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1341. [Feedback] Let's talk about Uplinks... - in Feedback/Requests [original thread]
I haven't tried, but I don't see why it wouldn't be possible in PC. Spawn, drop three uplinks of the same type as you've previously deployed, destroying the old ones. Then flux them away.
- by SponkSponkSponk - at 2013.07.12 11:55:00
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1342. [Feedback] Let's talk about Uplinks... - in Feedback/Requests [original thread]
Uplink spam originated in PC battles, where spawning on capture points is deliberately forbidden.
- by SponkSponkSponk - at 2013.07.12 07:42:00
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1343. [Suggestion] Paid Respec - in Feedback/Requests [original thread]
I like this.
- by SponkSponkSponk - at 2013.07.12 07:39:00
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1344. [REQUEST] RSS Feed for Dev Blogs and News - in Feedback/Requests [original thread]
Oliva Robyn wrote: Currently there is no RSS Feed available for the News ports and Dev blogs/PodCasts. au contraire .
- by SponkSponkSponk - at 2013.07.12 07:37:00
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1345. [FEEDBACK] Complex Shield Reg. UP - in Feedback/Requests [original thread]
With all due respect, that's a wrong-headed idea. -5% delay is an entire half a second increase from depleted shields. It's well worth a level 5 prereq.
- by SponkSponkSponk - at 2013.07.12 07:37:00
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1346. CCP Nothin: the weekly skill cap and the implications of it [UPDATE PLEASE] - in Feedback/Requests [original thread]
I like OP's idea.
- by SponkSponkSponk - at 2013.07.12 07:33:00
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1347. [Request] Event progress tracker - in Feedback/Requests [original thread]
The easiest way to do this would be to send a notification to a player when they've achieved their target. Heck, if the database query is a big performance problem, just check once each downtime. If not, check once each hour or two.
- by SponkSponkSponk - at 2013.07.12 07:31:00
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1348. [Feedback] Let's talk about Uplinks... - in Feedback/Requests [original thread]
Funkmaster Whale wrote: SponkSponkSponk wrote: Three uplinks per person is still almost 50 uplinks per team, and would only get worse as the player cap increases. That's why I think it's better to have a team cap, just like vehicles. Tha...
- by SponkSponkSponk - at 2013.07.12 04:03:00
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1349. Standard Assault Scrambler Rifle - in General Discussions [original thread]
I'm not sold on this. Even in the AR range, not all variants are available at skill level I. In fact, isn't there a variant AR with Operation IV as a prereq?
- by SponkSponkSponk - at 2013.07.11 02:41:00
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1350. [Feedback] Let's talk about Uplinks... - in Feedback/Requests [original thread]
Three uplinks per person is still almost 50 uplinks per team, and would only get worse as the player cap increases. That's why I think it's better to have a team cap, just like vehicles.
- by SponkSponkSponk - at 2013.07.11 02:17:00
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1351. [Request]: Add missing variants of SR - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: You've got the variants wrong. Partially from dev confirmation and partially my own knowledge on how racial variants are supposed to work: Gallente= breach Minmatar= burst Caldari= tactical Incorrect . Quote: ...
- by SponkSponkSponk - at 2013.07.10 23:45:00
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1352. [Request] Assault Scrambler Rifle Dispersion - in Feedback/Requests [original thread]
At the very least, improve the kick when scoped.
- by SponkSponkSponk - at 2013.07.10 09:51:00
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1353. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Generally, the idea seems to be that weapons with -x% to shields to +x% to armor so in that context it does seem reasonable.
- by SponkSponkSponk - at 2013.07.10 05:59:00
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1354. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: About to risk my 150K suit to test it for you :( EDIT: 326 shields, took my HP down to 46. That is 280 Damage, 280/400 = 0.7, or 70% damage against shields. 46 shields 526 armor to 88 HP. If I sum that up, which equals 572, ...
- by SponkSponkSponk - at 2013.07.10 02:50:00
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1355. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Poonmunch wrote: I like the idea of infantry proximity mines. And you thought uplinks were bad...
- by SponkSponkSponk - at 2013.07.10 02:42:00
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1356. LAV Scan profile is too low. - in Feedback/Requests [original thread]
Doyle Reese wrote: well the actual problem is the Dropsuit Scan Radius being 10m, which is the ground covered by a full speed LAV in approximately 0.2 seconds. I don't even KNOW the Scan Profile of Vehicles, perhaps it should be something in th...
- by SponkSponkSponk - at 2013.07.10 02:40:00
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1357. Targeting laser - in Feedback/Requests [original thread]
Just make the Active Scanner do it.
- by SponkSponkSponk - at 2013.07.10 02:38:00
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1358. Off Map Support - Before Orbital Strike - in Feedback/Requests [original thread]
negative49er wrote: please don't make killstreak award like Call of Duty, this is NOT Call of Duty Orbital Strike is already a killstreak by another name. I'm all for taking the best ideas from other games and integrating it into Dust, as ...
- by SponkSponkSponk - at 2013.07.09 11:16:00
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1359. [request] Concentric, graduated passive suit scanning - in Feedback/Requests [original thread]
Korvin Lomont wrote: Well at least the Gal Scout should get a bigger Scan-Radius as this suit seems to the one that should specialise into that region. But in general I am all for different scanranges as this give more diversity amongst dropsui...
- by SponkSponkSponk - at 2013.07.09 11:11:00
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1360. Scrambler Assults & Scramblers - in Feedback/Requests [original thread]
ZDub 303 wrote: Assault scrambler does mad dps at low range. It might actually be higher dps on armor than the duvolle if you're in its optimal. I don't remember... Sucks at range though. Not a chance. Assault Rifles have much lower kick and...
- by SponkSponkSponk - at 2013.07.09 11:08:00
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