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101. Murder taxi's - in Technical Support/Bugs [original thread]
JimmyV35 wrote: It has happened a few times that I have been taken out by a LAV, this in itself is not the problem. The issue is that they can drive at you flat out and smash you into a static object (boxes or structures) without taking any dam...
- by Telleth - at 2013.08.12 13:28:00
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102. [Feedback / Request] Oh God! A Plasma Cannon Thread! - in Feedback/Requests [original thread]
How about buff the AOE and splash a bit, then slow it down and make it lob more and longer charge up time. Use more like a mortar. Something you aim fairly high, eyes off the target, and drop straight down behind cover. Would finish off wounded or...
- by Telleth - at 2013.08.11 17:14:00
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103. (REQUEST) HAVS REAR VIEW? - in Feedback/Requests [original thread]
I would like the rear view camera on tanks as well as dropships
- by Telleth - at 2013.08.11 15:46:00
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104. [Request] ISK Efficiency Graphs - in Feedback/Requests [original thread]
I like it, might see a bit less proto in the pubs too.
- by Telleth - at 2013.08.11 15:43:00
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105. Should CCP remove the militia forge gun? - in General Discussions [original thread]
Keep the MLT forge, just make it do just shy of a OHK on a proto heavy or something like that. Or if it is removed they would have to add a MLT HMG, the MLT forge is the only MLT heavy weapon, that and needing weaponry 5 to get any non-MLT heavy...
- by Telleth - at 2013.08.07 22:31:00
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106. Stupid blueberries!! - in General Discussions [original thread]
Ha, love the mating tank imagery. I think this is more a case of ******* blueberries than stupid blueberries. The stupid ones are like the guy who hopped in my dropship that I took to a perch. I land and turn around to recall and he sits there fir...
- by Telleth - at 2013.08.07 22:25:00
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107. [Suggestion] - Drop Uplink Deployment Via Aerial Insertion - in Feedback/Requests [original thread]
RedRebelCork wrote: Wouldn't it be better if we dropped from the sky onto our uplinks? The pros: 1. Allow us to steer our drops to avoid uplink camps. 2. It's visible, the enemy can see you dropping and so there are no invisible armies spawnin...
- by Telleth - at 2013.08.07 13:18:00
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108. DDoS attack or something? - in Technical Support/Bugs [original thread]
Having a lot of the same problems, started last night as I was getting ready to log off. Trouble getting into battles, problems loading the neocom, just got booted from a battle... Kinda crummy at the moment
- by Telleth - at 2013.08.06 02:45:00
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109. Dropships in 1.5 - in General Discussions [original thread]
How about some better instruments/views? It is a pain to see directly below you while trying to land. Also obnoxious while trying to hold a position and you get a little off being perfectly neutral, then you are dancing back and forth trying to ho...
- by Telleth - at 2013.08.05 22:37:00
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110. Gallente Heavy Suits - in General Discussions [original thread]
God I'd love a caldari heavy, between the current bias towards shields, or the option to stack damage mods in the hi's for a glass cannon fit... Would be amazing...
- by Telleth - at 2013.08.05 14:42:00
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111. Enhancing the DUST/EVE interaction - in Feedback/Requests [original thread]
I was debating wether or not the installations would be built and controlled but DUST or EVE, but couldn't really decide, think I was leaning toward EVE side control, requiring sov for that system to build it. Would be interesting to have maps of ...
- by Telleth - at 2013.08.04 18:22:00
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112. Enhancing the DUST/EVE interaction - in Feedback/Requests [original thread]
These ideas are bit long term and would require a lot of work from the EVE devs too, but would go a long way to increasing the interaction between EVE and DUST. Currently there is little motivation for an EVE player to get mixed up in DUST. Fact...
- by Telleth - at 2013.08.04 17:01:00
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113. [Feedback/Suggestion] On Faction Warfare - in Feedback/Requests [original thread]
Love the response fox, all the monies to true grit to get this going. This would become the main mode of play while instant battles would be for beginners, training, lone wolves, and the occasional pub stomper. As far as friendly fire and standi...
- by Telleth - at 2013.08.02 03:13:00
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114. my take on the plasma cannon - in General Discussions [original thread]
Has anyone tried firing it up in the air and figured out if it comes back down or just fizzles out?
- by Telleth - at 2013.08.02 02:36:00
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115. my take on the plasma cannon - in General Discussions [original thread]
The idea of the mortar launcher kinda sparked an idea. Give the cannon larger and more splash, but make it arc like a son of a *****, about the same speed for the shot too, it just looks cool. It would be effective for chasing enemies out of cover...
- by Telleth - at 2013.08.02 00:50:00
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116. Drones, co-op and EVE - in General Discussions [original thread]
+1 I definitely want to see more dust/eve interaction. I would really like to see eve corp1 contract and drop dust corp1 on a planet held by eve corp2. We wreck installations and take some big freaking guns that mess with their stuff, shooting a...
- by Telleth - at 2013.08.02 00:26:00
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117. A Drop Ship / ForgeGun solution I think we can all agree on - in General Discussions [original thread]
+1 I forge and giggle in anticipation of the +75 when I hear a dropship. Well as long as the kill gets credited. What I would really like would be some actual landing gear, can't set a dropship down without it exploding or taking quite a while...
- by Telleth - at 2013.08.01 23:57:00
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118. Vehicle to Infantry reps (Charybdis/Limbus) - in General Discussions [original thread]
+1 for the bubble idea, but I would be happy with any rework to make it effective.
- by Telleth - at 2013.07.30 22:29:00
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119. Orbital strike and vehicle assist points. - in General Discussions [original thread]
If you managed to grab an orbital very early in the match, it could be interesting to try and see if it could be done and see how many times you could chain it. Hard part would be getting at least 10 kills each OB
- by Telleth - at 2013.07.30 03:18:00
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120. 18 people AFKing at the same time - in General Discussions [original thread]
I might note that the 0/0 score isn't always the best way to tell an afk'er. While it does sound like this probably wasn't the case for your particular instance, I've been thrown in battles where I haven't had time to spawn, let alone kill or be k...
- by Telleth - at 2013.07.30 03:16:00
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