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341. The case for always-on friendly fire - in General Discussions [original thread]
Rowdy Railgunner wrote: "I want FF always on, but we need to have concord." This is going to be a **** game if that is the case. All you people sound like a bunch of sissy marys. FF should always be on in open world and concord should not exist...
- by SponkSponkSponk - at 2014.06.02 01:30:00
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342. The case for always-on friendly fire - in General Discussions [original thread]
Ender Storm wrote: Its only a problem if you design the game to allow it to be a problem. Enable votekick based on FF. Every friendly kill lowers player status. Being votekicked because of FF lowers the status even more. FF voteckick kicks in...
- by SponkSponkSponk - at 2014.05.31 22:14:00
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343. Installations in Legion - in General Discussions [original thread]
I'd love to drop a CRU and get a small income from people spawning there :)
- by SponkSponkSponk - at 2014.05.31 13:44:00
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344. The case for always-on friendly fire - in General Discussions [original thread]
DAMIOS82 wrote: To do that you would need a system that allows the abillity to choose in what security systems we play in, thus forcing allot of battlefields to be empty and others over full. Meaning all will flock to there own type of battlefi...
- by SponkSponkSponk - at 2014.05.31 12:52:00
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345. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: I believe the main rule of militia gear is that its stats are the same as standard and the fitting is 50% worse than standard. For modules, this is true. However, militia weapons are strictly worse than standard-grade we...
- by SponkSponkSponk - at 2014.05.31 02:35:00
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346. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Personally, I'd like to call in a drone to carry my stuff away after I find salvage. If Amazon can deliver packages with drones now, surely they'll be able to carry off a broken power converter in Eve :)
- by SponkSponkSponk - at 2014.05.30 09:06:00
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347. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
So when you deploy the first time, is it via orbital insertion, or do you just show up at a neutral CRU? (orbital insertion the first time would be an awesome thing)
- by SponkSponkSponk - at 2014.05.30 06:42:00
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348. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Garth Mandra wrote: Damage threshold would work better as an amount of damage per second (or some time period) rather than per hit. Shield regen happens per second right? Maybe you could just check that damage taken since the last regen tick a...
- by SponkSponkSponk - at 2014.05.30 01:16:00
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349. @CCP Rattati, changes for Hotfix Beta - in Feedback/Requests [original thread]
Aeon Amadi wrote: Maaaaan you don't know how badly I want the extra 5 WP for killing an incapacitated clone It's drop it to 2 points - it's bad enough trying to find a friendly to inject without massive incentives (10% extra war points) fo...
- by SponkSponkSponk - at 2014.05.29 22:32:00
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350. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Fox Gaden wrote: Loot that a player or drone picks up should be recoverable off their body if you kill them. Or at least much of it should be. Also, when you kill another player or drone, some of their modules should survive and be salvageable....
- by SponkSponkSponk - at 2014.05.29 22:27:00
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351. Planetary conquest in legion - in General Discussions [original thread]
I think many concepts can be taken from the Farms and Fields initiative in Eve. This means that any occupied territory should have something worth attacking (and defending) by a small group, outside of the big battles that characterise changing o...
- by SponkSponkSponk - at 2014.05.29 09:42:00
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352. Project legion for dust - in General Discussions [original thread]
They worked out that the PS3 couldn't do what they wanted to.
- by SponkSponkSponk - at 2014.05.29 09:23:00
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353. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Luther Mandrix wrote: Players deploy salvage scanner that draws attention like fighting in dom. *thump thump thump*
- by SponkSponkSponk - at 2014.05.29 08:47:00
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354. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Ghural wrote: Perhaps one of the materials you could find planetside can be used to provide you with an emergency clone or two. Or perhaps when killing other players you can harvest their biological materials for additional clones. capturab...
- by SponkSponkSponk - at 2014.05.29 08:46:00
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355. vehicles are definitely not fine - in Feedback/Requests [original thread]
Godin Thekiller wrote: DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time. FYI dropships assault dropships
- by SponkSponkSponk - at 2014.05.29 08:42:00
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356. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: No they will be comic book style bubbles since the new direction is going to be super deformed and cell shaded Through An Active Scanner Darkly
- by SponkSponkSponk - at 2014.05.29 06:53:00
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357. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: We were thinking of a complex mime minigame :-) At the most basic level there will be a much more accessible chat function Will there be holographic chat bubbles over our heads? Because I could get into that.
- by SponkSponkSponk - at 2014.05.29 06:39:00
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358. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
It would be nice to be able to communicate with other players we meet. Hand signals kinda don't cut it. Are there plans in place for proximity voice chat, even if it's optional? (Note that mandatory proximity chat will just force serious groups o...
- by SponkSponkSponk - at 2014.05.29 06:25:00
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359. @CCP Rattati, changes for Hotfix Beta - in Feedback/Requests [original thread]
Aeon Amadi wrote: Helicopter passenger repair in Battlefield, right. That'd be seriously OP in Dust 514 though, just saying >_>;;; Not if you tweak it to only be turret seats.
- by SponkSponkSponk - at 2014.05.29 00:17:00
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360. @CCP Rattati, changes for Hotfix Beta - in Feedback/Requests [original thread]
In other games, you can use a repair tool on the vehicle you're in :/
- by SponkSponkSponk - at 2014.05.29 00:09:00
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