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221. Income source for tankers? - in General Discussions [original thread]
Every match I either have to call in a tank, or run MLT suits with 0 sp in any dropsuit skills. Just waiting is obnoxious when there is no timeline or "in the works now". During chromosome I could look, see who we were fighting, get a feel for the...
- by Telleth - at 2013.06.08 21:07:00
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222. Tank lost to disconnect? - in Technical Support/Bugs [original thread]
Derpping along in my rail tank (1.2mil) and all of a sudden, disconnect from psn servers. Dam, oh well. Sign back in, join a match, it's the same one I was in... Still got the Isk and sp, but one tank less in my inventory... wth?
- by Telleth - at 2013.06.08 20:48:00
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223. Income source for tankers? - in General Discussions [original thread]
So as a tanker I run only tanks. The cheapest one I can run without losing to an AV sneeze is 600k. Most matches average about 200k, so does that mean that CCP thinks that you should be able to go at least 3 matches without losing a tank? Or that ...
- by Telleth - at 2013.06.08 19:44:00
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224. HAV solutions - in Feedback/Requests [original thread]
So there are many thoughts and suggestions on balancing the SP/Isk investments of tanks vs AV, but I don't think I've heard a variation of this one which should get to the root of the issue. So the basic thought process behind the average tanker...
- by Telleth - at 2013.06.08 04:51:00
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225. [Request] Dev Response on Armor > Shield HAVs - in Feedback/Requests [original thread]
I'll say. As a armor tanker tanker, I sweat much more when I see another armor tank on the field. They are a step up from MLT tanks, but can't cut it in an even fight against a similar armor tank with similarly skilled pilots.
- by Telleth - at 2013.06.08 04:32:00
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226. That feeling of sniping the same dude you just killed after he gets rezzed.... - in General Discussions [original thread]
It's almost like rail sniping vehicles from under a bolas... And then they call in another
- by Telleth - at 2013.06.08 04:25:00
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227. What's the one thing you wish Dust would just add already? - in General Discussions [original thread]
Fixing the draw distance/optimization issues, rail turrets aren't nearly as effective as they used to be, constantly watching suits, installations, and other vehicles disappear. As far as actual adding, a variety to the turret skills, some variet...
- by Telleth - at 2013.06.08 04:19:00
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228. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
Platoon leaders as part of the squad mechanics sounds interesting. Being able to have multiple squads in a match without having to try to queue sync would be nice. A few thoughts on that, with the current player limits, the short squad of 4 be the...
- by Telleth - at 2013.06.07 12:15:00
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229. Replace mlt lavs with mlt tanks - in General Discussions [original thread]
While the purpose behind the free LAV (having fast transport to and from locations for noobies) would be completely defeated by this. I think there would be few complaints from most anybody but the murder taxi abusers. HAV's can't get roadkills an...
- by Telleth - at 2013.06.06 22:13:00
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230. Request: extend draw distant for HAV! - in Feedback/Requests [original thread]
Though my brain hurt a little making sense of that, I completely agree. A rail tank cannot snipe, a blaster tank cannot see where they are being sniped from. I have watched stationary turrets disappear(I was stationary too) while it was still fi...
- by Telleth - at 2013.06.06 12:42:00
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231. Is it worth it being in a corp? - in General Discussions [original thread]
Sounds like you were in an overly competitive corp for your play style. I enjoy the random convo's in corp and planning and practicing specific tactics and fittings. But there are no requirements other than respect your corp mates and don't be a p...
- by Telleth - at 2013.06.06 04:18:00
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232. Less glass cannon crap and more brute force vehicles - in General Discussions [original thread]
I think my biggest complaint as a HAV pilot is the lack of variety. You go shield or armor, then you spend the rest of your SP trying to lvl 5 in a handful of skills. Going after a 700k SP lvl 5 skill for an extra 3% pg reduction to one specific...
- by Telleth - at 2013.06.06 04:01:00
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233. ...and the award for most unused item goes to: Infantry Active Scanner - in General Discussions [original thread]
I would say the gallente enforcer. Never seen one on the field, they don't sound worth it either. Long range blaster with weaker tanking... Not for my Isk
- by Telleth - at 2013.06.05 04:52:00
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234. The worst 'Aurum' ad? - in General Discussions [original thread]
Are you kidding, I think it's hilarious. Would like to see more variety, but it makes me think of the caffeine saying. Caffeine: lets you screw up more, faster. Besides, it beats the hell outta the soundtrack when you're in the merc quarters.
- by Telleth - at 2013.06.04 20:51:00
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235. Wow...'New Eden' is intense. - in Rookie Training Grounds [original thread]
Taurion Bruni wrote: Staying in a squad is key, squads that communicate are even better. If you need a squad Join the channel LFSquad. you can find many good players there. Ditto, the emphasis on squadding and teamwork are the major differenc...
- by Telleth - at 2013.06.03 22:07:00
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236. Any tips for a newb fresh out of the academy? - in Rookie Training Grounds [original thread]
Think some good advice would be to join a corp, find experienced players and squad up whenever possible. Make sure you have a mic and know how to use it and learn from others experience. Helps you figure out your role and brings another layer of c...
- by Telleth - at 2013.06.03 22:03:00
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237. Gallente HAV Purpose? - in General Discussions [original thread]
So I'm really trying to figure out why I want to put SP into the gallente enforcer... It says in the description for long range engagements, it has less PG and base HP than a madrugar, but its bonuses go to blasters. How exactly is a sniper blaste...
- by Telleth - at 2013.05.28 05:02:00
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238. Forge vs Railgun - in General Discussions [original thread]
Enderr Wigginn wrote: Telleth wrote: but to go up in 4seconds from a pair from halfway across the map is a bit ridiculous. Pfffffff 4 seconds, we were quad forge gunning (all isukone @ level 5 proficiency) at one point today and tanks w...
- by Telleth - at 2013.05.27 12:06:00
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239. Forge vs Railgun - in General Discussions [original thread]
Alright, so after my first encounter with a proto forge gun, feeling rather amazed at how quick my tank turned into burnt iskies, I decided to look and compare the damage. They put out between 1.5k to 2.7k per shot. A proto large railgun does......
- by Telleth - at 2013.05.27 05:27:00
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240. [bug] updating game client... - in Technical Support/Bugs [original thread]
Ahhhh, I finally got in, does CCP want people who petitioned/emailed to respond if they manage to get in? Used the try every 10 minutes method
- by Telleth - at 2013.05.17 00:38:00
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