on any logistics suite. That and also not allow ANY damage mods to be equiped on a logi suite.
That alone would prevent people from trying to run Logi suites as assaults.
Any real Logi wouldn't mind something like that at all, I could do my job exactly the same. Even at a higher 10% damage reduction would be ok with me.
If they weren't allowed to combine damage mods on Logi suites that alone might do it. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
717
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Posted - 2013.05.12 04:43:00 -
[37] - Quote
LittleCuteBunny wrote:An easier way to fix the balance between Assault and Logistics would be to swap the slots of each class, for example:
In regards to High Power and Low-Power
Assault suits should have the current amount of H-Power and L-Power slots that Logistics dropsuits have right now Logistics should have the current amount off H-Power and L-Power diminished to match the current state of assault suits
Why? If the assault suit have the number of logistics slots they will either add damage, more extenders/ plates, rechargers, regulators or movement stuff, considering they got one of their equipment slots removed.
Where the logistics prime advantage is having a superior amount of CPU and PG, the passive armor repair and the race bonus are good enough, considering they are the only class that can carry so many variants in equipment
Light Weapon slot?
People argue that logistics should have their L-W slot removed but that will be just plan stupidity as they are made a subpar class, the main idea behind logistics is to be a SUPPORT class not the GOD of the battle. They're not the GOD of battle, everybody and their mother is using the CaLogi. As I've said before, the CaLogi is the problem, not the entire logi class. I have a Winmatar logi and I don't even have half the survivability the CaLogi has. Why should one entire suit class be punished because one is a little over the line. If anything lower the racial bonus on the extenders because they kind of do need a little bit of tank since I could **** on one with depleted shields and kill one. Or give them a support or utility oriented racial bonus like the other suits have. But other suit classes need some love too. Winmatar Scout could probably use some better slot allocation, but they're fine as is since they make speed tanking a thing now. |
Telleth
DUST University Ivy League
3
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Posted - 2013.05.12 05:10:00 -
[38] - Quote
While I run tanks so have little experience with dropsuits, going off the roles as I think of them, I would give the suits buffs as such. An assault is there to kill, therefore they would have a bonus to their racial weapon damage. A logi is there to be versatile, so bonuses to PG/CPU, could be applied to certain modules or all around. A heavy is a damage sponge so extra hp or resists, modified for each racial preference. Last a scout, depending on race, could buff stealth, speed, hacking, or damge(with a severe drop in survivability). It will of course depend on where CCP sees these roles going and could be accomplished other ways, but I think going with these sorts of buffs, then balancing the suits through the base stats would both help new players understand their role and it's progression through the tiers, but reduce the use of suits outside of their planned roles. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
363
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Posted - 2013.05.12 05:34:00 -
[39] - Quote
Cosgar wrote:As I've said before, the CaLogi is the problem, not the entire logi class. I have a Winmatar logi and I don't even have half the survivability the CaLogi has. He's comparing the suits between classes. So he's comparing all of the logi suits to all of the assault suits. I haven't checked stats for minimatar this build, but last build the logi minimatar vk.1 was much better than the proto assault suits. CCP made one change, which was to lower the speed that the min logi suit had, but ignored the extra slots + extra pg/cpu.
I'd rather not have too many nerfs. It'd be much better to give other dropsuits useful racial skills, and also give a large buff to the assault suit. The assault suit should just be plain better than the logi suit. If CCP wants pre-defined roles, and many people here seem to want that too, the logi suit should have to sacrifice the tank and survivability that it has over the assault suit for the opportunity to carry more equipment.
Last build, the logi vk.1 was not used as much as the proto assault suits. This is not because the logi suit was worse, it was because the logi suit was only better than the assault at the prototype level. It took over a month of grinding to unlock the proto suit alone, and players still needed to unlock their weapon skills and modules. Players decided they'd go for assault suit so that they could be better than anyone who went logi, even though the logi suit would have an advantage over them later.
Many players do not have to grind out a proto suit for this build. They had enough SP to hit the prototype level immediately. Players could get the best proto suit from the start.
I had it explained to me by someone else in another thread. He said FPSers rage when something does not go their way, but MMOers go to forums. I thought about it, and MMO is almost always PvE, so if something is killing [i]everyone[/i, it must be hard and powerful, and possibly in need of a nerf.
That's not true in FPS games. FPS games are players vs. players, so just because people are dying to something a lot does not mean that it is OP. I think people saw some the better players running around in Assault suits last build instead of logi, and thought that items like a sidearm matter at the full proto + baloc officer weapon corp battle level or something like that. They even thought that the Exile was better than the basic AR!
I wish this game was balanced around corp battles and not pub games. A number of these problems, like logi suit > assault could be avoided if the Devs checked the differences @ the prototype level. |
William HBonney
Imperfects Negative-Feedback
342
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Posted - 2013.05.13 14:18:00 -
[40] - Quote
NeoWraith Acedia wrote:LittleCuteBunny wrote:An easier way to fix the balance between Assault and Logistics would be to swap the slots of each class Only if they swap base stats as well. The logi needs all those slots just to match an Assault players HP, it doesn't even make them any better. This is with passives and all shield extenders filled Caldari Assault: 412.5 + 264 = 676.5 EHP Caldari Logistics: 337.5 + 330 = 667.5 EHP Only the caldari logistic bonus screws this up, sending the logi to 750 HP. It is not so much the overall health it is combat sustainability which makes logistics better. They have better recharge rates and less delay. Throw some regulators on a cali logistic and your shields regain after 3 seconds...it isn't just the caldari suit, it is all logistics compared to their assault suits....assaults need better sustainability, don't nerf logistics, buff assaults. |
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