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541. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
medomai grey wrote: Today I was chatting with a corp mate and found out his proto assault suit had 700EHP. This irked me because my hybrid-tanked proto Amarr assault fit only has 600EHP and one of the advantages of running an Amarr suit is that...
- by Talos Alomar - at 2013.09.15 13:56:00
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542. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
Aeon Amadi wrote: None. At all. There is none. You can fire for days and it will stay on target no matter what. This is not true. The shots start going wild, and while the gun does not start going up the shots get further and further from ...
- by Talos Alomar - at 2013.09.15 03:22:00
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543. [Request]Item stats/skills before release - in Feedback/Requests [original thread]
Two great suggestions. +1 to you both.
- by Talos Alomar - at 2013.09.15 03:06:00
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544. [Request] Commando Suit @ CCP Wolfman - in Feedback/Requests [original thread]
The commando suit needs an extra low slot at all levels and 50% more cpu/pg.
- by Talos Alomar - at 2013.09.14 19:46:00
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545. Day of the sniper is gone!!! - in Feedback/Requests [original thread]
This is my biggest piece of advice for you
- by Talos Alomar - at 2013.09.14 19:42:00
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546. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
Aeon Amadi wrote: I'm still surprised that more people don't use the Assault Scrambler Rifle. I have no skills in it what so ever and I can't over-heat the damned thing, so it's not like it's this huge drawback. Hell, the only drawback it has...
- by Talos Alomar - at 2013.09.14 19:37:00
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547. Dust514-Gate - in Feedback/Requests [original thread]
I wish. Too bad we're still waiting for API keys.
- by Talos Alomar - at 2013.09.14 18:18:00
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548. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
The Robot Devil wrote: The problem is just what you say. If we change ranges then other stats will have to change. I say start slow and use little changes. This game needs diversity and the AR doesn't allow for it. The ranges need to be looked...
- by Talos Alomar - at 2013.09.14 18:16:00
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549. Feedback: RoF vs. Kill - in Feedback/Requests [original thread]
Scramblers are also great for stealing kills. often times by the time my charge shot is ready to go the target has been wounded enough to just get blown away by the high alpha. I have no regrets or remorse for any kill I've stolen that way.
- by Talos Alomar - at 2013.09.14 18:08:00
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550. Is there any point to skilling into Vehicle Active Scanners? - in Feedback/Requests [original thread]
Vehicle active scanners seem to not get better as you skill into them, and even then the sensor upgrades skill (-5% cpu usage per level) is absolutely useless, letting me fit a militia AS for 20 cpu instead of 25. and really, the militia activ...
- by Talos Alomar - at 2013.09.14 18:04:00
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551. quick fix to scout and heavy game play - in Feedback/Requests [original thread]
I'm against temporary solutions. they're a waste of CCP's time. An AMarrian heavy weapon (mid-long range) would probably make a heavy logi team able to raep faces with impunity from any roof top with the suits stats as they are.
- by Talos Alomar - at 2013.09.14 14:25:00
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552. How to beat the AR: Weapon Cycles and Balance - in General Discussions [original thread]
DJINN leukoplast wrote: Charged ScR doesn't do nearly that much damage. From using the weapon and observing how much health it drops on varying targets, it's likely closer to 200-250 HP worth of damage, maybe upwards of 300. Also it overhea...
- by Talos Alomar - at 2013.09.14 04:52:00
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553. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
Jathniel wrote: It would have to considering the Rail RIfle is going to be considered a long range weapon. Not sure how Breach got associated with it. I'm guessing they're using the breach rifle to balance a higher damage per shot but low...
- by Talos Alomar - at 2013.09.13 14:24:00
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554. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
Draco Cerberus wrote: Talos Alomar wrote: This might be a problem we're approaching in the wrong fashion. Direct nerfs/buffs to any weapon might just make the problem worse. Every weapon needs a militia variant. This is a bigger problem th...
- by Talos Alomar - at 2013.09.13 14:20:00
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555. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
Aeon Amadi wrote: Harpyja wrote: Your thread fails to justify why the Tac AR has a longer optimal than the ScR. It is supposed to emulate the ScR, not outperform it. So yes, you can nerf ARs without needing to nerf the ScRs. You're only nerf...
- by Talos Alomar - at 2013.09.13 13:46:00
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556. [[REQUEST]] COOL LOOKING bullets ? - in Feedback/Requests [original thread]
What exactly are we discussing?
- by Talos Alomar - at 2013.09.13 04:19:00
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557. [request] aim assist cuts off outside optimal range - in Feedback/Requests [original thread]
+1, seems logical.
- by Talos Alomar - at 2013.09.13 04:18:00
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558. CCP's greatest idea ever! - in Feedback/Requests [original thread]
High base EHP is just one side of the story. Shields regen faster and without any help from mods. Armor tanking relies only on low slots, so you have so sacrifice 65-135 HP just to get from 2-5 hp/s regen. For comparison Caldari med suits have a...
- by Talos Alomar - at 2013.09.13 04:07:00
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559. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
Aeon Amadi wrote: Beck Weathers wrote: ASR actualy has some major kick to it which throws off its AIm, which the AR is in dire need of. So no I'm curious to the proportion of players that actually use both. Every one that I know agrees th...
- by Talos Alomar - at 2013.09.13 03:49:00
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560. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
This might be a problem we're approaching in the wrong fashion. Direct nerfs/buffs to any weapon might just make the problem worse. Every weapon needs a militia variant. This is a bigger problem than most people realize, as who the hell is going...
- by Talos Alomar - at 2013.09.13 03:36:00
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