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Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
448
|
Posted - 2013.05.06 21:07:00 -
[1] - Quote
So I got the basic Active Scanner, and ran around scanning for the duration of an entire Skirmish map. It's in an equipment slot, so you equip it like a repair gun. You point it on a direction, and it sends a slow pulse in an arc in front of you. There's a cooldown, dependent upon the item and skill level as is the angle of the arc.
After each scan I got some obtuse notes on screen which were of no help in determining WTH is going on. I don't think I scanned and detected one enemy.
How are they used? Is there a notification on screen when I detect someone? Am I doing something wrong? Are Active Scanners related to scan precision of my suit (I run in a scout suit). Aren't you supposed to get WP from using them? |
ladwar
Dead Six Initiative Lokun Listamenn
334
|
Posted - 2013.05.07 02:38:00 -
[2] - Quote
nope only fixed on the equipment and no warpoints for use, it just marks on the radar and tacnet, well sometimes. sometimes it is broken or doesn't detect right. |
Reign Omega
Hot Messy
5
|
Posted - 2013.05.07 12:46:00 -
[3] - Quote
I spent a few matches yesterday dodging serious gunfire and playing with the scanners. What I derived from said testing was, there is a maximum range(noted in descriptions) and different scanners behave differently in regards to a few things...
A) Scan Angle: The width of the scan radius (The standard scans 60 degrees, the flux 30) B) Scan Duration: The amount of time before the scan completes ( 2 sec for standard, 1 for flux) C) Target visibility duration: The amount of time the scan stays registered on allied radar (5 sec for standard, 8 for flux) D) Scan precision: Adheres to the same principle as dropsuit scan precision.
I was getting pretty accurate readings in skirmishes with only the Lvl. 1 scanners and no points in precision module skills. The only difference I noted was the flux has a tighter scan field with a bit more range (50m) than the standard, which has double the angle making for a broader scan at closer range. I was mainly scanning to see if I would get some sort of "spotter" bonus (IE: BF series) for any kills or hacks made while my scan was active, which I didn't. I also didn't notice any changes in scanning whether targets were above or below me, and I assume the alert you receive after a scan is in anticipation of jamming modules or perhaps interference from Flux or EMP distortion. Overall a quirky and fun, sometimes useful tool that used properly could help maneuvering into heavily fortified encampment at a loss of WP. Also, I don't think there is any indication of actually "Being scanned" so enemies are not aware that they have been IR painted for a short time. |
Chances Ghost
Inf4m0us
104
|
Posted - 2013.05.07 13:52:00 -
[4] - Quote
it flashes a message on your screen if someone has scanned you |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.05.07 17:15:00 -
[5] - Quote
Great tool for nova knifers |
Bones McGavins
TacoCat Industries
115
|
Posted - 2013.05.07 17:17:00 -
[6] - Quote
The percision on these things seemed very high and almost not useful. What is the advantage of using a 46 percision scanning tool when my light suit starts with passive scanning with a lower percision and awesome range? |
Fox Gaden
DUST University Ivy League
296
|
Posted - 2013.05.07 17:50:00 -
[7] - Quote
Bones McGavins wrote:The percision on these things seemed very high and almost not useful. What is the advantage of using a 46 percision scanning tool when my light suit starts with passive scanning with a lower percision and awesome range? Awesome range? Are you in a scout/logi suit with a 5m range, or in a fully skilled Gellante Scout suit with a 7.5m range. Either way, how is that awesome range? |
Bones McGavins
TacoCat Industries
115
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Posted - 2013.05.07 18:16:00 -
[8] - Quote
hmmm, i might have misread. I thought the light suit had 10+M?
Also, does my own scan percision have any impact on the scanner? If not, it seems too easy to slip under it, even through passive skills. |
M3DIC 2U
Hellstorm Inc League of Infamy
58
|
Posted - 2013.05.07 18:29:00 -
[9] - Quote
If I visualize an enemy, does his red dot blip on other's maps or only through scanner use? |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
456
|
Posted - 2013.05.07 18:42:00 -
[10] - Quote
The main problem is that it doesn't give WP, which I thought was the plan. There should be more incentives for WP-oriented gameplay, and to encourage using various tactics.
And the main question I have is whether your suit's scan profile affects scanners. If that's the case, Scouts are by far the best scanners - otherwise logis with their multiple equipment slots.
Reign Omega wrote:...I assume the alert you receive after a scan is in anticipation of jamming modules or perhaps interference from Flux or EMP distortion.
Could be. I did receive one message which said that the scan precision wasn't 100% - not sure why. I wan't in a building, but the target area was uphill. Perhaps there is a vertical as well as horizontal arc. |
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Fox Gaden
DUST University Ivy League
296
|
Posted - 2013.05.07 18:49:00 -
[11] - Quote
M3DIC 2U wrote:If I visualize an enemy, does his red dot blip on other's maps or only through scanner use? If you visually see an enemy so that their red dot appears on your map, it is uploaded to the tacnet and the rest of your team will see that red dot on their map as well. This makes the Over-Watch sniperGÇÖs role more important than before because they can paint targets with their scope. |
M3DIC 2U
Hellstorm Inc League of Infamy
58
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Posted - 2013.05.07 18:55:00 -
[12] - Quote
Fox Gaden wrote:M3DIC 2U wrote:If I visualize an enemy, does his red dot blip on other's maps or only through scanner use? If you visually see an enemy so that their red dot appears on your map, it is uploaded to the tacnet and the rest of your team will see that red dot on their map as well. This makes the Over-Watch sniperGÇÖs role more important than before because they can paint targets with their scope.
Awesome, thanks for the reply. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
50
|
Posted - 2013.05.07 22:49:00 -
[13] - Quote
got it on my suit to test it out, now I don't leave the warbarge without it. It's just so useful to check stuff behind walls/structures etc. Using this regularly in a match can be a game changer as much as the other Equips.
WP would be a nice touch though :p |
ladwar
Dead Six Initiative Lokun Listamenn
343
|
Posted - 2013.05.08 03:47:00 -
[14] - Quote
Reign Omega wrote:I spent a few matches yesterday dodging serious gunfire and playing with the scanners. What I derived from said testing was, there is a maximum range(noted in descriptions) and different scanners behave differently in regards to a few things...
A) Scan Angle: The width of the scan radius (The standard scans 60 degrees, the flux 30) B) Scan Duration: The amount of time before the scan completes ( 2 sec for standard, 1 for flux) C) Target visibility duration: The amount of time the scan stays registered on allied radar (5 sec for standard, 8 for flux) D) Scan precision: Adheres to the same principle as dropsuit scan precision.
I was getting pretty accurate readings in skirmishes with only the Lvl. 1 scanners and no points in precision module skills. The only difference I noted was the flux has a tighter scan field with a bit more range (50m) than the standard, which has double the angle making for a broader scan at closer range. I was mainly scanning to see if I would get some sort of "spotter" bonus (IE: BF series) for any kills or hacks made while my scan was active, which I didn't. I also didn't notice any changes in scanning whether targets were above or below me, and I assume the alert you receive after a scan is in anticipation of jamming modules or perhaps interference from Flux or EMP distortion. Overall a quirky and fun, sometimes useful tool that used properly could help maneuvering into heavily fortified encampment at a loss of WP. Also, I don't think there is any indication of actually "Being scanned" so enemies are not aware that they have been IR painted for a short time.
there is a 90 angle one as well. what they don't say is their cooldowns which are different and important. its kindof usefully on some maps as a scout, the more cover the better. other than scouts might be usefully if one person on a attacking squad had one. |
ladwar
Dead Six Initiative Lokun Listamenn
343
|
Posted - 2013.05.08 03:55:00 -
[15] - Quote
Bones McGavins wrote:hmmm, i might have misread. I thought the light suit had 10+M?
Also, does my own scan percision have any impact on the scanner? If not, it seems too easy to slip under it, even through passive skills. all suits have a scan radius of 10m with different scan precision. lower is better so the 46 is just slightly higher than the scouts 45 but the high end ones have a 15db one which is hard to avoid detection from with i believe 100m range. |
Tac Com
Sand Mercenary Corps Inc.
49
|
Posted - 2013.05.08 04:44:00 -
[16] - Quote
The active scanners are wonderful tools. The squads I've been in have pulled off some wonderful flanking maneuvers by knowing where the enemy was and their facing.
The lvl 1 scanner will do well for now as the only suits it won't detect are scout suits. But that's only because the only scan profile reduction skill is in dropsuit electronics as dropsuit command no longer does so. When we see more people getting skills into scan profile reduction then it will be worth moving up the chain.
But some notable scanners to look is the advanced and proto Quantum scanners as thier reveal time is extremely long which will help greatly for maneuvering and use in combat scenarios. And if I remember right the proto Flux has a 200m range with still a 60 deg angle.
I would like to see the cooldowns in the stats though.
But overall the active scanners are great and knowing where the enemy is plays a huge role in battlefield tactics. Bunkers are no longer as stealthy as they used to be as you no longer have to rely on visuals. Same with rooftops (aside from the sky scrapers) as the angle is usually good enough to get people on the roof.
I am very much impressed with how they turned out. And if their use drastically increases and we see a large amount of tacnet useage, then we will see the beginnings of EWAR as CCP will likely introduce things to mess with tacnet for starters. |
ladwar
Dead Six Initiative Lokun Listamenn
343
|
Posted - 2013.05.08 04:47:00 -
[17] - Quote
Tac Com wrote:But some notable scanners to look is the advanced and proto Quantum scanners as thier reveal time is extremely long which will help greatly for maneuvering and use in combat scenarios. And if I remember right the proto Flux has a 200m range with still a 60 deg angle.
I would like to see the cooldowns in the stats though.
. the flux I believe to be between 30-45 seconds but I did not actually time it be it is a bit longer then others.
I will try and time the scanners and put down what I see. |
Tac Com
Sand Mercenary Corps Inc.
49
|
Posted - 2013.05.08 05:09:00 -
[18] - Quote
ladwar wrote:Tac Com wrote:But some notable scanners to look is the advanced and proto Quantum scanners as thier reveal time is extremely long which will help greatly for maneuvering and use in combat scenarios. And if I remember right the proto Flux has a 200m range with still a 60 deg angle.
I would like to see the cooldowns in the stats though.
. the flux I believe to be between 30-45 seconds but I did not actually time it be it is a bit longer then others. I will try and time the scanners and put down what I see.
The std flux did have a longer cooldown i believe aswell, but I didn't like the tight scan angle so I have skipped it for now.
I'm really interested in seeing the cooldowns for the adv and proto personally but I do think it's a worthwhile stat to have in the info panel for these.
But if you do get this information I would really appreciate seeing it. I'll get to adv and proto scanners but it will take me a while as I did mess up slightly with my skills. Didn't leave enough points for my support and defence skills so need to grind a bit :P |
ladwar
Dead Six Initiative Lokun Listamenn
343
|
Posted - 2013.05.08 05:21:00 -
[19] - Quote
i have the proto active scanners so i'll post the info soon on the cooldowns. |
ladwar
Dead Six Initiative Lokun Listamenn
343
|
Posted - 2013.05.08 05:42:00 -
[20] - Quote
a-19 stable-7 second a-45 quantum-10 second a-86- 7 second basic- 7second creodron- 7 seconds creodron flux- 24 seconds credron proximity -3 second duvolle focused -30 second duvolle quantum- 14 seconds basic flux- 8 seconds
all are plus 1 or minus 1 but close to true values. if i missed any non- aur ones tell me |
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Tac Com
Sand Mercenary Corps Inc.
49
|
Posted - 2013.05.08 09:19:00 -
[21] - Quote
ladwar wrote:a-19 stable-7 second a-45 quantum-10 second a-86- 7 second basic- 7second creodron- 7 seconds creodron flux- 24 seconds credron proximity -3 second duvolle focused -30 second duvolle quantum- 14 seconds basic flux- 8 seconds
all are plus 1 or minus 1 but close to true values. if i missed any non- aur ones tell me
This is extremely helpful. Thanks. :) |
ladwar
Dead Six Initiative Lokun Listamenn
346
|
Posted - 2013.05.08 10:47:00 -
[22] - Quote
no problem, as you can see the proto ones are where you get over 10second of cooldowns and the 3 second one. the quantum duvolle is nice with the 26 second track time. |
ladwar
Dead Six Initiative Lokun Listamenn
348
|
Posted - 2013.05.08 11:39:00 -
[23] - Quote
oh yea they all have a sync timer of a second, the bar flashes before starting the cooldown for anyone that wanted to know a little before specing into them. |
Jojo Lion
Handsome Jackal Company
6
|
Posted - 2013.05.09 23:06:00 -
[24] - Quote
No points for using it? You'd think you get a few points like when resupplying a teammate. |
Telleth
DUST University Ivy League
3
|
Posted - 2013.05.10 05:44:00 -
[25] - Quote
How do these stack up when compared to vehicle mounted active scanners? |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
6
|
Posted - 2013.05.10 07:54:00 -
[26] - Quote
The way I see these is they are an incredible tool for faction warfare, planetary conquest, and other games that are significant to a corps growth/prosperity. Adding one to a kill squad in games makes the group much more effective knowing when the enemy is coming for you, and when they are looking the other way so you can back door them is a huge help.
Yes it would be nice if it gave even .5 sp per target found during a match, but you can see how many people would run these to get what would be effectively "free points" without having to risk their suits.
The way I see it is these are a tactical tool that has limited use but within that limited scope they are a powerful tool in any competent squads tool kit.
p.s. +1 ladwar for that post, THANKS! |
Bones McGavins
TacoCat Industries
157
|
Posted - 2013.05.10 14:21:00 -
[27] - Quote
I could not seem to get these to work confidentally. I speced up to the advanced level. I would 100% know enemies were in an area, I would see them run behind a building, or know they were on top of a building or behind a rock etc. So I would use the scanner...36 or so percision, nothing. Nothing on my radar or my screen.
So how does they work? Is there a delay after the scan completes for them to pop up? Do I need to continue having the scanner out after it scans to have them on the radar?
There were times it maybe seemed like I exposed a TON of red dots, but then I wasnt sure if maybe a team mate had spotted them instead. But then there were times I 100% knew an enemy was in a location and I couldnt scan them... |
ladwar
Dead Six Initiative Lokun Listamenn
356
|
Posted - 2013.05.10 15:43:00 -
[28] - Quote
Telleth wrote:How do these stack up when compared to vehicle mounted active scanners? vehicles only have db of 40 but theres is clearly seen with about the same range as most scanner but they do a 360 degree scan. how does it sound like they hold up. able to get anything without profile dampening but that's it. |
Bones McGavins
TacoCat Industries
158
|
Posted - 2013.05.10 20:33:00 -
[29] - Quote
So, can anyone who successfully used these tell me what Im doing wrong? How come I can see a heavy or assault run behind a rock, then scan right at him, without him appearing on my radar? Is there a delay after the scan is complete to pick them up? Do I need to continue holding the scanner after it completes for it to continue showing them for the full duration of the scan result?
I would love to use this if it worked properly. I love recon esque roles in game (in bad company two, the scanner nades were like my favorite thing!). But so far I have zero confidence in the result of my scan. I was jokingly yelling for my buddies to wait for me to scan before going in, because it was so useless we all laughed at the concept. When in reality, if it worked good, it wouldnt be funny at all, and would be just simple teamwork. |
ladwar
Dead Six Initiative Lokun Listamenn
358
|
Posted - 2013.05.10 20:42:00 -
[30] - Quote
1. you sure it was an assault, the minn scouts really do like a lot like assaults. 2. which scanner are you using? 3. range to target, was it far enough on the scanner 4. can you repeat the case in video or just in general, video would help
they have had some detection issues which are so-so at best but they generally work to some degree. |
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