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261. Tips for infantry who enters in a HAV - in Rookie Training Grounds [original thread]
I would say an important one to know now that we can recall hav's is when to get out. I generally start a match in a rail tank to take out installations then switch to blaster tank. I've had a couple of matches where I couldn't recall my rail tank...
- by Telleth - at 2013.05.10 05:38:00
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262. More in depth weapon details - in Feedback/Requests [original thread]
I would say to we need more listed on the attributes tab for most all modules. Looking at turrets, the description will tell me that I can gain damage at expense of tracking speed, but I have no idea what the standard and reduced tracking speeds a...
- by Telleth - at 2013.05.09 02:45:00
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263. CCP why the vehicle PG stealth nerf? - in General Discussions [original thread]
Two things, since this is PG reduction is supposed to promote diverse setups for tanks, has anyone actually managed to fit anything but a standard blaster turret to their madrugar? One that doesn't seriously gimp the damage tanking? I have run int...
- by Telleth - at 2013.05.09 02:38:00
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264. CCP is pushing CQC Hard! Did it work? - in General Discussions [original thread]
Jason Pearson wrote: Gotta be honest, I had my doubts but the fighting side of things is much more enjoyable. Making our range shorter means that positions are far more important than before, utilising cover and moving as a squad is much bette...
- by Telleth - at 2013.05.08 01:43:00
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265. CCP why the vehicle PG stealth nerf? - in General Discussions [original thread]
Has anyone noted the armor skill that is supposed to reduce the PG usage of armor plates not working either? There needs to be some expansion to the PG on tanks or it'll be impossible to equip anything but the basic turret without sacrificing a lo...
- by Telleth - at 2013.05.08 01:37:00
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