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201. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
CCP Rattati wrote: Do you see the tier of the weapon by the muzzle flare? I am not talking about type. More to the point, if there's a much smaller difference between standard and prototype, then it doesn't really matter what tier, it will...
- by SponkSponkSponk - at 2014.07.28 11:19:00
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202. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Any news on when the Minmatar bonus to explosive weapons will be returned?
- by SponkSponkSponk - at 2014.07.28 01:30:00
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203. Sticky:Oceania Battleservers Shutting Down - in Announcement and Events [original thread]
I'm saddened but not surprised by this. The AFKing was so bad on oceanic that even AUTZ players didn't want to play on it.
- by SponkSponkSponk - at 2014.07.27 11:30:00
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204. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: but no gal scout "spies"...they just sneak up on you to OHK you in the back. Gentlemen...
- by SponkSponkSponk - at 2014.07.25 04:19:00
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205. Minmatar Assault: what happened to the explosive bonus? - in Feedback/Requests [original thread]
So are there any details about what the Minmatar Assault bonus would be? Trying to work out whether to train Min Commando or Min Assault next, and I really do want bonuses mass drivers to be an option :/
- by SponkSponkSponk - at 2014.07.25 04:17:00
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206. WTS CE Collectors Edition Code 240M - in General Discussions [original thread]
Everybody wins!
- by SponkSponkSponk - at 2014.07.25 03:08:00
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207. Minmatar Assault: what happened to the explosive bonus? - in Feedback/Requests [original thread]
MINA Longstrike wrote: Min assaults had a proposed bonus of a +1 round/level in magazine for 'projectile-explosive' weapons. which would have been MD & flaylock, but it was scrapped. That's, er, a lot.
- by SponkSponkSponk - at 2014.07.24 11:06:00
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208. Minmatar Assault: what happened to the explosive bonus? - in Feedback/Requests [original thread]
To recap: Minmatar Commando Bonus: +2% damage to light projectile and explosive weapons. and yet Minmatar Assault: +5% to projectile light/sidearm clip size per level. What gives? Should flay lock and mass driver also get the same bonu...
- by SponkSponkSponk - at 2014.07.24 09:10:00
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209. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
RedPencil wrote: Question: Shell we revisit laser weapon heat build up since we tent to stack more and more armor? IMO lasers are in a good place right now.
- by SponkSponkSponk - at 2014.07.24 09:04:00
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210. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
S-PANZA wrote: A major reason it costs 1,940,160 SP to get from adv to proto, over twice the SP than getting to adv, is to fit more proto and powergrid-hungry modules. Besides the gear I mentioned wasnt all proto and all slots hadnt been filled...
- by SponkSponkSponk - at 2014.07.24 05:59:00
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211. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
S-PANZA wrote: Theres not much room for adjusting , your not suggesting that a Proto suit shouldnt be able to handle half a fit consisting of proto and adv gear? I'm saying that when you fit a proto variant of a weapon, with multiple p...
- by SponkSponkSponk - at 2014.07.24 04:34:00
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212. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Brokerib wrote: You can't balance a weapon around apex players like Moody or Musturd, knives need to be balanced around normal users if we're ever going to have more than a couple of dozen regular users. We literally just rebalanced scouts ...
- by SponkSponkSponk - at 2014.07.24 03:38:00
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213. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
S-PANZA wrote: and try and make a Pro Cal Heavy Sent forger with 3 comp dam mods,PRO Ish Assault Forge with either PRO sidearm + ADV AV grenades or ADV sidearm + PRO AV grenades... I'll tell you what will happen youll have two empty slots and ...
- by SponkSponkSponk - at 2014.07.24 03:37:00
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214. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
Fizzer94 wrote: Now, the ScP is a frustrating mess of a weapon to use. It can't fire even after the firing animation is over. It oversamples for everyone but an arthritic amputee using his arm stubs to press the fire button (no offense to this...
- by SponkSponkSponk - at 2014.07.23 01:29:00
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215. Shield rechargers/energisers are too heavy on CPU - in Feedback/Requests [original thread]
Vesta Opalus wrote: I think the main problem is that using them is redundant for every suit. If you are a suit that can shield tank, then you probably have good quick regen anyway, and if you are a suit that probably shouldnt bother shield tank...
- by SponkSponkSponk - at 2014.07.22 05:41:00
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216. Shield rechargers/energisers are too heavy on CPU - in Feedback/Requests [original thread]
MINA Longstrike wrote: Part of the problem is that on most suits shield recharge is either high enough that no one bothers, or too low for a recharger/energizer/regulator to make a difference compared to say - adding another armor plate or shie...
- by SponkSponkSponk - at 2014.07.21 02:47:00
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217. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Mima Sebiestor wrote: I think the PG needs to be reduced on scouts. I don't believe they should be able to carry proto uplinks; the heaviest equipment next to proto hives. Leave the heavy equipment for logistics. Allow the scout to choose scan...
- by SponkSponkSponk - at 2014.07.21 02:44:00
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218. Shield rechargers/energisers are too heavy on CPU - in Feedback/Requests [original thread]
Atiim wrote: A PG increase on Shield Energizers and Rechargers guarantees that no Matari suits will ever fit them. It doesn't have to be much; he's just saying that a complex energiser is 96CPU at the moment, but if it has to go up to 1PG to...
- by SponkSponkSponk - at 2014.07.21 02:40:00
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219. There is no heavy nerf - in General Discussions [original thread]
KING CHECKMATE wrote: Why? All proto suits should be able to Carry full proto Mods/Weapons. This is why one pays, not for a extra slot, but for better CPU-PG. Well, that's, like, just your opinion, man. Which is why we're having a dis...
- by SponkSponkSponk - at 2014.07.21 02:33:00
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220. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Appia Vibbia wrote: lol, if you think the scout needs a PG reductions you're either stupid or an *******. KinCats, Codebreaker, Cloak, Uplink. 1 of each of those at PRO level totals 65 PG One would assume that the forthcoming drop in grid re...
- by SponkSponkSponk - at 2014.07.21 00:05:00
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