Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cat Merc
Ahrendee Mercenaries EoN.
5079
|
Posted - 2013.12.27 06:58:00 -
[1] - Quote
This armor repair module will not restore HP until the user has reached 25% of HP, but the user gets a speed reduction when that happens.
When this happens, the repair module kicks in and starts repairing up to 100%.
The idea is that it's like the suit going "ohshitohshitohshitohshit gotta repair dat quickly! Hmm... Let me just take some power from the joint motors to repair that".
Location: Low slot CPU/PG requirements: High/Low Basic: -2% to movement speed on activation 10hp/s on activation
Enhanced: -3% to movement speed on activation 15hp/s on activation
Complex: -5% to movement speedon activation 20hp/s on activation
Stacking penalties to HP/s should apply, or we might see suits that get 80hp/s out of nowhere lol
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Mithridates VI
Imperfects Negative-Feedback
2332
|
Posted - 2013.12.27 07:02:00 -
[2] - Quote
Nope.
Please refrain from utilizing such inflammatory sarcasm in the future. GÇö CCP Eterne
|
Cat Merc
Ahrendee Mercenaries EoN.
5079
|
Posted - 2013.12.27 07:04:00 -
[3] - Quote
Mithridates VI wrote:Nope. BAD MITH BAD *Sprays water*
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Sinboto Simmons
SVER True Blood Public Disorder.
3493
|
Posted - 2013.12.27 07:09:00 -
[4] - Quote
if you're gonna have something that does something like that it:
A:Needs to cost stupid amounts of PG/CPU.
or
B: Have a larger speed decrease than asked for upon activation.
Edit:also!
C: Perhaps be a high slot mod?
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
|
Cat Merc
Ahrendee Mercenaries EoN.
5079
|
Posted - 2013.12.27 07:14:00 -
[5] - Quote
Sinboto Simmons wrote:if you're gonna have something that does something like that it:
A:Needs to cost stupid amounts of PG/CPU.
or
B: Have a larger speed decrease than asked for upon activation. First off: Why?
Second: 5% is quite a lot, even if you don't think so, it's definitely noticeable, especially now that they fixed the stacking penalty on armor getting reduced.
You should note that: A. This module is completely useless until you hit 25% HP B. Having this module on means that you give up a normal armor repairer OR give up 100~ HP
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Sinboto Simmons
SVER True Blood Public Disorder.
3495
|
Posted - 2013.12.27 07:19:00 -
[6] - Quote
Cat Merc wrote:Sinboto Simmons wrote:if you're gonna have something that does something like that it:
A:Needs to cost stupid amounts of PG/CPU.
or
B: Have a larger speed decrease than asked for upon activation. First off: Why? Second: 5% is quite a lot, even if you don't think so, it's definitely noticeable, especially now that they fixed the stacking penalty on armor getting reduced. You should note that: A. This module is completely useless until you hit 25% HP B. Having this module on means that you give up a normal armor repairer OR give up 100~ HP Because it's so useful.
and for something that reps so much so quick , amplified by skills no doubt, it needs a visible downside as to stop abuse.
Not even going into the whole reptool thing.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
|
Cat Merc
Ahrendee Mercenaries EoN.
5080
|
Posted - 2013.12.27 07:26:00 -
[7] - Quote
Sinboto Simmons wrote:Cat Merc wrote:Sinboto Simmons wrote:if you're gonna have something that does something like that it:
A:Needs to cost stupid amounts of PG/CPU.
or
B: Have a larger speed decrease than asked for upon activation. First off: Why? Second: 5% is quite a lot, even if you don't think so, it's definitely noticeable, especially now that they fixed the stacking penalty on armor getting reduced. You should note that: A. This module is completely useless until you hit 25% HP B. Having this module on means that you give up a normal armor repairer OR give up 100~ HP Because it's so useful. and for something that reps so much so quick , amplified by skills no doubt, it needs a visible downside as to stop abuse. Not even going into the whole reptool thing. What reptool thing? With the reptool you don't have to give up HP, it works on demand, and they give MUCH more HP/s than even a complex module.
Now, to the rest: I forgot about skills, I will change the HP/s so that at max armor rep skills (+25%) it would give 10/15/20.
Lastly, why is it so bad to have useful modules? How is it any better than simply putting on HP or a normal armor rep? (Which works all the time)
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
5081
|
Posted - 2013.12.27 07:29:00 -
[8] - Quote
Sinboto Simmons wrote:if you're gonna have something that does something like that it:
A:Needs to cost stupid amounts of PG/CPU.
or
B: Have a larger speed decrease than asked for upon activation.
Edit:also!
C: Perhaps be a high slot mod? Oh gawd how much I would love to have this as a high slot module. But I'm afraid it would be overpowered that way.
The whole balancing point of this module is that you give up HP/s or HP to have some backup quick armor rep.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Killar-12
The Corporate Raiders Top Men.
1907
|
Posted - 2013.12.27 07:30:00 -
[9] - Quote
Cat Merc wrote:Sinboto Simmons wrote:Cat Merc wrote:Sinboto Simmons wrote:if you're gonna have something that does something like that it:
A:Needs to cost stupid amounts of PG/CPU.
or
B: Have a larger speed decrease than asked for upon activation. First off: Why? Second: 5% is quite a lot, even if you don't think so, it's definitely noticeable, especially now that they fixed the stacking penalty on armor getting reduced. You should note that: A. This module is completely useless until you hit 25% HP B. Having this module on means that you give up a normal armor repairer OR give up 100~ HP Because it's so useful. and for something that reps so much so quick , amplified by skills no doubt, it needs a visible downside as to stop abuse. Not even going into the whole reptool thing. What reptool thing? With the reptool you don't have to give up HP, it works on demand, and they give MUCH more HP/s than even a complex module. Now, to the rest: I forgot about skills, I will change the HP/s so that at max armor rep skills (+25%) it would give 10/15/20. Lastly, why is it so bad to have useful modules? How is it any better than simply putting on HP or a normal armor rep? (Which works all the time) Okay that seems pretty good if you do that...
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
|
Sinboto Simmons
SVER True Blood Public Disorder.
3495
|
Posted - 2013.12.27 07:32:00 -
[10] - Quote
Cat Merc wrote:Sinboto Simmons wrote:Cat Merc wrote:Sinboto Simmons wrote:if you're gonna have something that does something like that it:
A:Needs to cost stupid amounts of PG/CPU.
or
B: Have a larger speed decrease than asked for upon activation. First off: Why? Second: 5% is quite a lot, even if you don't think so, it's definitely noticeable, especially now that they fixed the stacking penalty on armor getting reduced. You should note that: A. This module is completely useless until you hit 25% HP B. Having this module on means that you give up a normal armor repairer OR give up 100~ HP Because it's so useful. and for something that reps so much so quick , amplified by skills no doubt, it needs a visible downside as to stop abuse. Not even going into the whole reptool thing. What reptool thing? With the reptool you don't have to give up HP, it works on demand, and they give MUCH more HP/s than even a complex module. Now, to the rest: I forgot about skills, I will change the HP/s so that at max armor rep skills (+25%) it would give 10/15/20. Lastly, why is it so bad to have useful modules? How is it any better than simply putting on HP or a normal armor rep? (Which works all the time)
Could you imagine a heavy with one of these being hit with a reptool at the same time?
Dude would never die.
And it's different, wouldn't say bad, because it give more and it gives it quickly making it a prime target for FOTM abusers.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
|
|
Cat Merc
Ahrendee Mercenaries EoN.
5081
|
Posted - 2013.12.27 07:34:00 -
[11] - Quote
Sinboto Simmons wrote:Cat Merc wrote:Sinboto Simmons wrote:Cat Merc wrote:Sinboto Simmons wrote:if you're gonna have something that does something like that it:
A:Needs to cost stupid amounts of PG/CPU.
or
B: Have a larger speed decrease than asked for upon activation. First off: Why? Second: 5% is quite a lot, even if you don't think so, it's definitely noticeable, especially now that they fixed the stacking penalty on armor getting reduced. You should note that: A. This module is completely useless until you hit 25% HP B. Having this module on means that you give up a normal armor repairer OR give up 100~ HP Because it's so useful. and for something that reps so much so quick , amplified by skills no doubt, it needs a visible downside as to stop abuse. Not even going into the whole reptool thing. What reptool thing? With the reptool you don't have to give up HP, it works on demand, and they give MUCH more HP/s than even a complex module. Now, to the rest: I forgot about skills, I will change the HP/s so that at max armor rep skills (+25%) it would give 10/15/20. Lastly, why is it so bad to have useful modules? How is it any better than simply putting on HP or a normal armor rep? (Which works all the time) Could you imagine a heavy with one of these being hit with a reptool at the same time? Dude would never die. And it's different, wouldn't say bad, because it give more and it gives it quickly making it a prime target for FOTM abusers. How much HP/s would you give it?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
5081
|
Posted - 2013.12.27 07:35:00 -
[12] - Quote
Idea: Maybe have limited charges that you have to refill at a supply depot/nanohive? If you run out of charges, the module stops working.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Sinboto Simmons
SVER True Blood Public Disorder.
3496
|
Posted - 2013.12.27 07:42:00 -
[13] - Quote
Cat Merc wrote:Idea: Maybe have limited charges that you have to refill at a supply depot/nanohive? If you run out of charges, the module stops working. There we go, and higher levels get more charges,now it's balanced.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
|
Cat Merc
Ahrendee Mercenaries EoN.
5081
|
Posted - 2013.12.27 07:47:00 -
[14] - Quote
Sinboto Simmons wrote:Cat Merc wrote:Idea: Maybe have limited charges that you have to refill at a supply depot/nanohive? If you run out of charges, the module stops working. There we go, and higher levels get more charges,now it's balanced. So hp/s doesn't increase accross the levels? What would the base hp/s be then? Lastly, would it be fair now to move it to high slots?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Sinboto Simmons
SVER True Blood Public Disorder.
3496
|
Posted - 2013.12.27 07:53:00 -
[15] - Quote
Cat Merc wrote:Sinboto Simmons wrote:Cat Merc wrote:Idea: Maybe have limited charges that you have to refill at a supply depot/nanohive? If you run out of charges, the module stops working. There we go, and higher levels get more charges,now it's balanced. So hp/s doesn't increase accross the levels? What would the base hp/s be then? Lastly, would it be fair now to move it to high slots? no no no, they both increase giving a reason to use higher levels.
I'll be back later, sleep calls me.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
|
Cat Merc
Ahrendee Mercenaries EoN.
5082
|
Posted - 2013.12.27 07:59:00 -
[16] - Quote
Sinboto Simmons wrote:Cat Merc wrote:Sinboto Simmons wrote:Cat Merc wrote:Idea: Maybe have limited charges that you have to refill at a supply depot/nanohive? If you run out of charges, the module stops working. There we go, and higher levels get more charges,now it's balanced. So hp/s doesn't increase accross the levels? What would the base hp/s be then? Lastly, would it be fair now to move it to high slots? no no no, they both increase giving a reason to use higher levels. I'll be back later, sleep calls me. Alright.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
BL4CKST4R
WarRavens League of Infamy
1431
|
Posted - 2013.12.27 11:51:00 -
[17] - Quote
The shield module is far more useful. This takes up a slot for a situational module, a constant repair of 5 or a plate would be far more beneficial. Make it a high slot and we have a deal. |
Mordecai Sanguine
What The French
225
|
Posted - 2013.12.27 12:22:00 -
[18] - Quote
Cat Merc wrote:This armor repair module will not restore HP until the user has reached 25% of HP, but the user gets a speed reduction when that happens. When this happens, the repair module kicks in and starts repairing up to 100%. The idea is that it's like the suit going "ohshitohshitohshitohshit gotta repair dat quickly! Hmm... Let me just take some power from the joint motors to repair that". Location: Low slot CPU/PG requirements: High/Low Basic: -2% to movement speed on activation 8hp/s on activation Enhanced: -3% to movement speed on activation 12hp/s on activation Complex: -5% to movement speedon activation 16hp/s on activation This module is the armor version of this module: https://forums.dust514.com/default.aspx?g=posts&m=1657667#post1657667
Yes could be cool. Useless for me but cool. Already have 12.81 hp/s on my Amarr suit. |
I-Shayz-I
I-----I
1747
|
Posted - 2013.12.27 13:20:00 -
[19] - Quote
Hmmm...
How about a high slot armor module first huh? Maybe something that's similar to the regulator in that it reduces the effect of the penalty.
Shield penalty...longer delay Armor penalty...slower movement/sprint speed
High slot movement speed thingy? I originally thought this trian of thought would lead somewhere cool but it didn't :/
Links:
List of Most Important Threads
I make logistics videos!
|
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
21
|
Posted - 2013.12.27 14:18:00 -
[20] - Quote
This is weird. When I read OP post, I thought about how underpowered it would be because of the slowdown... And everyone else complains about it being overpowered?
I guess I'm the only one who actually tries to take cover when my health is low.
16 HP/s is laughably weak for something that is supposed to increase your battle time. It doesn't even cancel the damage of most weapons, considering that you can lose 600HP in just a few seconds.
An armor increase might make more sense for a module that works like this. But then you could just as well make it a manually activated ability. Actually, a module that does a damage decrease on all incoming shots would have a very fascinating characteristic. It would work wonders against automatic weapons, due to absorbing the same amount of damage from every shot, while being very weak against weaponry with high single-shot damage. A Scrambler Rifle user would need to use charged shots against such a player, for example, while an AR user might want to change to his Scrambler Pistol or Flaylock.
I'd say such a module should increase speed in addition to health regeneration. Perfect for scouts and snipers, at the cost of profile dampeners or whatever would be useful.
As for having charges: Why keep track of charges on an automatic ability if you can just set the thing on a cooldown? That would be far more streamlined. |
|
deepfried salad gilliam
Sanguine Knights
341
|
Posted - 2013.12.27 17:34:00 -
[21] - Quote
needs stacking penalty 3 of these on a logi suit would be 53hp/s 4-69 5-85hp/s once your at 25% but still to killl you youd have to get past that last 25% i think this would be a great module but stacking penalty on both reps and speed would be required
"May God our Father and the Lord Jesus Christ give you grace and peace" - Second Corinthians chapter one verse two.
|
Cat Merc
Ahrendee Mercenaries EoN.
5099
|
Posted - 2013.12.27 17:38:00 -
[22] - Quote
deepfried salad gilliam wrote:needs stacking penalty 3 of these on a logi suit would be 53hp/s 4-69 5-85hp/s once your at 25% but still to killl you youd have to get past that last 25% i think this would be a great module but stacking penalty on both reps and speed would be required 3 of these on an assault means he has room for one plate or one armor rep.
Logis are broken, don't balance around them.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
ALPHA DECRIPTER
Dragon-Empire
655
|
Posted - 2013.12.27 20:33:00 -
[23] - Quote
mmmmmmmmmmm tastes like a +1 *drools*
I dislike the fact that if I knife someone and they survive, they will be able to retaliate with a higher chance of success but dam it if this isn't a good lookin' mod.
Scout Tactician
"You have been Scanned"
|
Artificer Ghost
Bojo's School of the Trades
859
|
Posted - 2013.12.27 20:39:00 -
[24] - Quote
Mordecai Sanguine wrote:Yes could be cool. Useless for me but cool. Already have 12.81 hp/s on my Amarr suit.
Well... I'm not trying to start nothin'... But... 32.5 HP/s on my G-Logi... Sorry... But mine is bigger.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |