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221. Option to change aim reticule/dot color - in Feedback/Requests [original thread]
hfderrtgvcd wrote: Could we get a dot or an open circle in the middle of the forge gun reticule? It's very difficult to tell where the center of it is, so the only way to tell if you're going to hit is if the reticule turns red. -1 from me; ...
- by SponkSponkSponk - at 2014.07.20 13:44:00
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222. Will I be at a disadvantage if I were to use a controller? - in General Discussions [original thread]
tbh you'll probably do better learning MKB in Legion than in Dust. The lobotomised MKB controls in Dust have basically ruined my mouse aiming in other games. It's like I'm stuck in a ghetto atm.
- by SponkSponkSponk - at 2014.07.20 03:44:00
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223. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
+1 for AM and CA logi side arms.
- by SponkSponkSponk - at 2014.07.19 23:15:00
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224. WTS CE Collectors Edition Code 240M - in General Discussions [original thread]
Pleasure doing business.
- by SponkSponkSponk - at 2014.07.19 12:46:00
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225. Announcement:Developer Spotlight: CCP Garlakadl - Kjartan Ársæ... - in Announcement and Events [original thread]
Kash Tellan wrote: I'd like to read about the guy who wanted it more like pshhhh. /troll It could be him :)
- by SponkSponkSponk - at 2014.07.19 05:50:00
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226. WTS CE Collectors Edition Code 240M - in General Discussions [original thread]
Thank you, OP updated.
- by SponkSponkSponk - at 2014.07.19 05:49:00
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227. WTS CE Collectors Edition Code 240M - in General Discussions [original thread]
Offer accepted. As is usual in these situations, code sent first, awaiting isk.
- by SponkSponkSponk - at 2014.07.19 04:58:00
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228. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
BlazeXYZ wrote: Have you ever used the flaylock now. I'm pretty sure the scrambler pistol support aim assist i think. The flaylock is the only sidearm that can't kill at full health. However, this can be false if you put proficiency in it, but...
- by SponkSponkSponk - at 2014.07.19 01:03:00
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229. WTS CE Collectors Edition Code 240M - in General Discussions [original thread]
If it's still available by the time you get to 200M isk, I'll sell it to you for that price.
- by SponkSponkSponk - at 2014.07.18 23:14:00
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230. The reason everyone dual tanks - in General Discussions [original thread]
The More You Know
- by SponkSponkSponk - at 2014.07.18 06:12:00
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231. The reason everyone dual tanks - in General Discussions [original thread]
Sgt Kirk wrote: It's just useless unless you're a low skilled, low ISK EVE player like myself. Well, I do use a RCU on my Orca so I can fit a 100MN MWD, but that's the only fit that uses one. Generally, if you run out of PG you're usually ...
- by SponkSponkSponk - at 2014.07.18 04:04:00
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232. The reason everyone dual tanks - in General Discussions [original thread]
The power grid extension modules are rarely used in Eve either, for a number of reasons. 1. fitting modules in general aren't popular 2. The opportunity cost of a slot is greater, making players respect fitting budgets more 3. rigs exist, so play...
- by SponkSponkSponk - at 2014.07.18 01:27:00
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233. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
ratamaq doc wrote: Quick question. From what I've read and heard, CCP has never officially released the math behind stacking penalties. It's always been debated as community driven observation. The spreadsheet that is up in this thread, put out...
- by SponkSponkSponk - at 2014.07.17 05:27:00
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234. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
BlazeXYZ wrote: I just added that as a suggestion. I'm more leaning into an increased damage in the flaylock and retaining the blast radius. This is the only sidearm that requires skill and we have to keep it like that. Increasing damage and c...
- by SponkSponkSponk - at 2014.07.17 02:35:00
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235. The reason everyone dual tanks - in General Discussions [original thread]
CCP Rattati wrote: It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and othe...
- by SponkSponkSponk - at 2014.07.17 02:30:00
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236. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
bogeyman m wrote: I, for one, do not have an issue with REs being used. However, I do have an issue with their being thrown as far as they are. Incidentally, last time I checked, proximity mines didn't get thrown anywhere near as far as rem...
- by SponkSponkSponk - at 2014.07.17 01:27:00
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237. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Fox Gaden wrote: How is Drift controlled in DUST using MKB? I use drift often when jumping off towers to land on lower sections of the tower, or when jumping out of the MCC to avoid landing on RDVGÇÖs or buildings, but I play with the DS3 cont...
- by SponkSponkSponk - at 2014.07.16 22:46:00
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238. SoonGäó - in General Discussions [original thread]
Dalmont Legrand wrote: You know what happens when laser is interrupted? They cancel the game at the next fanfest?
- by SponkSponkSponk - at 2014.07.16 11:44:00
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239. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
If you want to nerf the SMG, remove the sharpshooter skill from it.
- by SponkSponkSponk - at 2014.07.16 11:21:00
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240. WTB Dust Templar BPO - in Code Bazaar [original thread]
TEC N9ne wrote: okay, looking into it for a buddy, so ill let him know Any news from your buddy?
- by SponkSponkSponk - at 2014.07.16 05:58:00
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