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Thread Statistics | Show CCP posts - 2 post(s) |
Lynn Beck
Heaven's Lost Property
1679
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Posted - 2014.05.29 00:16:00 -
[31] - Quote
Bradric Banewolf wrote:XxGhazbaranxX wrote:I always thought vehicle battle would have been awesome if they where slugfests. a constant back and forth... They are actually. The problem these tankers are having is that they don't build their tanks for tank on tank fights. They build them to troll troops in ambush. So when a tank buster shows up they get hurt bad. If you're lucky enough to ever see two tank busters go at it, it's a treat! And what would that be?
Triple Shield Boosters?oh wait, those are broken and only work at tanking Av nades or Forges.
A nitrous and 2 shield extenders? Good luck killing a triple rep maddy, and Lol at the fact you're still 2 shot by triple dmg mod Particle Accelerators.
Triple damage mods? Oh wait. That's an anti tank fit, as you already 1 shot all but maxed Gallent sentinels.
Tell me, o' wise master of all tanks! What fitting must a tanker use to NOT be 2 shotted by sicas AND break through trip rep maddies, WITHOUT being a 'troll fit' used in the art of anti-infantry?
Truth is it's impossible, outside of triple heavy extender gunnlogis, with a double plate setup. Only then does it require *gasp* 3 shots to kill you, and to boot your regen capabilities are nerfed to utterly insane levels, making that tanker only require to turn a corner for 3 seconds after obliterating shields in 2 hit, and OH? He has more HP now than you, and he has no speed penalty!
General John Ripper
Like ALL the things!!!
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Godin Thekiller
shadows of 514
2470
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Posted - 2014.05.29 02:09:00 -
[32] - Quote
Bradric Banewolf wrote:If you keep the blaster tanks out of ambush, i'll stop bringing in my militia rail! I know it cost you a ton when I blow up your madruger blaster, and I don't care! If you're ***hole enough to run blaster tanks in ambush against troops, i'm ya huckleberry! I don't even have points into tanks, which truly says something about you so-called "tankers"?! The only true tankers are Bezerka fist, enders shadoww, and all other pre 1.7 tankers. The rest of you are fotm tankers who are now qq cuz you can't get 6 in ambush anymore?! Get on foot, and make it happen like the rest of us. Or feel my rail wrath!
I've been piloting before you even got into the game. Shut your ******* mouth.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2470
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Posted - 2014.05.29 02:14:00 -
[33] - Quote
THUNDERGROOVE wrote:Godin Thekiller wrote:Atiim wrote:The main problems, are the 80GJ Blaster and 80GJ Railgun. blasters are fine for AV (actually it's useless against the broken repairers). Wtf are you talking about? What are damage mods? damage mods are broken for every turret. They don't count
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2470
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Posted - 2014.05.29 02:17:00 -
[34] - Quote
Bradric Banewolf wrote:XxGhazbaranxX wrote:I always thought vehicle battle would have been awesome if they where slugfests. a constant back and forth... They are actually. The problem these tankers are having is that they don't build their tanks for tank on tank fights. They build them to troll troops in ambush. So when a tank buster shows up they get hurt bad. If you're lucky enough to ever see two tank busters go at it, it's a treat!
So I can't fit my HAV to be a close ranged brawler like I do my Brutix or my Kronos?
click me
Blup Blub Bloop. Translation: Die -_-
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10338
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Posted - 2014.05.29 03:02:00 -
[35] - Quote
Godin Thekiller wrote:I'm surprised I'm having to explain this. How is a HAV fight lasting under 5 seconds fine? How is a ADS being able to easily kill a HAV in one gun gun run fine? How is it that the only thing for vehicles to do atm is a quick drop off and then go pew pew at each other (because shooting at infantry is apparently a no no period ) fine? It isn't. Peace, Godin
I'm more inclined to agree that a highly skilled dropshipper should be able to kill a tanker in a single strafing run.
Much like an LAV turret should have a powerful anti vehicle capacity that allows them to engage Tanks and Dropships.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Godin Thekiller
shadows of 514
2470
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Posted - 2014.05.29 03:08:00 -
[36] - Quote
True Adamance wrote:Godin Thekiller wrote:I'm surprised I'm having to explain this. How is a HAV fight lasting under 5 seconds fine? How is a ADS being able to easily kill a HAV in one gun gun run fine? How is it that the only thing for vehicles to do atm is a quick drop off and then go pew pew at each other (because shooting at infantry is apparently a no no period ) fine? It isn't. Peace, Godin I'm more inclined to agree that a highly skilled dropshipper should be able to kill a tanker in a single strafing run. Much like an LAV turret should have a powerful anti vehicle capacity that allows them to engage Tanks and Dropships.
That literally makes 0 sense for it to happen. What, you want Gunships or bombers (which will probably be T II LAA's) not even try?
DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time.
click me
Blup Blub Bloop. Translation: Die -_-
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SponkSponkSponk
The Southern Legion Final Resolution.
837
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Posted - 2014.05.29 08:42:00 -
[37] - Quote
Godin Thekiller wrote:DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time.
FYI
dropships
assault dropships
Dust/Eve transfers
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Eko Sol
Strange Playings
400
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Posted - 2014.05.29 10:00:00 -
[38] - Quote
Godin Thekiller wrote:I'm surprised I'm having to explain this. How is a HAV fight lasting under 5 seconds fine? How is a ADS being able to easily kill a HAV in one gun gun run fine? How is it that the only thing for vehicles to do atm is a quick drop off and then go pew pew at each other (because shooting at infantry is apparently a no no period ) fine? It isn't. Peace, Godin
Gawd Dammit. I'm done with most of these newbs in the community. I'm just done. All you do is lose and then blame "Balance". It is pathetic. And for some reason CCP Ratatti keeps blue tagging these stupid as hell complaints. It makes no sense. There are no problems. YOu not being a good tanker is not a CCP issue it is a "you aren't a good tanker so keep practicing or PICK SOMETHING ELSE" problem.
I'm just done with this crap from you guys. All you losers keep doing is attempt to ruin the only balanced parts of the game.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Atiim
Heaven's Lost Property
8940
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Posted - 2014.05.29 11:36:00 -
[39] - Quote
Godin Thekiller wrote: DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time.
And yet HAVs should be able to just smash a Dropship by doing something as easy as aiming an 80GJ Railgun or Large Missile Launcher at them in such a short time?
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Atiim
Heaven's Lost Property
8941
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Posted - 2014.05.29 11:41:00 -
[40] - Quote
Eko Sol wrote: Gawd Dammit. I'm done with most of these newbs in the community. I'm just done. All you do is lose and then blame "Balance". It is pathetic. And for some reason CCP Ratatti keeps blue tagging these stupid as hell complaints. It makes no sense. There are no problems. YOu not being a good tanker is not a CCP issue it is a "you aren't a good tanker so keep practicing or PICK SOMETHING ELSE" problem.
I'm just done with this crap from you guys. All you losers keep doing is attempt to ruin the only balanced parts of the game.
So then tell me, how would you survive my Railgun fit?
I mean it's perfectly balanced, so you must know right?
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Yoma Carrim
Last VenDetta. Dark Taboo
559
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Posted - 2014.05.29 11:55:00 -
[41] - Quote
Atiim wrote:Godin Thekiller wrote: DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time.
And yet HAVs should be able to just smash a Dropship by doing something as easy as aiming an 80GJ Railgun or Large Missile Launcher at them in such a short time? I'm not sure what he means by a Short period of time. It takes my Python a clip and a half to kill an un-tanked Soma. I find them only to be tank terrors when their flying with a semi competent gunner.
Standard DS in my opinion need more a but more PG/CPU to help fit a decent tank in exchange for less mobility. Something also needs to change with the active damage mod to help lower the amount of damage large turrets can put out.
Oh Heck
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Harpyja
Molon Labe. General Tso's Alliance
1785
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Posted - 2014.05.29 14:03:00 -
[42] - Quote
Atiim wrote:Godin Thekiller wrote: DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time.
And yet HAVs should be able to just smash a Dropship by doing something as easy as aiming an 80GJ Railgun or Large Missile Launcher at them in such a short time? Hey, don't put missile turrets alongside rails. Missiles are not easy to use. They have considerable flight time to account for. You have to react fast and have accurate judgement of how much you need to lead the dropship. I often end up missing my first 3-5 missiles, after which I must quickly compensate and even then there's no guarantee that the rest of the missiles will hit, allowing the dropship to just barely escape.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Godin Thekiller
shadows of 514
2476
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Posted - 2014.05.29 17:21:00 -
[43] - Quote
SponkSponkSponk wrote:Godin Thekiller wrote:DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time. FYI dropshipsassault dropships
Sponk, that would be a gunship, not a ADS. and even then, not in one strafe.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2476
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Posted - 2014.05.29 17:23:00 -
[44] - Quote
Eko Sol wrote:Godin Thekiller wrote:I'm surprised I'm having to explain this. How is a HAV fight lasting under 5 seconds fine? How is a ADS being able to easily kill a HAV in one gun gun run fine? How is it that the only thing for vehicles to do atm is a quick drop off and then go pew pew at each other (because shooting at infantry is apparently a no no period ) fine? It isn't. Peace, Godin Gawd Dammit. I'm done with most of these newbs in the community. I'm just done. All you do is lose and then blame "Balance". It is pathetic. And for some reason CCP Ratatti keeps blue tagging these stupid as hell complaints. It makes no sense. There are no problems. YOu not being a good tanker is not a CCP issue it is a "you aren't a good tanker so keep practicing or PICK SOMETHING ELSE" problem. I'm just done with this crap from you guys. All you losers keep doing is attempt to ruin the only balanced parts of the game.
LOL. I have not been a noob pretty much ever in this game. I figured out how to play this game on day one, and was stomping on day two. There is plenty wrong with vehicles. You have no clue what you are talking about lol
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Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2476
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Posted - 2014.05.29 17:24:00 -
[45] - Quote
Atiim wrote:Godin Thekiller wrote: DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time.
And yet HAVs should be able to just smash a Dropship by doing something as easy as aiming an 80GJ Railgun or Large Missile Launcher at them in such a short time?
Never said that it should be like that either, now did I? Actually, I've said the opposite.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2476
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Posted - 2014.05.29 17:26:00 -
[46] - Quote
Yoma Carrim wrote:Atiim wrote:Godin Thekiller wrote: DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time.
And yet HAVs should be able to just smash a Dropship by doing something as easy as aiming an 80GJ Railgun or Large Missile Launcher at them in such a short time? I'm not sure what he means by a Short period of time. It takes my Python a clip and a half to kill an un-tanked Soma. I find them only to be tank terrors when their flying with a semi competent gunner. Standard DS in my opinion need more a but more PG/CPU to help fit a decent tank in exchange for less mobility. Something also needs to change with the active damage mod to help lower the amount of damage large turrets can put out.
the active ones just need to go. Never saw the reason to buff damage in the first place, as vehicle fights (well, Ds's were still garbage and needed a buff in their tank) were solid.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2476
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Posted - 2014.05.29 17:27:00 -
[47] - Quote
Harpyja wrote:Atiim wrote:Godin Thekiller wrote: DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time.
And yet HAVs should be able to just smash a Dropship by doing something as easy as aiming an 80GJ Railgun or Large Missile Launcher at them in such a short time? Hey, don't put missile turrets alongside rails. Missiles are not easy to use. They have considerable flight time to account for. You have to react fast and have accurate judgement of how much you need to lead the dropship. I often end up missing my first 3-5 missiles, after which I must quickly compensate and even then there's no guarantee that the rest of the missiles will hit, allowing the dropship to just barely escape.
1: those are rockets, not missiles
2: that is true for DS's, but against HAV's, it's just sad.
click me
Blup Blub Bloop. Translation: Die -_-
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Harpyja
Molon Labe. General Tso's Alliance
1787
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Posted - 2014.05.29 21:33:00 -
[48] - Quote
Godin Thekiller wrote:Harpyja wrote:Atiim wrote:Godin Thekiller wrote: DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time.
And yet HAVs should be able to just smash a Dropship by doing something as easy as aiming an 80GJ Railgun or Large Missile Launcher at them in such a short time? Hey, don't put missile turrets alongside rails. Missiles are not easy to use. They have considerable flight time to account for. You have to react fast and have accurate judgement of how much you need to lead the dropship. I often end up missing my first 3-5 missiles, after which I must quickly compensate and even then there's no guarantee that the rest of the missiles will hit, allowing the dropship to just barely escape. 1: those are rockets, not missiles 2: that is true for DS's, but against HAV's, it's just sad. You still need positioning against HAVs, especially shield ones (unless you're using a damage amp, which I'm not, though dage amps need some serious nerfing anyways).
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Godin Thekiller
shadows of 514
2481
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Posted - 2014.05.29 21:39:00 -
[49] - Quote
Harpyja wrote:Godin Thekiller wrote:Harpyja wrote:Atiim wrote:Godin Thekiller wrote: DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time.
And yet HAVs should be able to just smash a Dropship by doing something as easy as aiming an 80GJ Railgun or Large Missile Launcher at them in such a short time? Hey, don't put missile turrets alongside rails. Missiles are not easy to use. They have considerable flight time to account for. You have to react fast and have accurate judgement of how much you need to lead the dropship. I often end up missing my first 3-5 missiles, after which I must quickly compensate and even then there's no guarantee that the rest of the missiles will hit, allowing the dropship to just barely escape. 1: those are rockets, not missiles 2: that is true for DS's, but against HAV's, it's just sad. You still need positioning against HAVs, especially shield ones (unless you're using a damage amp, which I'm not, though dage amps need some serious nerfing anyways).
Regardless they are overkill........
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Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2483
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Posted - 2014.05.31 00:20:00 -
[50] - Quote
bump
click me
Blup Blub Bloop. Translation: Die -_-
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Harpyja
Molon Labe. General Tso's Alliance
1792
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Posted - 2014.05.31 03:15:00 -
[51] - Quote
1.6 was much closer to achieving balance than the current state of the game...
Yeah sure back then I avoided Madrugars and forge guns like the devil itself and missile launchers sucked, but getting two-shotted by a railgun tank almost every match right now is even worse.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Godin Thekiller
shadows of 514
2484
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Posted - 2014.05.31 03:19:00 -
[52] - Quote
Harpyja wrote:1.6 was much closer to achieving balance than the current state of the game... Yeah sure back then I avoided Madrugars and forge guns like the devil itself and missile launchers sucked, but getting two-shotted by a railgun tank almost every match right now is even worse.
AV was OP, small turrets other than missiles were useless, and the T II hybrid turrets needed adjustments, but otherwise yea.
I wish it was Chromo with 1.6 turrets..........
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2503
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Posted - 2014.06.01 20:44:00 -
[53] - Quote
bump
click me
Blup Blub Bloop. Translation: Die -_-
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
52
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Posted - 2014.06.01 20:59:00 -
[54] - Quote
True Adamance wrote:Godin Thekiller wrote:I'm surprised I'm having to explain this. How is a HAV fight lasting under 5 seconds fine? How is a ADS being able to easily kill a HAV in one gun gun run fine? How is it that the only thing for vehicles to do atm is a quick drop off and then go pew pew at each other (because shooting at infantry is apparently a no no period ) fine? It isn't. Peace, Godin I'm more inclined to agree that a highly skilled dropshipper should be able to kill a tanker in a single strafing run. Much like an LAV turret should have a powerful anti vehicle capacity that allows them to engage Tanks and Dropships.
i kill tanks regularly with a missile lav. my squad mates were impressed at first,now they dont think twice about it. i dont always kill tanks this way, but when i do i get hate mail
Absorb what is useful,
discard what is not,
make it uniquely your own........ Bruce Lee
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
68
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Posted - 2014.06.01 21:42:00 -
[55] - Quote
CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
vehicle ttk when faced with infantry doesn't need increasing.... if anything lower the dmg vehicle weapons do....
I swear if you buff vehicle ehp I will come to your house while you sleep and vomit on you... |
MINA Longstrike
818
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Posted - 2014.06.01 22:26:00 -
[56] - Quote
Seymour KrelbornX wrote:CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
vehicle ttk when faced with infantry doesn't need increasing.... if anything lower the dmg vehicle weapons do.... I swear if you buff vehicle ehp I will come to your house while you sleep and vomit on you...
A buff to EHP would be okay, as long as it comes with a hit to mobility.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
126
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Posted - 2014.06.01 23:24:00 -
[57] - Quote
they will be when my AV grenades actually work
dinosaurs for legion, oh wait i won't be playing it
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The dark cloud
The Rainbow Effect
3176
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Posted - 2014.06.02 01:01:00 -
[58] - Quote
have to agree all what you see in competetive matches are gunnlogis with tripple damage mods and a railgun. And usually they have some armor tank on aswell. Damage mods either need to be limited to 1 per fit, reduced damage boost or increased fitting cost. This reminds me back into the closed beta where it was possible to kill even the hardest tank with 2 railgun hits. |
Godin Thekiller
shadows of 514
2504
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Posted - 2014.06.02 01:35:00 -
[59] - Quote
The dark cloud wrote:have to agree all what you see in competetive matches are gunnlogis with tripple damage mods and a railgun. And usually they have some armor tank on aswell. Damage mods either need to be limited to 1 per fit, reduced damage boost or increased fitting cost. This reminds me back into the closed beta where it was possible to kill even the hardest tank with 2 railgun hits.
Or they could do the obvious thing and bring back 1.6 vehicles (and current AV) then adjust from there.
click me
Blup Blub Bloop. Translation: Die -_-
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Eko Sol
Strange Playings
430
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Posted - 2014.06.02 22:31:00 -
[60] - Quote
1) Not entirely sure why this thread continues to get bumped
2) Yes, I have to agree Double Damage mod and Triple Damage mod rails are frustrating but my incubus fits survives two shots. I know when I have been hit by it so I just get away and press the down button and the get to harassing the hell out of it. Obviously, in the dom maps there are some terrible players who just end up so deep in their own red it's disgusting.
3) If two tanks are brought out and then, suddenly, it's impossible to bring out another vehicle then that is because they control the map. It isn't imbalance. Everyone spawns in with plenty of time to summon a vehicle and press the down button and zoom in at the enemy redline and see what they are calling in.
4) I've re read through the forum and I'm having hard time finding any evidence that vehicle vs vehicle is so imbalanced. TTK is about the same as Inf vs Inf. In perspective, it makes sense that Vehicle vs Vehicle battles aren't prolonged. They are bad enough when two triple rep middy's with blasters are up against eachother.
If one team achieves vehicle dominance where the other team is either completely unable to bring in a vehicle then, in 90% of the cases I have witnessed, a sign of skill on their part and not a sign of imbalance.
Keep complaining though. I'm excited for my MLT missile tank to be able to be on better footing against expensive rail tanks.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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