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321. [SUGGESTION] Visual Queues near Centre of screen for Module / Equipment Availabi... - in Feedback/Requests [original thread]
Alternatively, let passengers view module status and trigger them :)
- by SponkSponkSponk - at 2013.09.24 01:07:00
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322. [Request] Website Development - in Feedback/Requests [original thread]
Synbot wrote: Someone just needs to update the wiki. I'm somewhat tempted to do it myself. http://wiki.dust514.info/ Do it.
- by SponkSponkSponk - at 2013.09.24 01:05:00
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323. [Request] Increased Player Count - but not that much! - in Feedback/Requests [original thread]
Personally, I'd like a variety of districts, from ultra-small 6-man ambush-style outposts upwards.
- by SponkSponkSponk - at 2013.09.24 01:04:00
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324. [Feedback/Request]Nerf the complex damage mod from 10% to 8% - in Feedback/Requests [original thread]
If weapons lost the 10% damage boost given out when Weaponry was removed, it wouldn't be a problem.
- by SponkSponkSponk - at 2013.09.21 01:25:00
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325. [request] new heavy weapon, mortar - in Feedback/Requests [original thread]
So, just like Tribes. Hmm, maybe I should make a post about what Dust could learn from the Tribes franchise.
- by SponkSponkSponk - at 2013.09.19 01:58:00
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326. [request] aim assist cuts off outside optimal range - in Feedback/Requests [original thread]
I still think it has merit. Still waiting on Hans' blog post about aim assist.
- by SponkSponkSponk - at 2013.09.19 00:10:00
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327. [request] aim assist cuts off outside optimal range - in Feedback/Requests [original thread]
Piraten Hovnoret wrote: And as a MD user give me AA. Not without target painter .
- by SponkSponkSponk - at 2013.09.16 07:01:00
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328. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
CCP Cmdr Wang wrote: This is a good idea and is possible. We will check with the development team to see if they are ok with this, since which racial suits get into the new release are planned out ahead of time and if they are locked in (for ex...
- by SponkSponkSponk - at 2013.09.16 04:22:00
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329. [request] aim assist cuts off outside optimal range - in Feedback/Requests [original thread]
Ah, that's probably a reason, too.
- by SponkSponkSponk - at 2013.09.14 04:17:00
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330. [request] aim assist cuts off outside optimal range - in Feedback/Requests [original thread]
To help you visualise this, the building with the two ladders, south of objective C on Ashland is about 35m long; well within aim assist distance.
- by SponkSponkSponk - at 2013.09.13 13:50:00
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331. [request] aim assist cuts off outside optimal range - in Feedback/Requests [original thread]
perhaps the LR only gets aim assist when in ADS mode, and only in optimal range. After all, they can just wave the laser over people like a brush when hipfiring.
- by SponkSponkSponk - at 2013.09.13 10:13:00
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332. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
D legendary hero wrote: oopss... i just posted the links. i didn't find it per se. but some other links speak on it in glancing reference. as an HMG user, shotgun user, and SMG user (shotguns and smg from time to time, hmg almost full time) th...
- by SponkSponkSponk - at 2013.09.13 07:24:00
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333. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
D legendary hero wrote: SponkSponkSponk wrote: D legendary hero wrote: SMGs , HMGs , flaylocks, MD, snipers, and shotguns are not effected by aim assist. wat its in the official report. look up CCP wolfmans statements on aim as...
- by SponkSponkSponk - at 2013.09.13 07:02:00
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334. [request] aim assist cuts off outside optimal range - in Feedback/Requests [original thread]
Lasers might have to be a special case, of course.
- by SponkSponkSponk - at 2013.09.13 06:41:00
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335. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
D legendary hero wrote: SMGs , HMGs , flaylocks, MD, snipers, and shotguns are not effected by aim assist. wat
- by SponkSponkSponk - at 2013.09.13 06:39:00
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336. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
Crimson Cerberes wrote: I do not like the double/triple sp per wp for the first match or two of the day and I'll tell you why; A decent amount of the players in this game will not score in the 500+ WP range, as they are not all that great at F...
- by SponkSponkSponk - at 2013.09.13 04:27:00
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337. [request] aim assist cuts off outside optimal range - in Feedback/Requests [original thread]
Currently (well, as of yesterday) aim assist operates out to ~60m on Assault rifles, which is way above their optimal range. e.g. http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond/ Quote: As an example, the stan...
- by SponkSponkSponk - at 2013.09.13 03:17:00
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338. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
assault scrams have much higher kick and dispersion anyway.
- by SponkSponkSponk - at 2013.09.13 02:05:00
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339. Sticky:FW stats discussion - in Feedback/Requests [original thread]
CCP FoxFour wrote: So please, lets stay on topic and not talk about the other issues in FW right now. As the Eve Inferno trailer said it so well: Progress... What is it? Out here, progress is numbers. Millimetres. kilometres. head cou...
- by SponkSponkSponk - at 2013.09.12 10:41:00
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340. Request - Make the Laser Rifle easier to use (keeping the beam the right distanc... - in Feedback/Requests [original thread]
I would be a-OK with the damage dropping off from 85m to 120m in the same way it curves from 35m to 70m.
- by SponkSponkSponk - at 2013.09.12 09:25:00
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