Pages: 1 2 3 4 5 6 7 8 9 [10] |
181. Recall abuse - in General Discussions [original thread]
Another point worth noting. I remember going to a supply depot, grabbing another suit, then switching back to refill armor when no one is around with a repper. Not too different from doing that... As far as having an actual RDV spawn in and carry...
- by Telleth - at 2013.06.21 02:04:00
|
182. Recall abuse - in General Discussions [original thread]
I'd say increase the hack time. And the wait to call in a new tank after a recall is a little pointless. All one has to do is call in the new vehicle before initiating the recall. As long as the team isn't capped out on vehicles, you'll normally g...
- by Telleth - at 2013.06.20 23:52:00
|
183. Request: extend draw distant for HAV! - in Feedback/Requests [original thread]
How about a flat cap on everyone? Call it max visible distance on suit's or vehicle's sensors, only snipers and rails can see further than that. Make damage direction indicators more accurate and visible, as well as sniper and rail contrails, and ...
- by Telleth - at 2013.06.18 04:10:00
|
184. DUST's most interesting man... - in General Discussions [original thread]
Doesn't always call in a tank, but when he does, lets the other team hack it out of pitty. He may also use a vayru when he is feeling cheap.
- by Telleth - at 2013.06.18 03:55:00
|
185. Pilot Suit Speculation Thread - in General Discussions [original thread]
I would love to see a pg/CPU buff, but think it is unlikely. To use it you would have to create a fitting that exceeds the current pg/CPU of the tank you have to call in. Then the game would have to register that you are wearing the suit to call i...
- by Telleth - at 2013.06.18 03:33:00
|
186. Commando Suit Speculation Thread - in General Discussions [original thread]
I think a big possibility being missed is running dual of the same weapon, with a quick weapon switch you've effectively doubled the clip size. Being able to launch twice as many swarms, stay in a firefight twice as long, could be interesting to f...
- by Telleth - at 2013.06.18 03:27:00
|
187. stats of the biggest OP weapon. - in General Discussions [original thread]
I think that game mechanics wise, the FG is a little OP at the moment, but ADV and PROTO tanks should fix that. On the other hand, lore and just plain common sense wise, it's rather messed up
- by Telleth - at 2013.06.17 19:39:00
|
188. Why Enforcer Are Pointless - in General Discussions [original thread]
TheAmazing FlyingPig wrote: I don't know if you've played Eve or not, but do you know how much people will pay for a 5% advantage over another player? How about the huge price difference between tech 1 / pirate faction ships for that one extra ...
- by Telleth - at 2013.06.17 19:09:00
|
189. Pilot Dropsuits - in General Discussions [original thread]
Judge Rhadamanthus wrote: Telleth wrote: I'm curious why I should get my hopes up in the first place. I'm not seeing their purpose. Do I really want a 1mil SP suit for a 5% buff to torque or some other minor aspect? Are they going to buff a ...
- by Telleth - at 2013.06.17 13:07:00
|
190. Pilot Dropsuits - in General Discussions [original thread]
Have you seen an official release from CCP somewhere?
- by Telleth - at 2013.06.17 12:12:00
|
191. Killing Tank Gunners - in General Discussions [original thread]
Eurydice Itzhak wrote: Gunner seats are dangerous mystery seats. No one knows quite how they work, only that blueberries nest in there and hibernate for years. Very true, could you imagine how useful a mobile CRU tank could be on a dominatio...
- by Telleth - at 2013.06.17 05:16:00
|
192. Fun new way to deal with murder taxis - in General Discussions [original thread]
mollerz wrote: does the lav exploding cause damage? A negligible amount normally. I do feel bad for the blue LAVs though, may have accidentally squished one or three while running away screaming from AV nades... or forge guns... or swarms...
- by Telleth - at 2013.06.17 05:11:00
|
193. Pilot Dropsuits - in General Discussions [original thread]
I'd be happy with the reduced cooldown, might be interesting to balance though, perma large armor reppers would be scary
- by Telleth - at 2013.06.17 05:07:00
|
194. Pilot Dropsuits - in General Discussions [original thread]
I'm curious why I should get my hopes up in the first place. I'm not seeing their purpose. Do I really want a 1mil SP suit for a 5% buff to torque or some other minor aspect? Are they going to buff a major aspect? How would a suit be worth it with...
- by Telleth - at 2013.06.17 05:00:00
|
195. Pilot Dropsuits - in General Discussions [original thread]
So the pilot dropsuits are something that we've been told might be in the near future... I'm just wondering what kind of buffs will it have to make it worth it? I'm thinking w're going to have to drop a couple hundred thousand to over a mil SP for...
- by Telleth - at 2013.06.17 04:52:00
|
196. Fun new way to deal with murder taxis - in General Discussions [original thread]
Call in tank, park broadside across a road inside a compound, preferably just around a blind corner, and wait. The little buggers just bounce off. Those who manage to stop end up sitting still long enough to pop. Waiting for one to manage an "up a...
- by Telleth - at 2013.06.17 04:31:00
|
197. What would it take for you use an enforcer? - in Feedback/Requests [original thread]
I would use the vayru if it was cheaper, a could easily make it a cqc glass cannon, like a shotgun scout for HAV, but they are likely to blow more often than a madrugar. I want a reason to use it, but it is just too expensive for its role. Would l...
- by Telleth - at 2013.06.17 02:06:00
|
198. What would it take for you use an enforcer? - in Feedback/Requests [original thread]
Like the title says. I would use them if they were either a lot cheaper, like less than 500k or if they were a buff to rails.
- by Telleth - at 2013.06.16 20:32:00
|
199. What is the SINGLE most important thing in your opinion CCP need to work on? - in General Discussions [original thread]
Rendering distance issues
- by Telleth - at 2013.06.16 20:20:00
|
200. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Chankk Saotome wrote: I know you guys are going on about snipers but this is a huge issue with railgun turrets both for tank snipers and installation operators like I occasionally am. I actually pull out a sniper which has further rendering di...
- by Telleth - at 2013.06.16 16:13:00
|
Pages: 1 2 3 4 5 6 7 8 9 [10] |
First page | Previous page | Next page | Last page |