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361. laser rifle - in Feedback/Requests [original thread]
IMO, anything with that much of a long range should not have aim assist, precisely because at 100m, people aren't going to dodge by many pixels anyway. I shudder to think what will happen when people start walking around with aim-assisted TACs
- by SponkSponkSponk - at 2013.09.04 14:05:00
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362. [request] Featured Promotions via CREST - in Feedback/Requests [original thread]
Not to put too fine a point on it, but I would say that CCP is a little tiny bit interested in players buying aurum stuff from the marketplace.
- by SponkSponkSponk - at 2013.09.04 05:20:00
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363. [request] Featured Promotions via CREST - in Feedback/Requests [original thread]
This would be a great thing to open up. 1. it's public knowledge 2. you already send it to the Dust client 3. CCP Frame doesn't seem to be updating the relevant subforum any more, so where else do we get it from?
- by SponkSponkSponk - at 2013.09.04 04:40:00
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364. idea for getting stuck on flat surrfaces like walls with hooks - in Feedback/Requests [original thread]
I get a lot more clipping issues if I walk backwards against a wall than if I walk forwards. Also, sometimes very small ledges stop me; other times they don't. I suspect that if you've used an inertial dampener on that clone, you will clip more t...
- by SponkSponkSponk - at 2013.08.29 00:55:00
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365. [REQUEST] Uplink Limit? - in Feedback/Requests [original thread]
shady merc wrote: Make the droplink skill increase the number of active links you can have. every can have one active droplink without skills (this is for the milita droplink) then the drop link skill increase this by one a level. At drop link ...
- by SponkSponkSponk - at 2013.08.26 03:45:00
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366. New Active SP reward system - in Feedback/Requests [original thread]
Vrain Matari wrote: The real question would then be how do we design a WP reward system that promotes dynamic, creative, impassioned teamplay? Or is this also the wrong thing to ask of a WP system? I think a war point system and a skill poi...
- by SponkSponkSponk - at 2013.08.24 06:28:00
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367. Some math related whines concerning dropsuit modules. - in Feedback/Requests [original thread]
I'm okay with this, because the hit points per unit of cpu/pg are similar between tiers - complex stuff is just more slot-efficient if you have the fitting space, which is a nice touch. I wish armor plates were more like this too, because it wo...
- by SponkSponkSponk - at 2013.08.23 11:21:00
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368. I just read the most recent devblog - in Feedback/Requests [original thread]
In the announcements forum, probably around downtime.
- by SponkSponkSponk - at 2013.08.23 09:43:00
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369. New Active SP reward system - in Feedback/Requests [original thread]
blue skink wrote: Guess what. One day you won't be able to into a match because it will take 30 minutes to an hour to find opponents. Nope, because everyone will come back from other servers to play on our home server again.
- by SponkSponkSponk - at 2013.08.23 04:19:00
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370. New Active SP reward system - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Why do others worry about AFK so much? Because my home server is Oceanic, and I'm sick of joining a match only to see ten AFK players in my MCC, taking up team slots that could have been players actually helping to win t...
- by SponkSponkSponk - at 2013.08.23 01:01:00
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371. Request- Proxemity mics - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: no specificly to listen to the ememy, mag did it So all the good corps switch to teamspeak or mumble and you're **** out of luck.
- by SponkSponkSponk - at 2013.08.23 00:03:00
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372. New Active SP reward system - in Feedback/Requests [original thread]
Absolute Idiom II wrote: So I featured in this week's highlights: https://forums.dust514.com/default.aspx?g=posts&m=1207154#post1207154 Come on guys, let's get some real momentum behind getting the Active SP system updated. Post your com...
- by SponkSponkSponk - at 2013.08.22 23:12:00
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373. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
Django Quik wrote: Resistance plates would be great but CCP have previously said that they don't like the idea of them because you wouldn't be able to tell who has them and thus 'choose your battles'. You'd just be shooting at someone thinking ...
- by SponkSponkSponk - at 2013.08.22 06:36:00
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374. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
If they want to encourage pure shield or pure armour tanking, they need more percentage bonuses (like shield rechargers). e.g. if shield extenders and plates provided percentage bonuses you could still provide equivalent protection on suits desig...
- by SponkSponkSponk - at 2013.08.22 02:08:00
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375. [Request] Please Restore Scan Radii to Pre-Uprising Ranges. - in Feedback/Requests [original thread]
There's been a number of threads about scanning - probably the best ones incorporate range bands, i.e. the further away you get, the worse your scan precision gets, so suits show up a bit further away than now, but vehicles and other large things ...
- by SponkSponkSponk - at 2013.08.22 01:39:00
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376. [Suggestion] Forum Notifications Hooked Into DUST Notifications - in Feedback/Requests [original thread]
If you can't access the forums in-game, then it's pointless.
- by SponkSponkSponk - at 2013.08.22 01:37:00
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377. Let me Hack and Recal Enemy Vehicles - in Feedback/Requests [original thread]
Sounds like a great way to give BPO vehicles to your corpmate who joined the instant battle on the other team.
- by SponkSponkSponk - at 2013.08.22 01:36:00
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378. Thornton, Ryan! AKA [CCP Blam] - in Feedback/Requests [original thread]
Are you certain Blam still works for CCP?
- by SponkSponkSponk - at 2013.08.22 01:35:00
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379. [Feedback] The problem with the Gallente assault - in Feedback/Requests [original thread]
There's something quite screwy with logistics vs assault suits in general. I think it's best to wait until we know what's coming in 1.4 before we can propose solutions.
- by SponkSponkSponk - at 2013.08.21 02:47:00
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380. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Sardonk Eternia wrote: Interesting perspective. Amarr suits are puzzling in that they seem to have no real focus. I love Amarrian starships but when DUST came out of beta I made my dust bunny specialize in Gallente suits to start with so that I...
- by SponkSponkSponk - at 2013.08.21 02:26:00
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