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SponkSponkSponk
The Southern Legion RISE of LEGION
79
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Posted - 2013.07.12 07:39:00 -
[31] - Quote
I like this. |
Maken Tosch
DUST University Ivy League
3271
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Posted - 2013.07.12 23:43:00 -
[32] - Quote
I would recommend three tiers of the skill back booster.
Tier 1 3-day long booster 150,000 SP returned Cost: 2,500 AUR
Tier 2 7-day long booster 300,000 SP returned 7,000 aurum
Tier 3 30-day long booster 1,000,000 returned 40,000 aurum
Passive and active boosters disabled when in use. Limit one per year.
It's not perfect, but can be fine tuned. |
Major Lee High
Battle Response Organizations
45
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Posted - 2013.07.13 00:40:00 -
[33] - Quote
Maken Tosch wrote:I would recommend three tiers of the skill back booster.
Tier 1 3-day long booster 150,000 SP returned Cost: 2,500 AUR
Tier 2 7-day long booster 300,000 SP returned 7,000 aurum
Tier 3 30-day long booster 1,000,000 returned 40,000 aurum
Passive and active boosters disabled when in use. Limit one per year.
It's not perfect, but can be fine tuned.
That is less/almost just as much as you would gain with regular boosters so no one would use them, limiting it to once a year would not help at all since the main point is to give people an option all the time, they are going to demand respecs anyway.
Shouldn't disable active either, just the loss of passive gained sp and a % from the skills should be enough. |
Maken Tosch
DUST University Ivy League
3271
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Posted - 2013.07.13 01:43:00 -
[34] - Quote
Like I said, it's not perfect and can be fine tuned. What figures would you purpose for tiers? |
Malkai Inos
Opus Arcana Covert Intervention
655
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Posted - 2013.07.13 05:09:00 -
[35] - Quote
Major Lee High wrote:Maken Tosch wrote:I would recommend three tiers of the skill back booster.
Tier 1 3-day long booster 150,000 SP returned Cost: 2,500 AUR
Tier 2 7-day long booster 300,000 SP returned 7,000 aurum
Tier 3 30-day long booster 1,000,000 returned 40,000 aurum
Passive and active boosters disabled when in use. Limit one per year.
It's not perfect, but can be fine tuned. That is less/almost just as much as you would gain with regular boosters so no one would use them, limiting it to once a year would not help at all since the main point is to give people an option all the time, they are going to demand respecs anyway. Shouldn't disable active either, just the loss of passive gained sp and a % from the skills should be enough. I agree to this. While the values might be ok (some might want them cosiderably higher but i'm not yet sure if i'd agree to this), it shouldn't disable active boosters both for fiscal considerations (not buying boosters for the duration of skillback and not buying skillback before end of boosters) and to make skillback a viable alternative to normal gain.
As the main concern of players that request respecs is the time required to change ones skillset, skillback boosters should provide a noticeable increase to effective "gain" (i.e. the total amount that can be spent into x) to make up both for the loss of potential passive SP and for the risk of lost surplus SP.
I think blocking active boosters is the part in your otherwise sound idea that shifts this increase into the negative and we should aim to adjust the values so that any cooldowns can be avoided. I actually think your proposed numbers would already allow for that. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5007
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Posted - 2013.07.13 18:52:00 -
[36] - Quote
Major Lee High wrote:Skillback Booster (3 days) - Fits into Passive Booster slot. Returns ~300,000 sp and only one skill can have it on at a time, as long as there are no skills that depend on it. You can't use the skill and lose it's bonuses once its active. If the booster timer expires before the skill points are returned, you lose all remaining skill points for that skill. Passive SP gains are disabled while this booster is active. I love it. I don't want full respecs, just options. I'd like to see stuff like this for free players as well, but I suppose we will once we finally get our player market. Then people can start selling and scamming boosters for oodles of ISKies and all will be right in the wallets of New Eden. |
Eris Ernaga
Super Nerds
297
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Posted - 2013.07.13 22:52:00 -
[37] - Quote
blank |
Eris Ernaga
Super Nerds
297
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Posted - 2013.07.13 22:55:00 -
[38] - Quote
blank |
Eris Ernaga
Super Nerds
297
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Posted - 2013.07.13 22:57:00 -
[39] - Quote
Maken Tosch wrote:I would recommend three tiers of the skill back booster.
Tier 1 3-day long booster 150,000 SP returned Cost: 2,500 AUR
Tier 2 7-day long booster 300,000 SP returned 7,000 aurum
Tier 3 30-day long booster 1,000,000 returned 40,000 aurum
Passive and active boosters disabled when in use. Limit one per year.
It's not perfect, but can be fine tuned.
Reminder: regular passive gain will also be disabled.
30 days to return 1 mill sp that cost 40,000 aurum rofl no. |
Eris Ernaga
Super Nerds
297
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Posted - 2013.07.13 22:58:00 -
[40] - Quote
CCP completely altered the skill tree meaning it was harder to understand, they also turned skill paths in to huge unnecessary skill sinks that ate millions of sp for simple skills, also many skills were nerfed and entire play styles ruined making people put their points else where, some skills also weren't shown correctly while other were ninja nerfed and not placed in patch notes leaving people scratching their heads on why a skill or weapon they had skilled for had randomly changed. There were also constant glitches in play styles for example the equipment wheel and nanite injector were broken making logis complete crap. Another example was the extreme tank nerf -20% turret damage, -20% pg nerf, turret prices doubled, turrets hit detection not working at all for some time, removal of Marauders for the worse Enforcer, removal of chasis modules for no reason.
So with all that in mind tell me this why should anyone not be granted a respec with only 25% of the content out, huge unfair sp sinks for just about every play style, game breakingly bad balance and cost for things that don't work effectively on the battlefield, constantly ninja nerfs to our play style that make skilling in to something almost pointless.
And lets get this straight Dust 514 is not New Eden it is not this harsh brutal game it is just a ***** to play because CCP is always ******* us in the ass EVE online is a game where someone ganked my 2.1 billion Tengu in high security space (safe space) just to get the modules from my ship. These are two different game Dust 514 isn't hardcore where 1000 of players are fighting at once it's a little demo game designed to **** people off it is not hardcore at all.
Plus the link provided is horrible it means you'd never get a full respec you would just be spending huge amounts of Aurum to respec one skill which is no help at all have fun spending 1,000 real life dollars to get a full respec that took 100 days. |
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Eris Ernaga
Super Nerds
327
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Posted - 2013.07.13 23:00:00 -
[41] - Quote
I keep posting on the wrong f'ing thread I give up lol |
SponkSponkSponk
The Southern Legion RISE of LEGION
88
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Posted - 2013.07.15 06:48:00 -
[42] - Quote
Eris Ernaga wrote:30 days to return 1 mill sp that cost 40,000 aurum rofl no.
Yes, it needs to be cheap yet slow - perhaps UVT-level cheap. |
Major Lee High
Battle Response Organizations
52
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Posted - 2013.07.18 04:01:00 -
[43] - Quote
If it is not 2 or 3 times faster than passive + booster then there is no point to get it. |
Maken Tosch
DUST University Ivy League
3400
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Posted - 2013.07.18 04:03:00 -
[44] - Quote
Eris Ernaga wrote:Maken Tosch wrote:I would recommend three tiers of the skill back booster.
Tier 1 3-day long booster 150,000 SP returned Cost: 2,500 AUR
Tier 2 7-day long booster 300,000 SP returned 7,000 aurum
Tier 3 30-day long booster 1,000,000 returned 40,000 aurum
Passive and active boosters disabled when in use. Limit one per year.
It's not perfect, but can be fine tuned.
Reminder: regular passive gain will also be disabled. 30 days to return 1 mill sp that cost 40,000 aurum rofl no.
Please read the second-to-last line. I said it's not perfect and can be fine tuned. What numbers would you recommend? |
Hecarim Van Hohen
Bullet Cluster
75
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Posted - 2013.07.19 17:27:00 -
[45] - Quote
Cool idea man, just popping in to give you that well deserved +1 :) |
Major Lee High
Battle Response Organizations
57
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Posted - 2013.07.20 17:52:00 -
[46] - Quote
Hecarim Van Hohen wrote:Cool idea man, just popping in to give you that well deserved +1 :)
Thanks |
Seymor Krelborn
DUST University Ivy League
330
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Posted - 2013.07.20 17:54:00 -
[47] - Quote
ive heard this idea before.... and its a great one.... I also thought CCP was looking into it already? |
Meeko Fent
Seituoda Taskforce Command Caldari State
721
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Posted - 2013.08.26 02:52:00 -
[48] - Quote
I like it.
Makes CCP money, makes respecs not instant, and will make the whines of respecs be silenced. |
Meeko Fent
Seituoda Taskforce Command Caldari State
721
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Posted - 2013.08.26 02:53:00 -
[49] - Quote
Oh, yeah.
BAMP! |
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