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Thread Statistics | Show CCP posts - 0 post(s) |
Reno Pechieu
Algintal Core Gallente Federation
27
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Posted - 2013.11.25 16:50:00 -
[91] - Quote
IGÇÖm for this, making people not shot, reload, shot, reload all the time. But rather make them rely on teamwork to provide them support when they fear they might go low in the middle of a firefight.
My only concern is if realism is the key, then being able to load clips should also be possible. Perhaps by holding the reload-button instead of tapping it.
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
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Negris Albedo
Nuevo Atlas Corporation
35
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Posted - 2013.11.26 00:59:00 -
[92] - Quote
Bad idea. Reloading is perfectly fine the way it is. It performs its intended purpose and should not be changed. |
Samael Artico
Company of Marcher Lords Amarr Empire
1
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Posted - 2013.11.26 01:03:00 -
[93] - Quote
No. Just, no. You want to make ammunition more tactically important? Have less ammunition. |
Ulysses Knapse
duna corp
636
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Posted - 2013.11.26 01:05:00 -
[94] - Quote
Negris Albedo wrote:Bad idea. Reloading is perfectly fine the way it is. It performs its intended purpose and should not be changed. Absolutely spoken like a true New Eden Mercenary! Kudos.
Humanity is the personification of change.
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Jungian
Ahrendee Mercenaries EoN.
261
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Posted - 2013.11.26 15:26:00 -
[95] - Quote
Samael Artico wrote:No. Just, no. You want to make ammunition more tactically important? Have less ammunition.
No. To balance less ammo some Nanohive spam is all that is needed.
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Admonishment
The Enclave Syndicate Dark Taboo
29
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Posted - 2013.11.29 05:30:00 -
[96] - Quote
Doesn't make sense as to why you would lose the ammo for doing a tactical reload. When I did serve and had to reload I am pretty sure I didn't lose my rounds from it lol unless you drop the mag and run off. Normally when someone does a tactical reload they place their semi used mag in another reachable slot so they don't confuse it will the full mags, they still have the same amount of rounds as before. You should still have those remaining rounds available. I get that you are trying to add another mechanic to the game but that is just penalizing people for making sure they have a full mag before the next encounter.
Level 5 Proficiency in Tupperware handling.
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Jungian
Ahrendee Mercenaries EoN.
261
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Posted - 2013.11.30 19:30:00 -
[97] - Quote
Admonishment wrote:Doesn't make sense as to why you would lose the ammo for doing a tactical reload. When I did serve and had to reload I am pretty sure I didn't lose my rounds from it lol unless you drop the mag and run off. Normally when someone does a tactical reload they place their semi used mag in another reachable slot so they don't confuse it will the full mags, they still have the same amount of rounds as before. You should still have those remaining rounds available. I get that you are trying to add another mechanic to the game but that is just penalizing people for making sure they have a full mag before the next encounter.
"Drop the mag and run off" is what all shooter games reload mechanics have, except for a very few. I just want DUST to get as far away from the generic shooters. At least show a new magazine being printed into the gun, instead of just placing a new one into the gun like it was still 1990. New Eden is 20,000 years into the future and soldiers still reload magazines the same way? It doesnt exactly help with immersion. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
14
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Posted - 2013.12.26 18:16:00 -
[98] - Quote
Let's look at this rationally: What does the current reload mechanic do? - You don't lose bullets when reloading - Reloading is the same on all weapons - You ALWAYS reload when you have downtime - You can cancel the reload animation and continue to shoot with the rest of your half empty magazine
In essence, the reload feature in its current condition is absolutely pointless. You can just as easily replace it with a cooldown timer that starts whenever you aren't shooting and/or running. When the cooldown ends, your weapon is reloaded. What's the difference? Easy, it frees a button (and button space is precious on controllers), is less intrusive than the current animation and works exactly the same in terms of mechanics. You will never NOT reload when you get the chance in the current system, so why do you need to press a button at all? I thought DUST is related to EVE, the MMO for grown-ups and not to Metin 2, where combat consists of hammering the space bar.
And that's why I say that CCP should either go for the ammo wasting system or the cooldown system. The former would fit the spirit of the universe and allow different kinds of guns to work in vastly different ways, while the latter would differentiate Dust from other games by removing artifical depth. |
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