Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
621. VEHICLES NEEDS TO APPEAR ON RADAR - in Feedback/Requests [original thread]
Sabyn R wrote: I had this happen too. This skill level crap is ridiculous. You don't operate a sensor system. It is an AI system that takes readings based off of movement and bio-signatures. That has nothing to do with skill level. I guess tha...
- by Skihids - at 2012.11.30 19:12:00
|
622. inappropriate content - in Feedback/Requests [original thread]
Skihids wrote: I don't care for the most part, but offensive names can make it more difficult for those of us with wives or children who can see them. One can use a headset to shield others from the voice channel, but the names are flashed up f...
- by Skihids - at 2012.11.30 17:20:00
|
623. inappropriate content - in Feedback/Requests [original thread]
I don't care for the most part, but offensive names can make it more difficult for those of us with wives or children who can see them. One can use a headset to shield others from the voice channel, but the names are flashed up for all in the room...
- by Skihids - at 2012.11.30 17:11:00
|
624. Pilot Commission - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Skihids wrote: I've put some thought into this and realized that while a dropship could function as a taxi for singletons or pairs, that's not a game changer. LAVs can handle the simple transportation needs of one to t...
- by Skihids - at 2012.11.30 17:00:00
|
625. Request that Flight Ceiling be raised - in Feedback/Requests [original thread]
Missiles have a range now, so if a dropship is flying too high to get hit by your weapon they are too far away to hit you back. In fact that is the case today. A ship can hover out of range of your swarms and not be able to hit you back either. ...
- by Skihids - at 2012.11.29 21:28:00
|
626. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
I recall this very point being made on a video review of the Planetside2 beta. The reviewer compared a one man tank to a three man tank.
- by Skihids - at 2012.11.28 19:51:00
|
627. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
If you did limit the driver's view I suggest adding a rear view he can switch to when backing up. Actually I would add that regardless.
- by Skihids - at 2012.11.28 19:49:00
|
628. [Suggestion] Repurposing the 'Large' Missile Turrets - in Feedback/Requests [original thread]
EnglishSnake wrote: Nope No other HAV turret is made just for one thing, they can all do AV and AI to an extent This idea would make the missile launcher and the tank itself useless if no tanks are about, its not like we can go to the supply...
- by Skihids - at 2012.11.28 18:52:00
|
629. Longer match length - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Skihids wrote: Not until the respawn bug is fixed. Too many times I get the respawn timer of "--:--" which indicates I won't be able to respawn after a death and I will eventually get kicked from the match when ...
- by Skihids - at 2012.11.28 17:33:00
|
630. [Request] SP rate indicator - in Feedback/Requests [original thread]
I've just divided SP by WP for each match to determine where I am on the anti-grind curve.
- by Skihids - at 2012.11.28 03:10:00
|
631. [Feedback] Brush's Dropship V6.0 - in Feedback/Requests [original thread]
nakamakazi wrote: Good. Dropships are not supposed to be gunships. Those will come out later. Dropships primary purpose should be a mobile spawn beacon that can drop suits off at capture points then run off, while having minimal fire support ca...
- by Skihids - at 2012.11.27 19:39:00
|
632. Special Vehicle HUD - in Feedback/Requests [original thread]
Vehicle drivers need different information than infantry. I've made previous request for dropships to get at least basic flight instrumentation, and better mini-maps to be able to know where I am. I'm thinking that should be a feature of the Pilo...
- by Skihids - at 2012.11.27 19:34:00
|
633. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
The forums discussed pulling the main gun from tankers and creating true multi-player vehicles before the great tank/railgun nerf. A number of vocal tank drivers were vehemently against the idea, and some rightfully pointed out that separating the...
- by Skihids - at 2012.11.27 19:26:00
|
634. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
ugg reset wrote: Why is team work only brought up when it comes to killing tanks? Why don't groups of tankers run together? you have the PG for the best shield and armor reppers in game and yet even after corps have been established you never s...
- by Skihids - at 2012.11.27 19:11:00
|
635. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
I like the passenger incentives. Without them we won't have passengers to get commissions from. The sticky point is deciding where they get dropped. The pilot would be assuming the role of squad leader by deciding the attack point but he would ha...
- by Skihids - at 2012.11.27 13:50:00
|
636. Dropships - in Feedback/Requests [original thread]
The rational behind the glass ceiling eludes me. It could be to prevent tower camping, but if they can see you, you can see them. It could be to keep dropships from spamming missiles from higher than the enemy can reach, but that doesn't actual...
- by Skihids - at 2012.11.27 05:52:00
|
637. Pilot Commission - in Feedback/Requests [original thread]
I've put some thought into this and realized that while a dropship could function as a taxi for singletons or pairs, that's not a game changer. LAVs can handle the simple transportation needs of one to three mercs. What a dropship does that no ot...
- by Skihids - at 2012.11.27 05:11:00
|
638. Longer match length - in Feedback/Requests [original thread]
Not until the respawn bug is fixed. Too many times I get the respawn timer of "--:--" which indicates I won't be able to respawn after a death and I will eventually get kicked from the match when I "refuse" to rejoin the battle. That counts as a ...
- by Skihids - at 2012.11.26 19:04:00
|
639. [Feedback] Brush's Dropship V6.0 - in Feedback/Requests [original thread]
Brush Master wrote: Even further testing and seeing feedback on other DS, missiles are still the only viable option for on a DS. I am now getting 3x kills at a lower cost running a high end LAV. Waiting on you CCP to balance r out. Definat...
- by Skihids - at 2012.11.26 18:54:00
|
640. [FEEDBACK] The State of Dropships - in Feedback/Requests [original thread]
It only required two flights with proto blasters to come to the conclusion that they are useless. Well it really only required one flight, but the second confirmied it. I mounted the most powerful blasters available and my gunners couldn't do nea...
- by Skihids - at 2012.11.25 03:20:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |