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141. Rifle Types - in Rookie Training Grounds [original thread]
Try doing some Faction Warfare matches to get loyalty points (LP) so you can experiment with gear you don't have the skills for yet. But be warned - you will make no ISK and the other side FW is played by people who play to win. Use starter/ chea...
- by Talos Alomar - at 2014.03.01 20:02:00
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142. Racial Choice and Starter Fits - in Rookie Training Grounds [original thread]
The only difference in the starter fits is the type of mlt suit you'll be using. wiki.dust514.info has all the info you need on the differences there. All the other parts of the fits are the same.
- by Talos Alomar - at 2014.03.01 19:59:00
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143. Skill Level Goals for Newbs: Few at 5 or Many at 3 - in Rookie Training Grounds [original thread]
It's sometimes a hard choice. It comes down to if you think another 5% bonus for a certain skill is worth the SP to get three levels of a different one. I'd say if you still have to ask then the I wouldn't specialize in anything too heavily. Spr...
- by Talos Alomar - at 2014.03.01 19:56:00
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144. What is the point of the Assault Suit? - in General Discussions [original thread]
Cat Merc wrote: Darken-Soul wrote: Cat Merc wrote: To the OP: Assaults, unless there are some serious start changes, seem to be like the ret@rded step brother of the scout. You lose 100 HP (big whoop) and gain SO MUCH! Speed, more equipme...
- by Talos Alomar - at 2014.03.01 19:55:00
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145. The upcoming Caldari Assault bonus... - in Feedback/Requests [original thread]
The new cal assault bonus (5% per level to reload speed) is by far the weakest of all the racial variants. It's rendered completely and totally redundant by the fact you can just switch to a sidearm. Reload speed means nothing if everyone is dead ...
- by Talos Alomar - at 2014.03.01 19:40:00
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146. What is the point of the Assault Suit? - in General Discussions [original thread]
Slayer logis look good on paper but in the field they generally either move really slowly due to stacked plates, or are really squishy because they need so many plates to be comparable to an assault. And then looking at the new proposed assault ...
- by Talos Alomar - at 2014.03.01 19:22:00
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147. I'm just curious, humor me. - in General Discussions [original thread]
Hmm, Interesting. Back in closed beta the different tier suits had HP bonuses for higher levels, but apparently CCP decided that it was too much of a bonus and poor noobs got stomped really hard. So just the slight bonuses you suggested would ...
- by Talos Alomar - at 2014.03.01 18:40:00
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148. laser rifle buff in 1.8 details - in General Discussions [original thread]
Are the OH damage values for the tiers getting unfvcked too? It's a big downside for higher tier weapons to be that much more dangerous.
- by Talos Alomar - at 2014.02.28 00:09:00
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149. Giving actual flavor to the different weapon types. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I strongly agree on the weapon flash/tracer color variety; I even made two threads about it myself ( this , and this ) Scramblers are indeed electrolasers (laser induced plasma channels) so they should indeed shoot...
- by Talos Alomar - at 2014.02.26 19:14:00
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150. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Zeylon Rho wrote: Remember these? Imagine if people wanted to use Reactives... I say raise the PG cost on them. Nobody should ever use them.
- by Talos Alomar - at 2014.02.26 13:58:00
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151. The basic HAV goal - in General Discussions [original thread]
Scheneighnay McBob wrote: I believe what they're talking about is lack of swarm dumbfire, and how AV grenades only explode on contact with vehicles. Everyone who was around for dumbfire swarms is probably still afraid of suicide-swarms ug...
- by Talos Alomar - at 2014.02.26 01:50:00
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152. The basic HAV goal - in General Discussions [original thread]
I'd say an AV buff would be a good thing. FGs should be able to pop a MLT tank. Right now my soma (decked out with BPO mods too) is really only killed by unmanned turrets...
- by Talos Alomar - at 2014.02.26 01:23:00
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153. So I had to leave a game... - in General Discussions [original thread]
Toss an uplink on a light frame and try to get an uplink to farm WP off of. But really, **** e-honor. If you aren't going to have fun in a match, then why play it?
- by Talos Alomar - at 2014.02.26 01:16:00
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154. How to buff sniper. - in General Discussions [original thread]
Zahle Undt wrote: Operative 1171 Aajli wrote: Make the sniper role more skill based. That way the trained sniper can get OHK and the mil sniper can be nerfed to bring balance to the Force. Nerf the militia sniper so that when someone gets...
- by Talos Alomar - at 2014.02.25 02:45:00
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155. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
I hate turrets on principal. If you've ever been sniped by an unmanned turret you can see why. The auto turrets should be disabled, until then **** turrets. Kill em all. Most of them are in terrible positions, anyway. They're just there to may...
- by Talos Alomar - at 2014.02.25 02:43:00
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156. How to buff sniper. - in General Discussions [original thread]
Chunky Munkey wrote: That indeed is how you buff the sniper. Now tell us why it needs a buff. If it exists in the game it should be useful. Right now the only use SRs get is for when a group of us are bored and and have redline sniping comp...
- by Talos Alomar - at 2014.02.25 02:34:00
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157. Giving actual flavor to the different weapon types. - in Feedback/Requests [original thread]
Currently the weapons of dust 514 are wildly diverse technological marvels. But you'd never know any of that if you skip reading the weapon descriptions. I've got a few suggestions on how to make the different weapons have the feel that they are...
- by Talos Alomar - at 2014.02.23 23:47:00
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158. How turned off are you from the monthly-shifting FOTM meta? - in General Discussions [original thread]
After something around two years of this game I'm all out of fvcks to give about FOTM chasers.
- by Talos Alomar - at 2014.02.23 20:32:00
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159. question about the smg and combat rifle - in General Discussions [original thread]
Jaysyn Larrisen wrote: Luna Angelo wrote: I use the Breach SMG, it balances great with my RR. Interesting...i've messed around with them a bit but wanted the higher ROF in the assault SMG to plus up my CQC with my RR. Why do you like th...
- by Talos Alomar - at 2014.02.23 19:32:00
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160. question about the smg and combat rifle - in General Discussions [original thread]
Asha Starwind wrote: Removing assault variants? when was this stated? They're not showing up in the list of sidearms coming in 1.8 https://forums.dust514.com/default.aspx?g=posts&t=136371&find=unread
- by Talos Alomar - at 2014.02.23 17:18:00
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