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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Keri Starlight
Psygod9
243
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Posted - 2013.09.11 09:11:00 -
[91] - Quote
CCP Rattati wrote:Done some more testing, played only TAC AR yesterday, and man, so much fun. It's definitely competitive, played right.
I just needed to pace myself and pick my battles, it's not a slayer weapon but as a mid range support, hovering around objectives and double tapping weakened foes, with the occasional headshot, it excels.
I thought it played like a sniper, but man I was playing it wrong. Gallente advanced assault (I'jm trying to cut back on my proto addiction), ferroscales and dmg mods for high dmg and mobility.
Since I didn't rip through ammo like I do on full auto AR, my nanohive was pretty useless, maybe time to skill into armor repping hive, perfect to dip into cover.
How was hit detection? Sometimes is just "meh", but more often it's really terrible. You get the red crosshair, hitmark, hit sound and all, but nothing happens... Many players reported this issue with the Tac AR.
Anyway, you're right about hives, I use the scanner with the Tac AR. Since it's not a CQC weapon, I carefully scan the surroundings to prevent people from rushing me and, if that happens, I'm aware and ready to unleash my M209... |
SponkSponkSponk
The Southern Legion The Umbra Combine
309
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Posted - 2013.09.11 09:12:00 -
[92] - Quote
CCP Rattati wrote: Since I didn't rip through ammo like I do on full auto AR, my nanohive was pretty useless, maybe time to skill into armor repping hive, perfect to dip into cover.
or active scanner :P |
TEBOW BAGGINS
The Corporate Raiders
973
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Posted - 2013.09.11 09:16:00 -
[93] - Quote
use aimbot enabled weapons, dont use non aimbot weapons like a noob would. |
Keri Starlight
Psygod9
243
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Posted - 2013.09.11 09:22:00 -
[94] - Quote
Niuvo wrote:nerf the range of the ARs what is their range anyways? 40m? 50m? 60m? what is it? 100m? dealing 300 dmg in 3 seconds?
The Tac AR's range should not get nerfed, it's the only thing making it a viable weapon.
The current optimal range for the GLU-5 is 62m, while the full-auto has 40m. The full auto AR simply destroys a Tac AR within its optimal range, so the Tac AR has maybe 10-15 meters of effective advantage. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2772
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Posted - 2013.09.11 09:34:00 -
[95] - Quote
CCP Rattati wrote:Done some more testing, played only TAC AR yesterday, and man, so much fun. It's definitely competitive, played right.
I just needed to pace myself and pick my battles, it's not a slayer weapon but as a mid range support, hovering around objectives and double tapping weakened foes, with the occasional headshot, it excels.
I thought it played like a sniper, but man I was playing it wrong. Gallente advanced assault (I'jm trying to cut back on my proto addiction), ferroscales and dmg mods for high dmg and mobility.
Since I didn't rip through ammo like I do on full auto AR, my nanohive was pretty useless, maybe time to skill into armor repping hive, perfect to dip into cover.
Recommend either a Wiyrkomi Triage Nanohive or a prototype Quantum Active Scanner.
Triage Nanohive doesn't give ammo but it can lessen the down time between engagements significantly and you can restock at a supply depot when it starts getting thick.
Quantum Active Scanner will reveal troop positions up to 100m for 25 seconds, and being as the Duvolle Tactical Assault Rifle excels up to that range you're well within your boundaries for application of damage.
I also recommend carrying a Flaylock Pistol or Submachine Gun as your sidearm as the Assault Rifle does less damage to armor and being as you will probably revert to your sidearm in tense situations (like when your magazine runs out) it's good to have as a last ditch effort due to it's high armor damage.
But you're definitely doing Gallente right. The Burst Assault Rifle works wonders when used in combination with Complex Damage Mods if you have some skill in AR Proficiency. |
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CCP Rattati
C C P C C P Alliance
344
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Posted - 2013.09.11 09:40:00 -
[96] - Quote
Keri Starlight wrote:CCP Rattati wrote:Done some more testing, played only TAC AR yesterday, and man, so much fun. It's definitely competitive, played right.
I just needed to pace myself and pick my battles, it's not a slayer weapon but as a mid range support, hovering around objectives and double tapping weakened foes, with the occasional headshot, it excels.
I thought it played like a sniper, but man I was playing it wrong. Gallente advanced assault (I'jm trying to cut back on my proto addiction), ferroscales and dmg mods for high dmg and mobility.
Since I didn't rip through ammo like I do on full auto AR, my nanohive was pretty useless, maybe time to skill into armor repping hive, perfect to dip into cover.
How was hit detection? Sometimes is just "meh", but more often it's really terrible. You get the red crosshair, hitmark, hit sound and all, but nothing happens... Many players reported this issue with the Tac AR. Anyway, you're right about hives, I use the scanner with the Tac AR. Since it's not a CQC weapon, I carefully scan the surroundings to prevent people from rushing me and, if that happens, I'm aware and ready to unleash my M209...
I felt the scanner just barely picked up people in my optimal range, on the outskirts of the minimap, which is where I am already looking through the scope, maybe I'm wrong though. |
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Keri Starlight
Psygod9
244
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Posted - 2013.09.11 10:05:00 -
[97] - Quote
TunRa wrote:Why do we stll have the Tac if we have ScR? I mean wasn't the TAC just a place holder and be taken out? Anyways if you want a good semi-auto go invest into the ScR.
Placeholder???
You know, some of us really love the gun... just saying.
The Scrambler is and feels different.
Then why do we have an Assault Scrambler Rifle if we have AR?
I love the Tac AR more than bacon. And that says it all. |
Gods Architect
SVER True Blood Public Disorder.
412
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Posted - 2013.09.11 14:08:00 -
[98] - Quote
Sgt Buttscratch wrote:OP if you are wanting the TAC AR to compete against the standard AR with the standard AR's range you have it all wrong. Less damage? Just about double, DPS is different. To get the maximum effect of the TAC AR you have to understand how to use it, this includes your positioning, your awareness of the enemy and their awareness of you. The GLU is easily one of the best weapons in the game in the right hands. You have to utilize the weapons range along with correct timing on your attacks. also learn and skill into a good side arm for close combat.
CCP did not nerf or gimp this weapon, they implamented a rare and almost perfect balance. you are comparing one weapon in a class, then saying in the right hands it good enough to balance the whole class.... One weapon... please hear yourselves. So it has to be in the right hands to even compete, that's blasphemy.
Now me as a tac ar fan getting 30 plus each pub match, it was a bit OPed. Yeah I'll admit that, but balanced, sorry its close be not there yet in my opinion. Maybe add 2 more rounds |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2774
|
Posted - 2013.09.11 15:01:00 -
[99] - Quote
CCP Rattati wrote:Keri Starlight wrote:CCP Rattati wrote:Done some more testing, played only TAC AR yesterday, and man, so much fun. It's definitely competitive, played right.
I just needed to pace myself and pick my battles, it's not a slayer weapon but as a mid range support, hovering around objectives and double tapping weakened foes, with the occasional headshot, it excels.
I thought it played like a sniper, but man I was playing it wrong. Gallente advanced assault (I'jm trying to cut back on my proto addiction), ferroscales and dmg mods for high dmg and mobility.
Since I didn't rip through ammo like I do on full auto AR, my nanohive was pretty useless, maybe time to skill into armor repping hive, perfect to dip into cover.
How was hit detection? Sometimes is just "meh", but more often it's really terrible. You get the red crosshair, hitmark, hit sound and all, but nothing happens... Many players reported this issue with the Tac AR. Anyway, you're right about hives, I use the scanner with the Tac AR. Since it's not a CQC weapon, I carefully scan the surroundings to prevent people from rushing me and, if that happens, I'm aware and ready to unleash my M209... I felt the scanner just barely picked up people in my optimal range, on the outskirts of the minimap, which is where I am already looking through the scope, maybe I'm wrong though.
Right, the minimap has a very small range by comparison. A prototype Flux Active scanner has a range of 200m and an angle of 90 degrees, making it's effective scan range about 20,000m.
Now, bear in mind that while you can't see them on the minimap you can see the chevron above their head - even through walls, so looking in the directio nof which you scan will prove to be worth while.
As a general rule in all things related to combat - victory is only achieved with the enemy is on the reactive, not the proactive. The Active Scanner is your key to this victory, especially with such powerful range as the Duvolle Tactical Assault Rifle.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1481
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Posted - 2013.09.11 15:32:00 -
[100] - Quote
Keri Starlight wrote:TunRa wrote:Why do we stll have the Tac if we have ScR? I mean wasn't the TAC just a place holder and be taken out? Anyways if you want a good semi-auto go invest into the ScR. Placeholder??? You know, some of us really love the gun... just saying. The Scrambler is and feels different. Then why do we have an Assault Scrambler Rifle if we have AR? I love the Tac AR more than bacon. And that says it all.
Each racial rifle is supposedly going to have a variant to mimic each of the other races racial rifles, so we'll be seeing two more SCR variants and each of the new weapons will eventually have those variants as well.
It was a placeholder, but now it's a mimic. As a SCR rifle user I generally domintate tac ARs at range as they just cant get enough rounds downrange to compensate for the high alpha of the SCR's charge shot. |
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