Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
321. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
medomai grey wrote: Are heavy armor reps being addressed? Vehicle Heavy Armour RepairersRep RateChanges STD:100 -> 80 (-20%) ADV:120 -> 90 (-25%) PRO:145 -> 110 (-25%)
- by SponkSponkSponk - at 2014.06.12 03:52:00
|
322. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
CCP Rattati wrote: Added numbers on Heavy Armor Repairers, stacking 3 complex reps would be the same rate as 2 complex reps currently. Why not just make their fitting requirements a lot higher instead?
- by SponkSponkSponk - at 2014.06.11 11:00:00
|
323. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Salvage fields are set in the aftermath of battle and the salvage is scattered across the map and must be located and harvested. You don't gain it from directly killing drones currently. Does it have to be recent battles?...
- by SponkSponkSponk - at 2014.06.11 08:29:00
|
324. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
This reminds me of the concept of Rigger drones in Shadowrun :) I like this.
- by SponkSponkSponk - at 2014.06.11 03:05:00
|
325. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Maybe its a suitcase with hundreds of little legs under it...
- by SponkSponkSponk - at 2014.06.10 10:09:00
|
326. Character Movement - in General Discussions [original thread]
CCP Wolfman wrote: The idea is to start simple and build up. First smoother movement over undulating terrain. Second, help characters 'vault' over fence like objects. This is somethingwe can probably calculate based on the jump height so a heav...
- by SponkSponkSponk - at 2014.06.10 10:07:00
|
327. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
CCP Rattati wrote: Proposed numbers in a separate tab here: Numbers We are still considering our options on 2) and 3) Agree that MLT Plasma Cannon should be 6 max ammo rather than 4. Reload times should be either a flat 0.5 seconds mo...
- by SponkSponkSponk - at 2014.06.10 09:01:00
|
328. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
According to this article : Quote: The most obvious difference with Legion is it looks better than Dust already. It uses all the PC graphical bells and whistles and revels in it - although it did have a running start. Being on PC means free...
- by SponkSponkSponk - at 2014.06.10 03:41:00
|
329. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
I have previously made the case for always-on friendly fire here . I'm not suggesting there be no consequences for friendly fire in high-sec areas, or the absence of weapon safeties to prevent accidents, but I believe there is a case to be made.
- by SponkSponkSponk - at 2014.06.09 14:17:00
|
330. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Aeon Amadi wrote: Is there an effort being made toward slowly implementing tieracide in Dust 514 or is this something that's going to be reserved for Legion? The change to locus grenades implies tiericide is not only neglected, but activel...
- by SponkSponkSponk - at 2014.06.09 08:41:00
|
331. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: If we don't do anything then my worry is that when people leave high sec they may well fall off a cliff in to a world of ganking... *cough*dayz*cough* Frankly, there needs to be some sort of game mechanic like gate guns ...
- by SponkSponkSponk - at 2014.06.09 08:34:00
|
332. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Wolfman, your post has brought up an idea (based on the 'can Eve players deploy drones to salvage' plus 'how to bank salvage') Eve players may have a role to play in easing the logistical problems with hauling salvage somehow? Like, but deployin...
- by SponkSponkSponk - at 2014.06.09 03:24:00
|
333. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Floyd20 Azizora wrote: that would be fun. also, when is the ar being renamed plasma rifle? In legion. CCP devs have already stated that they won't be changing the name of the AR in Dust.
- by SponkSponkSponk - at 2014.06.08 22:26:00
|
334. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
CCP Rattati wrote: A little chart I made. Hypothetical Max dps of Rifles Discuss. Without labels on the axes, it's pretty meaningless.
- by SponkSponkSponk - at 2014.06.07 12:46:00
|
335. [CPM1 Canditate] Xp3ll3d - Pushing for interaction outside PS3 clien... - in The Council's Chamber [original thread]
That's a laudable goal, I'd love the same auth for Dust as we have in Eve. What about gameplay? How will you approach the player base's desire to fix gameplay deficiencies that have plagued Dust since Chromosome?
- by SponkSponkSponk - at 2014.06.04 08:55:00
|
336. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
Are totally forgetting about the Specialist line of weapons, with lower fitting costs but correspondingly worse performance in some aspects? Just change the code to 'scouts can use all sidearms and all weapons that have the 'Specialist' label' to...
- by SponkSponkSponk - at 2014.06.04 07:08:00
|
337. [Suggestion] NPC troops to fight for you! - in General Discussions [original thread]
Humans? No. Just like Eve is Homeworld with one player per unit, Legion will be Starcraft with one player per troop. Drones? Sure.
- by SponkSponkSponk - at 2014.06.03 11:14:00
|
338. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Just so you know, I'm still alive and reading. Just been a bit busy. Will catch up on this thread soon. It might help if you put a few thoughts out there to give us a framework to build off. I.e.What are three concepts t...
- by SponkSponkSponk - at 2014.06.03 10:56:00
|
339. Once you go Black, you just never go back. (CPM1 Candidacy Shout-Out) - in The Council's Chamber [original thread]
One thing that's noteworthy about noob ships is that they get flat bonuses that aren't dependent on skills. Perhaps starter suits could have something similar.
- by SponkSponkSponk - at 2014.06.03 00:44:00
|
340. Prox Chat, Huge Battles, VR Training & Prone... - in General Discussions [original thread]
CCP MC Peanut wrote: I can't make any promises that it *will* be done. But I can say we've already had lots of feedback that has made us re-think things. I'm of the opinion that Legion should steal the best ideas from other games, which leav...
- by SponkSponkSponk - at 2014.06.02 04:58:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |