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Shledder
Valor Coalition RISE of LEGION
15
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Posted - 2013.07.11 17:21:00 -
[1] - Quote
When the complex shield regulator was a lvl 4 item, it was fine. Now that it's a lvl 5 it seems a bit underpowered. I say this for two reasons. Number one the margins on the complex are half the bonus for same CPU/PG. The margins on each are as follows: Basic: +10%, CPU + 11, PG + 1 Enhanced: +10%, CPU + 13, PG + 1 Complex: +5%, CPU + 11, PG + 1
Second is the SP cost. The SP to go from lvl 3 - 5 is ROUGHLY 700,000. IMO 700,000 SP for a 5% boost at the same marginal cost of an enhanced doesn't seem like it would be beneficial to go to lvl 5 regulation.
If you look at the recharger rates: 15, 25, 42 you don't see diminishing returns. Same with the extenders: 22, 33, 66 And the repairers: 2, 3, 5
I propose a new regulator that does 30-35% with CPU/PG ~ 42/4-46/5 to make that 700,000 SP feel like it does something. |
SponkSponkSponk
The Southern Legion RISE of LEGION
77
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Posted - 2013.07.12 07:37:00 -
[2] - Quote
With all due respect, that's a wrong-headed idea. -5% delay is an entire half a second increase from depleted shields. It's well worth a level 5 prereq. |
Niuvo
The Phoenix Federation
185
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Posted - 2013.07.12 07:53:00 -
[3] - Quote
Are they working properly? |
Shledder
Valor Coalition RISE of LEGION
15
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Posted - 2013.07.12 20:20:00 -
[4] - Quote
@Sponk Sponk Sponk: I realize the 5% boost reduces delay by .2-.7 seconds which of course is helpful, but my problem is the amount of SP you need to invest as well as the diminishing return you don't see in other modules. I feel like your response has an overly optimistic point. If complex armor plates gave 92 HP you could argue "well you're getting an extra 5 HP don't complain." A look at the data again: ~18,000 SP for 1 sec reduction ~200,000 SP for 2 sec reduction ~700,000 SP for 2.5 sec reduction
That little extra you receive for 700,000 SP is useless imo.
@Niuvo: Yes regulators work properly, try an advanced one and you'll notice a huge difference. Try the complex... not so much and that's exactly my point of this thread. |
Niuvo
The Phoenix Federation
191
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Posted - 2013.07.12 20:23:00 -
[5] - Quote
oh, ok. Complex should be the s... in every module. isn't the complex a -30% delay? |
Oso Peresoso
RisingSuns
298
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Posted - 2013.07.12 20:24:00 -
[6] - Quote
Shield regulators worked just fine before. Now that they require a bit more SP they're underpowered, despite being slightly stronger than they were before the change once you've trained lvl 5? |
Niuvo
The Phoenix Federation
191
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Posted - 2013.07.12 20:27:00 -
[7] - Quote
I think this will help my light frames a lot, since they have a regen of 40 hp/s. Good idea? Or don't bother? |
XiBravo
TeamPlayers EoN.
141
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Posted - 2013.07.12 20:37:00 -
[8] - Quote
The meta level is still 4... But need lvl 5 to use it |
Arc-08
Horizons' Edge Orion Empire
12
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Posted - 2013.07.12 23:11:00 -
[9] - Quote
they should really just take it back to the way it was before (lvl 4 to use). i honestly haven't seen anyone complaining "oh his regulators are too OP" or "it needs to be harder to get complex regulators" there wasn't anybody complaining about them, and they were perfecly balanced for the amount of sp you had to invest in them. |
Funkmaster Whale
0uter.Heaven
71
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Posted - 2013.07.12 23:38:00 -
[10] - Quote
I just want to mention that it's important to note the efficacy bonus the skill gives you. If you take the bonus into effect then an enhanced regulator will yield -21.2% reduction at level 3 while the complex regulator is -27.5% at level 5. The enhanced would be -22% at level 5.
In short, the skill is DEFINITELY worth training as each complex regulator is actually closer to 30% and is in no way underpowered. I certainly felt the change going from enhanced to complex, so your complaints just seem to be related to you not wanting to make the SP investment and not related to the actual efficiency of the regulators. The standard model in this game is lvl 1 basic, lvl 3 advanced, and lvl 5 complex so I see no reason why shield regulators should be excluded from that.
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RINON114
B.S.A.A. General Tso's Alliance
277
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Posted - 2013.07.13 00:21:00 -
[11] - Quote
Funkmaster Whale wrote:I just want to mention that it's important to note the efficacy bonus the skill gives you. If you take the bonus into effect then an enhanced regulator will yield -21.2% reduction at level 3 while the complex regulator is -27.5% at level 5. The enhanced would be -22% at level 5.
In short, the skill is DEFINITELY worth training as each complex regulator is actually closer to 30% and is in no way underpowered. I certainly felt the change going from enhanced to complex, so your complaints just seem to be related to you not wanting to make the SP investment and not related to the actual efficiency of the regulators. The standard model in this game is lvl 1 basic, lvl 3 advanced, and lvl 5 complex so I see no reason why shield regulators should be excluded from that.
This. Shields are currently the most powerful defense, they don't need anything else. |
Shledder
Valor Coalition RISE of LEGION
16
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Posted - 2013.07.13 02:14:00 -
[12] - Quote
Quote:I just want to mention that it's important to note the efficacy bonus the skill gives you. If you take the bonus into effect then an enhanced regulator will yield -21.2% reduction at level 3 while the complex regulator is -27.5% at level 5. The enhanced would be -22% at level 5.
In short, the skill is DEFINITELY worth training as each complex regulator is actually closer to 30% and is in no way underpowered. I certainly felt the change going from enhanced to complex, so your complaints just seem to be related to you not wanting to make the SP investment and not related to the actual efficiency of the regulators. The standard model in this game is lvl 1 basic, lvl 3 advanced, and lvl 5 complex so I see no reason why shield regulators should be excluded from that.
I am aware of the bonuses per level. But most modules gain an efficacy bonus per level. The rechargers go 15, 25, 42. So why would rechargers get a 17% boost between enhanced and complex even though there's the passive bonus. Same for armor repair: 2, 3, 5; shield extenders: 22, 33, 66 both with efficacy bonuses.
We're all aware it goes lvl 1, 3, 5 but imo CCP designed the regulators to fit a 1,3,4.
Bottom line: why is the shield regulator the only module that experiences diminishing returns? |
Kane Fyea
DUST University Ivy League
1232
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Posted - 2013.07.13 02:28:00 -
[13] - Quote
Yea let's buff shields instead of armor making shield even more powerful.
How about you tell me what other module you can unlock at level 4 for complex? I would LOVE to know.
Bottom line: OP is a dumbass |
DRDEEZE TWO POINTO
LEGIONCOMBATCREW
4
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Posted - 2013.07.13 06:48:00 -
[14] - Quote
Once armor plates don't give us so much speed penalty the we will talk. |
DRDEEZE TWO POINTO
LEGIONCOMBATCREW
4
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Posted - 2013.07.13 06:50:00 -
[15] - Quote
Shledder wrote:Quote:I just want to mention that it's important to note the efficacy bonus the skill gives you. If you take the bonus into effect then an enhanced regulator will yield -21.2% reduction at level 3 while the complex regulator is -27.5% at level 5. The enhanced would be -22% at level 5.
In short, the skill is DEFINITELY worth training as each complex regulator is actually closer to 30% and is in no way underpowered. I certainly felt the change going from enhanced to complex, so your complaints just seem to be related to you not wanting to make the SP investment and not related to the actual efficiency of the regulators. The standard model in this game is lvl 1 basic, lvl 3 advanced, and lvl 5 complex so I see no reason why shield regulators should be excluded from that. I am aware of the bonuses per level. But most modules gain an efficacy bonus per level. The rechargers go 15, 25, 42. So why would rechargers get a 17% boost between enhanced and complex even though there's the passive bonus. Same for armor repair: 2, 3, 5; shield extenders: 22, 33, 66 both with efficacy bonuses. We're all aware it goes lvl 1, 3, 5 but imo CCP designed the regulators to fit a 1,3,4. Bottom line: why is the shield regulator the only module that experiences diminishing returns?
Not true complex plates are crap and take up space for repair. |
Eris Ernaga
Super Nerds
294
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Posted - 2013.07.13 06:51:00 -
[16] - Quote
I was upset as soon as I skill it to level 4 then jump it to a lvl 5 requirement ninja nerfing almost everything... |
Galvan Nized
Deep Space Republic Top Men.
97
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Posted - 2013.07.13 09:35:00 -
[17] - Quote
This is how some pro skills work... look at dmg mods. They only get a +5% at Pro (only 2%from basic to enhanced!). These too suffer from stacking penalties. Without stacking penalties regulators would be WAY too strong since you can stack with Rechargers/energizers.
Going Pro is rarely the best bang for your SP.
Regulators too should go into high slots and perhaps meld the skill with Rechargers. As it is now this causes imbalance in shield to armor when you stack both. |
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