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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Regis Blackbird
DUST University Ivy League
271
|
Posted - 2014.05.31 08:32:00 -
[31] - Quote
CCP Saberwing wrote:Godin Thekiller wrote:friendly fire is on in HIsec in EVE, and it's pretty tame there.... unless you AFK in space. Then you're asking for it Yes...but just because something works in EVE doesn't necessarily mean it would work in another game of a different genre and type. We don't want to encourage newbies to be griefed straight out of playing because of friendly fire happy trolls that can easily kill them!
I agree there need to be some protection against griefing in high sec.
However, the problem with Dust 514 pub's 0% FF is that it teaches bad spray-and-play gun game, and a lack of awareness between you and your team members. This behavior will later get them killed and kicked in FW when the game suddenly switches to 100% FF.
How many times have I held down a passageway with my HMG just to have a blueberry step right into my hail of bullets to get a shot off?
Keep friendly fire ON in high sec but scale it back to let say 20% of damage received, and give the perpetrator a clear warning that he is firing on a friendly. Also give the player being fired upon a warning that he receiving FF. This will teach new players to be careful where they stand and how they fire, and will naturally prepare them for lower security levels.
Actually, you could even thigh it to security level. In 0.8 systems you would have 80% protection (take 20% damage), in 0.4 system you would only have 40% protection (take 60% damage). So in 1.0 you are totally safe (but still the warning should trigger), and in 0.0 is anything goes (as it should be). |
DAMIOS82
WarRavens Final Resolution.
121
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Posted - 2014.05.31 12:13:00 -
[32] - Quote
To do that you would need a system that allows the abillity to choose in what security systems we play in, thus forcing allot of battlefields to be empty and others over full. Meaning all will flock to there own type of battlefield. As it is now we cannot choose and are forced into one type or the other. |
SponkSponkSponk
The Southern Legion Final Resolution.
853
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Posted - 2014.05.31 12:52:00 -
[33] - Quote
DAMIOS82 wrote:To do that you would need a system that allows the abillity to choose in what security systems we play in, thus forcing allot of battlefields to be empty and others over full. Meaning all will flock to there own type of battlefield. As it is now we cannot choose and are forced into one type or the other.
A major part of Legion will be the star map, where players choose exactly where to deploy.
Dust/Eve transfers
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Regis Blackbird
DUST University Ivy League
272
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Posted - 2014.05.31 13:08:00 -
[34] - Quote
SponkSponkSponk wrote:DAMIOS82 wrote:To do that you would need a system that allows the abillity to choose in what security systems we play in, thus forcing allot of battlefields to be empty and others over full. Meaning all will flock to there own type of battlefield. As it is now we cannot choose and are forced into one type or the other. A major part of Legion will be the star map, where players choose exactly where to deploy.
Exactly, and the lower security status, the higher the risk (and reward) CCP stated they wanted to make the "boxed-in" game modes (today's Domination, Ambush etc) more tournament like where the terms and conditions are determined by the organisers and players. You can then have any FF you like.
My point stems from the fact you would have full control over were to deploy in the sandbox. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
480
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Posted - 2014.05.31 13:47:00 -
[35] - Quote
My take: - Friendly fire for Sandbox and organized matches (i.e. Corp battles and PC) In the sandbox, this adds a gameplay of risk/reward, due to the dangers of doing an ad-hoc team-up. In Corp Battles it adds tactics, because firing lines have to organize properly in order to not shoot each other in the back of the head. It also allows spies to sabotage corp battles.
- No friendly fire for modes where you are forced to work with blueberries Blueberries are lobotomized chickens with a grudge. I do not like the idea of starting a pub game, taking out my AV weapon and being greeted by a blueberry tanker who accidentally thought that I was a red. I also do not want some ****** to punch my REs and get my kicked And I don't want to be the guy who's carrying the entire team, with half of the team having given up and doing situps in the MCC, only to get shot in the back by a bored blueberry, which causes a loss of expensive gear that could have given my team a win despite the bad odds. The kind of ****** griefing that is created by FF in pubs should not exist in this game. It adds no value. There is no fun in starting a 15 minute match at the end of the day for some relaxation, only to have some ******** punch you in the nose because he likes to annoy people. And the griefer doesn't get anything out of it, except for annoying people, which is a horrible motivation for this specific game mode. Yes, this is New Eden. But pubs are contract battles. I'm pretty sure that employers would want a mechanism to prevent the mercs from going AWOL and shitting on everything, considering how unstable these individuals are. It would be hard to justify in lore, aside from "weapon locks up when looking at a blueberry", which only covers direct fire weapons. But this is a case where the gameplay is simply more important. You will have many fuckheads ruining the game for new and casual players if you can't enforce a clear-cut sense of safety (or at least "he can't kill me directly!") around blueberries in pub matches.
P.S. Have you thought about making a game mode that is tied to a faction? I don't mean faction warfare. I mean a mode where one side can only consist of Amarr players (Or players with Amarr gear), for example. I would love to see the effect of asymmetric gameplay, if you go all the way and make drop uplinks Amarr-only, nanohive Caldari-only, etc. |
DAMIOS82
WarRavens Final Resolution.
121
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Posted - 2014.05.31 14:58:00 -
[36] - Quote
SponkSponkSponk wrote:DAMIOS82 wrote:To do that you would need a system that allows the abillity to choose in what security systems we play in, thus forcing allot of battlefields to be empty and others over full. Meaning all will flock to there own type of battlefield. As it is now we cannot choose and are forced into one type or the other. A major part of Legion will be the star map, where players choose exactly where to deploy.
Scrolling thrue a few 1000 systems trying to look for a battle seems in my eyes counter productive. But an option where i can select what battles to search for in the battle finder, in terms of security status/contracts could make it viable. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4308
|
Posted - 2014.05.31 15:16:00 -
[37] - Quote
Joseph Ridgeson wrote:I highly disagree with always-on friendly fire, especially with just basic matches. A few points of umbrage:
1. "Make the game more like EVE!" is something that I simply do not understand. They are different products; why should they work the same? That kind of reasoning would have people yelling at Blizzard that World of Warcraft isn't closer to Warcraft 3 or that Portal is more lighthearted-fun than the intense action of Half-Life. They both exist in the same universe but it is okay for them to be quite different.
Because Bust 514 is a bad product and EVE is a good product. It is therefore natural to want Legion to be more like EVE and less like Bust.
CCP Saberwing wrote:steadyhand amarr wrote: Oo long time no see :-P
Are you working on legion too?
Yes, he is I also agree with Wolfman here - I think it's important to offer both aspects of gameplay. 'High Sec' space should be less daunting to newbies!
You can achieve that without sacrificing the soul of a sandbox game. But let's be honest here, you're designing this game right now from a business model, not from a game designer who wants to make a good game. Z's horrifying progression made that very obvious. So whatever, we'll take what we can get. |
Ender Storm
Goonfeet Special Planetary Emergency Response Group
167
|
Posted - 2014.05.31 17:59:00 -
[38] - Quote
CCP Wolfman wrote:I think it's important that we offer both FF and no FF gameplay. The latter being particularly important for newcomers to the game.
It really dosent make a difference.
Noob comes. Noob shoots a friendly.
Everyone rages on noob. Noob geta a match penalty.
Noob is not a noob anymore.
Sure, you can make a different mechanic. But its a lot of work for something that he will learn in 30 seconds if not enabled. |
Ender Storm
Goonfeet Special Planetary Emergency Response Group
167
|
Posted - 2014.05.31 18:03:00 -
[39] - Quote
Sole Fenychs wrote:My take: - Friendly fire for Sandbox and organized matches (i.e. Corp battles and PC) In the sandbox, this adds a gameplay of risk/reward, due to the dangers of doing an ad-hoc team-up. In Corp Battles it adds tactics, because firing lines have to organize properly in order to not shoot each other in the back of the head. It also allows spies to sabotage corp battles. When you have hand-picked your team and comms are implicitly expected, it makes sense to enable friendly fire.
- No friendly fire for modes where you are forced to work with blueberries Blueberries are lobotomized chickens with a grudge. I do not like the idea of starting a pub game, taking out my AV weapon and being greeted by a blueberry tanker who accidentally thought that I was a red. I also do not want some ****** to punch my REs and get my kicked And I don't want to be the guy who's carrying the entire team, with half of the team having given up and doing situps in the MCC, only to get shot in the back by a bored blueberry, which causes a loss of expensive gear that could have given my team a win despite the bad odds. The kind of ****** griefing that is created by FF in pubs should not exist in this game. It adds no value. There is no fun in starting a 15 minute match at the end of the day for some relaxation, only to have some ******** punch you in the nose because he likes to annoy people. And the griefer doesn't get anything out of it, except for annoying people, which is a horrible motivation for this specific game mode. Yes, this is New Eden. But pubs are contract battles. I'm pretty sure that employers would want a mechanism to prevent the mercs from going AWOL and shitting on everything, considering how unstable these individuals are. It would be hard to justify in lore, aside from "weapon locks up when looking at a blueberry", which only covers direct fire weapons. But this is a case where the gameplay is simply more important. You will have many fuckheads ruining the game for new and casual players if you can't enforce a clear-cut sense of safety (or at least "he can't kill me directly!") around blueberries in pub matches.
P.S. Have you thought about making a game mode that is tied to a faction? I don't mean faction warfare. I mean a mode where one side can only consist of Amarr players (Or players with Amarr gear), for example. I would love to see the effect of asymmetric gameplay, if you go all the way and make drop uplinks Amarr-only, nanohive Caldari-only, etc.
Usually in situations where you have FF on there can be toosl for the players themselves control it. Say a guy goes berserk and start killing people.
The game itself can start a votekick over the player. If it was indeed foul play and not an accident, people vote and the guy is gone. |
Ender Storm
Goonfeet Special Planetary Emergency Response Group
167
|
Posted - 2014.05.31 18:20:00 -
[40] - Quote
CCP Saberwing wrote:Godin Thekiller wrote:friendly fire is on in HIsec in EVE, and it's pretty tame there.... unless you AFK in space. Then you're asking for it Yes...but just because something works in EVE doesn't necessarily mean it would work in another game of a different genre and type. We don't want to encourage newbies to be griefed straight out of playing because of friendly fire happy trolls that can easily kill them!
Its only a problem if you design the game to allow it to be a problem.
Enable votekick based on FF. Every friendly kill lowers player status. Being votekicked because of FF lowers the status even more. FF voteckick kicks in automatically if player kills more than 3 players. Killed players can forgive the TK if it was an accident.
Allow also players to form squads with minimum ~standing~, or a honour score, whatever, that will allow them to filter off griefers.
Only allow players to join high-sec pubs if they are also in good standing. |
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4316
|
Posted - 2014.05.31 18:31:00 -
[41] - Quote
Votekicking a person out of space in eve would be a hilarious proposition.
If Legion is trying to be sandbox, it shouldn't have to rely on that kind of stupid structuring. |
Dusters Blog
Galactic News Network
740
|
Posted - 2014.05.31 18:36:00 -
[42] - Quote
enough with the dumbing down of the game. either its hardcore or its not. until there's an explanation of why our allies are immune to our weapons and orbital strikes, we wont even consider Legion if FF isnt always on.
Stay tuned for the largest community project ever! The Legion Whiteboard. Email us here: [email protected]
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Ender Storm
Goonfeet Special Planetary Emergency Response Group
167
|
Posted - 2014.05.31 18:37:00 -
[43] - Quote
Himiko Kuronaga wrote:Votekicking a person out of space in eve would be a hilarious proposition.
If Legion is trying to be sandbox, it shouldn't have to rely on that kind of stupid structuring.
Except, its not space in EVE and its a match that will, probably, be lobby based.
So basically, your clone access for that match would be locked. And you would need to seek another match to grief. |
lithkul devant
Legions of Infinite Dominion Zero-Day
238
|
Posted - 2014.05.31 20:33:00 -
[44] - Quote
Okay...to the people in EVE going "Oh everything is expendible, everything can die" Shut the hell up, I don't see you having your ship blown up every five minutes on a good day. I don't see your clone dying every time someone blows up your ship, like how we die each time our suit goes. I don't see you having to scrape by on the bottom of the barrell isk, where most eve players wouldn't even bother. You can go days or entire months without loosing a single ship or clone and literally getting billions if not trillions worth of isk. Half of my isk I make at least goes into suit replenishment, along with vehicle replacement and such. I can't go farm for ice, I can't go farm for anything and make the isk back, I actually have to go wok for it by killing other people and often times having to out sneak a scout that wants to kill me. To say that Dust is even like EVE is almost an insult to Dust and it deffinately is an insult to EVE. |
Godin Thekiller
shadows of 514
2491
|
Posted - 2014.05.31 20:45:00 -
[45] - Quote
lithkul devant wrote:wrong topic area.
I assume you mean that you posted in the wrong area. If you mean that the thread is in the wrong spot, that is false.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2491
|
Posted - 2014.05.31 20:45:00 -
[46] - Quote
Himiko Kuronaga wrote:Votekicking a person out of space in eve would be a hilarious proposition.
If Legion is trying to be sandbox, it shouldn't have to rely on that kind of stupid structuring.
The CONCORDDOKEN exists for a reason. Just make it like 3 gunships flies in
click me
Blup Blub Bloop. Translation: Die -_-
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steadyhand amarr
shadows of 514
3139
|
Posted - 2014.05.31 20:57:00 -
[47] - Quote
CCP Saberwing wrote:Godin Thekiller wrote:friendly fire is on in HIsec in EVE, and it's pretty tame there.... unless you AFK in space. Then you're asking for it Yes...but just because something works in EVE doesn't necessarily mean it would work in another game of a different genre and type. We don't want to encourage newbies to be griefed straight out of playing because of friendly fire happy trolls that can easily kill them!
my god logic and sense from CCP :P I am encourage that the devs acknowledge that EvE is its own beast and its systems should stay their unless they cross over safely :P
for the record i do think a wardec system could be used to allow friendly fire in safe zones would add a nice, aww hell its those guys element to the game
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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lithkul devant
Legions of Infinite Dominion Zero-Day
238
|
Posted - 2014.05.31 20:58:00 -
[48] - Quote
Godin Thekiller wrote:lithkul devant wrote:wrong topic area. I assume you mean that you posted in the wrong area. If you mean that the thread is in the wrong spot, that is false.
I corrected my post accordingly, I had orginanlly wrote my response to reflect upon Dust, as this is the legion forum I posted in the wrong area and removed what I had said. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4319
|
Posted - 2014.05.31 20:59:00 -
[49] - Quote
Ender Storm wrote:Himiko Kuronaga wrote:Votekicking a person out of space in eve would be a hilarious proposition.
If Legion is trying to be sandbox, it shouldn't have to rely on that kind of stupid structuring. Except, its not space in EVE and its a match that will, probably, be lobby based. So basically, your clone access for that match would be locked. And you would need to seek another match to grief. Or give the commander this power. Whatever the method, griefing in high sec should be countered, but also FF shoule be on, because FF is hilarious.
It's either lobby based or sandbox.
CCP can't promote it as both. They need to choose.
And really, what's wrong with Concord showing up GTA style? That'd be funny as hell. |
Maken Tosch
DUST University Ivy League
8725
|
Posted - 2014.05.31 21:03:00 -
[50] - Quote
Himiko Kuronaga wrote:Ender Storm wrote:Himiko Kuronaga wrote:Votekicking a person out of space in eve would be a hilarious proposition.
If Legion is trying to be sandbox, it shouldn't have to rely on that kind of stupid structuring. Except, its not space in EVE and its a match that will, probably, be lobby based. So basically, your clone access for that match would be locked. And you would need to seek another match to grief. Or give the commander this power. Whatever the method, griefing in high sec should be countered, but also FF shoule be on, because FF is hilarious. It's either lobby based or sandbox. CCP can't promote it as both. They need to choose.
They can do both actually. No, I'm serious. It's technically possible. But in the case New Eden, instead of being like PvP and PvE separately, it would be like PvPvE. Eve Online does that perfectly by allowing mission running in high-sec systems but allow outside players to scan down the system and steal the loot that the mission runner is after. It allows for a more emergent style of gameplay. The same for incursion running.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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I-Shayz-I
I-----I
3542
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Posted - 2014.05.31 21:13:00 -
[51] - Quote
Marked for Index
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Joseph Ridgeson
WarRavens Final Resolution.
1955
|
Posted - 2014.05.31 21:39:00 -
[52] - Quote
Himiko Kuronaga wrote:Joseph Ridgeson wrote:I highly disagree with always-on friendly fire, especially with just basic matches. A few points of umbrage:
1. "Make the game more like EVE!" is something that I simply do not understand. They are different products; why should they work the same? That kind of reasoning would have people yelling at Blizzard that World of Warcraft isn't closer to Warcraft 3 or that Portal is more lighthearted-fun than the intense action of Half-Life. They both exist in the same universe but it is okay for them to be quite different. Because Bust 514 is a bad product and EVE is a good product. It is therefore natural to want Legion to be more like EVE and less like Bust. That is facile.
Call of Duty is a good product. It is therefore natural to want Legion to be more like Call of Duty and less like DUST. Team Fortress 2 is a good product. It is therefore natural to want Legion to be more like Team Fortress 2 and less like DUST. Papers, Please is a good product. It is therefore natural to want Legion to be more like Papers, Please and less like DUST. Assassin's Creed is a good product. It is therefore natural to want Legion to be more like Assassin's Creed and less like DUST.
The first two make sense to an extent because they are the same genre and type of game, First Person Shooter, but the others are entirely different beasts. EVE and DUST/Legion share just as much in common with each other as Hearthstone shares with World of Warcraft. They share similar concepts because they exist in the same world but don't share much gameplay as they are different types of game. It is okay for DUST/Legion to have its own identity without having to take it from his big sister.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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SponkSponkSponk
The Southern Legion Final Resolution.
854
|
Posted - 2014.05.31 22:14:00 -
[53] - Quote
Ender Storm wrote: Its only a problem if you design the game to allow it to be a problem.
Enable votekick based on FF. Every friendly kill lowers player status. Being votekicked because of FF lowers the status even more. FF voteckick kicks in automatically if player kills more than 3 players. Killed players can forgive the TK if it was an accident.
So, just like FW matches in Dust?
Dust/Eve transfers
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4321
|
Posted - 2014.05.31 22:47:00 -
[54] - Quote
Maken Tosch wrote:Himiko Kuronaga wrote:Ender Storm wrote:Himiko Kuronaga wrote:Votekicking a person out of space in eve would be a hilarious proposition.
If Legion is trying to be sandbox, it shouldn't have to rely on that kind of stupid structuring. Except, its not space in EVE and its a match that will, probably, be lobby based. So basically, your clone access for that match would be locked. And you would need to seek another match to grief. Or give the commander this power. Whatever the method, griefing in high sec should be countered, but also FF shoule be on, because FF is hilarious. It's either lobby based or sandbox. CCP can't promote it as both. They need to choose. They can do both actually. No, I'm serious. It's technically possible. But in the case New Eden, instead of being like PvP and PvE separately, it would be like PvPvE. Eve Online does that perfectly by allowing mission running in high-sec systems but allow outside players to scan down the system and steal the loot that the mission runner is after. It allows for a more emergent style of gameplay. The same for incursion running.
They COULD do both, but they shouldn't. Trying to split the gameplay in a major way diminishes the devtime they attribute to it. They have already had their staff crippled in terms of size. Cutting resources further isn't a good option. |
Maken Tosch
DUST University Ivy League
8726
|
Posted - 2014.06.01 00:11:00 -
[55] - Quote
Himiko Kuronaga wrote:Maken Tosch wrote:
They can do both actually. No, I'm serious. It's technically possible. But in the case New Eden, instead of being like PvP and PvE separately, it would be like PvPvE. Eve Online does that perfectly by allowing mission running in high-sec systems but allow outside players to scan down the system and steal the loot that the mission runner is after. It allows for a more emergent style of gameplay. The same for incursion running.
They COULD do both, but they shouldn't. Trying to split the gameplay in a major way diminishes the devtime they attribute to it. They have already had their staff crippled in terms of size. Cutting resources further isn't a good option.
In that case, they could still achieve both if Dev time is a concern to you. If they want to PvPvE experience, they could go with PvP first and focus on that for a long while and make sure they smooth out any rough edges they find along the way. Once the PvP aspect has been settled, they can then implement the PvE aspect of the game and merge it with the PvP to make PvPvE. They already have experience doing that with Eve Online. The only difference is that in Eve it's point-n-click while in Legion it's aim-n-click. It's still doable and it allows Legion to have something no other first-person shooter has which is an emergent New Eden style gameplay.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Godin Thekiller
shadows of 514
2497
|
Posted - 2014.06.01 00:30:00 -
[56] - Quote
Joseph Ridgeson wrote:Himiko Kuronaga wrote:Joseph Ridgeson wrote:I highly disagree with always-on friendly fire, especially with just basic matches. A few points of umbrage:
1. "Make the game more like EVE!" is something that I simply do not understand. They are different products; why should they work the same? That kind of reasoning would have people yelling at Blizzard that World of Warcraft isn't closer to Warcraft 3 or that Portal is more lighthearted-fun than the intense action of Half-Life. They both exist in the same universe but it is okay for them to be quite different. Because Bust 514 is a bad product and EVE is a good product. It is therefore natural to want Legion to be more like EVE and less like Bust. That is facile. Call of Duty is a good product. It is therefore natural to want Legion to be more like Call of Duty and less like DUST. Team Fortress 2 is a good product. It is therefore natural to want Legion to be more like Team Fortress 2 and less like DUST. Papers, Please is a good product. It is therefore natural to want Legion to be more like Papers, Please and less like DUST. Assassin's Creed is a good product. It is therefore natural to want Legion to be more like Assassin's Creed and less like DUST. The first two make sense to an extent because they are the same genre and type of game, First Person Shooter, but the others are entirely different beasts. EVE and DUST/Legion share just as much in common with each other as Hearthstone shares with World of Warcraft. They share similar concepts because they exist in the same world but don't share much gameplay as they are different types of game. It is okay for DUST/Legion to have its own identity without having to take it from his big sister.
fallacy*
But yes, this is true, but if a game is set in New Eden, it shouldn't be some simple game; if someone wanted simple, they would play COD. Legion for obvious reasons will never be on the level of COD, and copying it won't do anything but hurt Legion in the long run.
click me
Blup Blub Bloop. Translation: Die -_-
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4327
|
Posted - 2014.06.01 04:56:00 -
[57] - Quote
Maken Tosch wrote:Himiko Kuronaga wrote:Maken Tosch wrote:
They can do both actually. No, I'm serious. It's technically possible. But in the case New Eden, instead of being like PvP and PvE separately, it would be like PvPvE. Eve Online does that perfectly by allowing mission running in high-sec systems but allow outside players to scan down the system and steal the loot that the mission runner is after. It allows for a more emergent style of gameplay. The same for incursion running.
They COULD do both, but they shouldn't. Trying to split the gameplay in a major way diminishes the devtime they attribute to it. They have already had their staff crippled in terms of size. Cutting resources further isn't a good option. In that case, they could still achieve both if Dev time is a concern to you. If they want to PvPvE experience, they could go with PvP first and focus on that for a long while and make sure they smooth out any rough edges they find along the way. Once the PvP aspect has been settled, they can then implement the PvE aspect of the game and merge it with the PvP to make PvPvE. They already have experience doing that with Eve Online. The only difference is that in Eve it's point-n-click while in Legion it's aim-n-click. It's still doable and it allows Legion to have something no other first-person shooter has which is an emergent New Eden style gameplay.
I don't care about PvE, I care about the sandbox being a sandbox. A lobby shooter isn't a sandbox, and vaguely connecting it to one doesn't make it any more of a sandbox.
If the sandbox gameplay is actually good then they don't need this lobby-shooter based crap anyway. It's all there. If they can't do it, then they shouldn't claim that they can. |
Regis Blackbird
DUST University Ivy League
275
|
Posted - 2014.06.01 07:58:00 -
[58] - Quote
Ender Storm wrote:CCP Saberwing wrote:Godin Thekiller wrote:friendly fire is on in HIsec in EVE, and it's pretty tame there.... unless you AFK in space. Then you're asking for it Yes...but just because something works in EVE doesn't necessarily mean it would work in another game of a different genre and type. We don't want to encourage newbies to be griefed straight out of playing because of friendly fire happy trolls that can easily kill them! Its only a problem if you design the game to allow it to be a problem. Enable votekick based on FF. Every friendly kill lowers player status. Being votekicked because of FF lowers the status even more. FF voteckick kicks in automatically if player kills more than 3 players. Killed players can forgive the TK if it was an accident. Allow also players to form squads with minimum ~standing~, or a honour score, whatever, that will allow them to filter off griefers. Only allow players to join high-sec pubs if they are also in good standing.
I agree, new players need to learn early from clear examples. Not to have perfect immunity and then **surprice**, your dead/kicked
Make the system so there is little reason for griefers to be in high sec, but not an impossibility. In low sec / null sec, you should expected them (and be prepared for them)
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
481
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Posted - 2014.06.01 08:12:00 -
[59] - Quote
Ender Storm wrote:Its only a problem if you design the game to allow it to be a problem.
Enable votekick based on FF. Every friendly kill lowers player status. Being votekicked because of FF lowers the status even more. FF voteckick kicks in automatically if player kills more than 3 players. Killed players can forgive the TK if it was an accident.
Allow also players to form squads with minimum ~standing~, or a honour score, whatever, that will allow them to filter off griefers.
Only allow players to join high-sec pubs if they are also in good standing. Have you somehow missed the issue of "fuckhead drives over your REs and sets them off for ***** and giggles"? Direct FF is a trivial issue. But player interaction isn't trivial. You missed the second half with the issue.
Friendly fire in an FPS is different from point and click space combat. The abuse is on the side of the victim, not on the attacker. Yes, the attacker will be kicked. Because otherwise the attacker might use it for griefing. But when you kick the attacker to prevent griefing, you allow the VICTIM to grief.
Please tell me how you want to avoid that. We are talking about pub matches. About random blueberries in a free to play game with infinite accounts.
There are logical and valid reasons to kill your teammates in the sandbox or even organized play, which actually add depth to the game. That is different for pub matches.
Himiko Kuronaga wrote:Ender Storm wrote:Himiko Kuronaga wrote:Votekicking a person out of space in eve would be a hilarious proposition.
If Legion is trying to be sandbox, it shouldn't have to rely on that kind of stupid structuring. Except, its not space in EVE and its a match that will, probably, be lobby based. So basically, your clone access for that match would be locked. And you would need to seek another match to grief. Or give the commander this power. Whatever the method, griefing in high sec should be countered, but also FF shoule be on, because FF is hilarious. It's either lobby based or sandbox. CCP can't promote it as both. They need to choose. And really, what's wrong with Concord showing up GTA style? That'd be funny as hell. It's already both. Contracts are lobbies, looting is sandbox.
Is that so hard to understand? |
Dusters Blog
Galactic News Network
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Posted - 2014.06.01 13:05:00 -
[60] - Quote
we would love to see both concord penalties like massive fines and AI from griefers, but stopping respawn has a lore equivalent if u read Templar One...one of the original templars went crazy and after vince killed him they disabled his respawn.
also incentivize players by having concord bounties on high level griefers. this will fuel the bounty hunter class.
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