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561. TACH Assualt Rifle - How to fix it? - GIMPED - in General Discussions [original thread]
Keri Starlight wrote: TunRa wrote: Why do we stll have the Tac if we have ScR? I mean wasn't the TAC just a place holder and be taken out? Anyways if you want a good semi-auto go invest into the ScR. Placeholder??? You know, some of us r...
- by Talos Alomar - at 2013.09.11 15:32:00
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562. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
As far as the bonuses go for the assault suits, the best comparison would be with the gallente assault. The G. Assault has a fitting bonus to hybrid weaponry letting a suit bring either higher level gear or mods than other suits, provided they br...
- by Talos Alomar - at 2013.09.11 05:04:00
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563. can heavies get better resistence damage - in General Discussions [original thread]
Aleksander Black wrote: Master Jaraiya wrote: Aleksander Black wrote: I don't like the idea of adding damage resistance to dropsuits. Vehicles, fine, but going with damage resistance for infantry is over complicating it. Why not say strai...
- by Talos Alomar - at 2013.09.10 20:06:00
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564. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
True Adamance wrote: Unfortunately the Amarr don't armour tank. This makes me chuckle. My shield tanking amarr suits are usually much more hearty on the field. I do run a fit with a complex plate and a complex repper with damage mods fro...
- by Talos Alomar - at 2013.09.10 19:29:00
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565. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Stefan Stahl wrote: Above I was specifically talking about the standard level Amarr Logi. Do you think it fares well compared to other Logi suits too? I've noticed that the advanced and prototype variants seem to have enough of really quite eve...
- by Talos Alomar - at 2013.09.10 03:03:00
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566. can heavies get better resistence damage - in General Discussions [original thread]
Aleksander Black wrote: I don't like the idea of adding damage resistance to dropsuits. Vehicles, fine, but going with damage resistance for infantry is over complicating it. Why not say straight up that you want more EHP? You could have that i...
- by Talos Alomar - at 2013.09.10 02:31:00
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567. can heavies get better resistence damage - in General Discussions [original thread]
I really want a high slot module that boosts armor's resistances.
- by Talos Alomar - at 2013.09.09 23:54:00
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568. CCP, would you consider this? - in General Discussions [original thread]
The lack of new content is why I specced out of heavies. We need more racial suits and new heavy weapons otherwise there won't be any more heavies soon. Everyone will either of specced out of it or quit playing.
- by Talos Alomar - at 2013.09.09 23:53:00
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569. [Request] Active Scanner is OP! - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Jathniel wrote: Active scanners don't easily pick up scouts. The ones that do are expensive. If a scout throws on even one good profile dampener he's invisible to all except protos canners. Exactly what im saying. ...
- by Talos Alomar - at 2013.09.08 21:05:00
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570. [Feedback] Fixing your Newbie Experience, because well......you cant do it yours... - in Feedback/Requests [original thread]
2-Ton Twenty-One wrote: Mavado V Noriega wrote: Noc Tempre wrote: HTFU the war room could use some of this People still go there? why? Why is jerry springer still on the air?
- by Talos Alomar - at 2013.09.07 15:13:00
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571. Scrambler SMG - in Feedback/Requests [original thread]
Would fixing the Burst scrambler pistol by giving it more capacity/ being able to shoot bursts faster/ better hipfire dispersion work?
- by Talos Alomar - at 2013.09.07 15:10:00
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572. Scanners are OP, why they still need a slight buff, and why wp for scanners migh... - in Feedback/Requests [original thread]
I-Shayz-I wrote: As long as you're okay with me making a cool 3-4k wp per match, I'm okay with wp for scanners. I want them, but I don't think that they are necessary with how beneficial scanners are. I'm fine with everyone making more SP a...
- by Talos Alomar - at 2013.09.07 14:57:00
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573. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
I usually use either the SCR or the LR and ever since 1.4 I still feel like I'm fairly competitive so it really isn't as bleak as some might make it. My suggestion on getting better diversity out there is to make militia versions of all the weap...
- by Talos Alomar - at 2013.09.06 07:17:00
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574. Buff the burst scrambler pistol - in General Discussions [original thread]
Since I'm seeing debate on the subject, if even a tard like me can get kills with them scrambler pistols must be good. I had an idea on how to improve the Burst SP a little bit ago that would increase both the mag and max ammo capacity and ma...
- by Talos Alomar - at 2013.09.06 00:54:00
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575. How Aim Assist Has Changed The Game - in General Discussions [original thread]
I'm just curious how much the better hit detection is affecting people's opinions of aim assist? Not everyone knew that you had to compensate for lagging hit boxes or anything of the sort.
- by Talos Alomar - at 2013.09.06 00:07:00
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576. Why should I ever use the Scrambler Rifle? A couple of Fixes suggsted. - in Feedback/Requests [original thread]
With Amarr Assault and SCR operations at 5 I can fire the advanced scrambler's charge shot without ever overheating. I'll test it with the other variants, but I generally never overheat anymore.
- by Talos Alomar - at 2013.09.06 00:00:00
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577. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
I'm starting to think the Fitting costs for the AR should be increased. less free cpu/pg = less damage or the user is more of a glass cannon.
- by Talos Alomar - at 2013.09.05 04:49:00
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578. [Request] Burst and breach scrambler rifle variants - in Feedback/Requests [original thread]
The breach SCR should be a reskinned scrambler pistol with a higher range and better capacity. Na charge shot in exchange for a headshot bonus. The Burst scrambler rifle could be a kind of shotgun with big spread up close and the charge shot tig...
- by Talos Alomar - at 2013.09.05 04:34:00
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579. [Feedback] Dual Tank - in Feedback/Requests [original thread]
Any suit can toss on an extra plate and it provides more of a benefit to shield tankers than regulators. If CCP were to add the downside they had in mind (extenders cause a delay in shield recharge) the use of a regulator would be needed, meaning ...
- by Talos Alomar - at 2013.09.05 04:18:00
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580. [feedback] random choices for game modes - in Feedback/Requests [original thread]
Known issue, Dev's are working on fixing the bug, apparently. I hope,. Maybe.
- by Talos Alomar - at 2013.09.04 04:06:00
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