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81. [Request] New Equipment Idea for dealing with tower snipers/forgers - in Feedback/Requests [original thread]
CLONE117 wrote: how about we just add a ladder to every building..or better yet and elevator or escalator.. im tired of climbing stuff with derpships to kill snipers.. other than that im just going to troll snipers. today i killed one with a...
- by Telleth - at 2013.08.21 01:51:00
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82. [Request] New Equipment Idea for dealing with tower snipers/forgers - in Feedback/Requests [original thread]
Blessing and a curse, you can get up there, but so can shot gunners,AR's, and whoever else you don't like.
- by Telleth - at 2013.08.20 22:46:00
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83. [Request] New Equipment Idea for dealing with tower snipers/forgers - in Feedback/Requests [original thread]
Blade Masterson wrote: At op get a dropship and deal with them At Operative no just no I usually am the forge gunner on top of those towers dropped off by my dropship. Snipers usually aren't an issue up there, counter snipe and done, the prob...
- by Telleth - at 2013.08.20 21:36:00
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84. [Request] New Equipment Idea for dealing with tower snipers/forgers - in Feedback/Requests [original thread]
So here's the thought. A climbing module Figure out something fancy and sci-fi to call it... nanite gripper-ators or whatever, but its a module for scaling vertical surfaces. Would probably make this a hi slot module, making snipers/forgers cho...
- by Telleth - at 2013.08.20 13:14:00
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85. LAVs are not as Easy-mode as people make it out to be. - in Feedback/Requests [original thread]
lithkul devant wrote: Telleth wrote: Why does everyone throw AV nades at a chary, they are shield tank, AV nades do less damage against shields as well as dealing with the LLAV's naturally high resists. Have to use flux or forge to put an ...
- by Telleth - at 2013.08.20 05:02:00
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86. [Request] More stats on the fitting screen - in Feedback/Requests [original thread]
I would love to see expanded stats. Even if CCP would put them on a web page. It could be difficult to fit all the stats in a readable form in the game, but just releasing what they are would be nice. I'm particularly interested in things like tur...
- by Telleth - at 2013.08.20 01:25:00
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87. LAVs are not as Easy-mode as people make it out to be. - in Feedback/Requests [original thread]
Why does everyone throw AV nades at a chary, they are shield tank, AV nades do less damage against shields as well as dealing with the LLAV's naturally high resists. Have to use flux or forge to put an actual dent in them, though it is rather di...
- by Telleth - at 2013.08.20 01:09:00
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88. What are the most OP AV weapons? CCP -read - in General Discussions [original thread]
Depends on the vehicle you use. Dropships are wasted by forge guns a bit fast. Tanks have it rough with swarms/nades. LAV's just have to worry blaster turrets and the occasional unmanned rail turrets. Though there is a question of how much of th...
- by Telleth - at 2013.08.20 00:45:00
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89. [request] new engineering equipment for logi players - in Feedback/Requests [original thread]
I think if the deployable shield is impact-able and about the size of what you are thinking, 2 or 3 mercs shoulder to shoulder, it should accomplish the same objective, just translucent and little to no "construction" time. But I really like like ...
- by Telleth - at 2013.08.18 05:31:00
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90. How to make logistics do actual logistics works. Via Skills. - in Feedback/Requests [original thread]
What if assault suits gave damage and reload buffs, then logi suits were more defensive based? Gives a reason for assaults to not run a logi, and gives logi's the survivability they need. Though I do like the equipment skills idea to help promote...
- by Telleth - at 2013.08.18 05:16:00
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91. Should single operator vehicles require multiple AV to counter ? - in General Discussions [original thread]
I think the big problem with AV vs vehicles (can't forget the LAV's and dropships) is the inability to counter the high alpha damage from a lot of the AV. Forge guns and AV nades mostly. It's hard to balance current AV vs vehicles right now beca...
- by Telleth - at 2013.08.16 02:38:00
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92. Veteran pilot request for 1.5 - in Feedback/Requests [original thread]
I might add making the dropship hull translucent when trying to aim/look through it for better landing/firing. Also a reverse camera, like LAVs. I'm not too fussed about the speedo or altimeter, they would be nice, but I would much rather pitch/ya...
- by Telleth - at 2013.08.15 22:30:00
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93. lolswarm launcher - in General Discussions [original thread]
So about swarms and their ability to swerve around objects. They don't necessarily swerve around objects, they currently track to the location you were at when they were fired, then they will adjust to where you are. This works out to a situat...
- by Telleth - at 2013.08.14 13:23:00
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94. [FEEDBACK] Swarm Launchers - in Feedback/Requests [original thread]
Keri Starlight wrote: Lock-on guide system is needed for Swarm Launchers. Think you might have missed the idea, why wouldn't a mercenary just go to wyrkomi or whichever it is and say "turn off the guidance" or even just beat the guidance chip...
- by Telleth - at 2013.08.14 05:49:00
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95. Dust memes! - in General Discussions [original thread]
CCP Android wrote: Dev version: http://www.quickmeme.com/meme/3vhqh3/ So the DUST meme generator is coming out next patch?
- by Telleth - at 2013.08.14 05:44:00
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96. [Request] Scout Lav Scanner - in Feedback/Requests [original thread]
Would give them a bit of a boost, I thin I may have seen one in action since they were released. Would really help if there was a WP reward for it though.
- by Telleth - at 2013.08.14 05:13:00
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97. [FEEDBACK] Swarm Launchers - in Feedback/Requests [original thread]
So as I was derping about in my assault derpship, watching swarms come at me from halfway across the map, I got to thinking about them. Swarms are shoulder fired guided missiles that come in packs of 4-6 dealing 330 damage each (no skills), with a...
- by Telleth - at 2013.08.14 05:10:00
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98. Your Favorite Kill - in General Discussions [original thread]
1)Ran into 3 hostile tanks while in my blaster maddy, 2 sicas and a gunloggi, ram the gunloggi and he gets stuck on top of my tank. Mop up the 2 sicas, they weren't fitted out at all it felt like, then turn my turret under the gunloggi and finish ...
- by Telleth - at 2013.08.14 04:46:00
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99. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
Genius, I like it and I drive the LLAV's on occasion. This would keep the LAV from blazing into a heavily defended gate, wiping a few out, then speeding off, which is the big problem. If you have to worry about a couple of PE's laying about, you a...
- by Telleth - at 2013.08.13 04:44:00
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100. Alternative to RDV's - in Feedback/Requests [original thread]
So just a little idea I thought of, what if instead of dropping vehicles in through RDV, it was done like when turrets and such drop during an OMS match. Make it so that when a player calls in a vehicle, it always drops 5m or 10m infront of him,...
- by Telleth - at 2013.08.13 04:27:00
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