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![Daalzebul Del'Armgo Daalzebul Del'Armgo](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
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Posted - 2012.11.28 21:52:00 -
[1] - Quote
Now that Missiles can not rain death from miles away.
Can we please get the flight ceiling put back to previous precursor build settings? |
![Kain Spero Kain Spero](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Kain Spero
Imperfects Negative-Feedback
907
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Posted - 2012.11.28 22:00:00 -
[2] - Quote
As someone who shoots down dropships I approve this request. I don't think it needs to be 3 km though :)
+1 |
![BestNameEva BestNameEva](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
BestNameEva
Royal Uhlans Amarr Empire
86
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Posted - 2012.11.28 22:14:00 -
[3] - Quote
+ 1 bigilion
|
![ERIC ALIGHIERI ERIC ALIGHIERI](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
ERIC ALIGHIERI
HYPERION RESEARCH LTD.
47
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Posted - 2012.11.28 22:16:00 -
[4] - Quote
+1 Yes please please raise the flight ceiling!!!!!! |
![Free Beers Free Beers](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Free Beers
Internal Error. Negative-Feedback
1041
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Posted - 2012.11.28 22:22:00 -
[5] - Quote
Daalzebul Del'Armgo wrote:Now that Missiles can not rain death from miles away.
Can we please get the flight ceiling put back to previous precursor build settings?
As long as it doesn't turn into missiles from jesus (good old limited draw distance reference) .
If a ds can hit me i want to be able to shoot back with swarms or forge. |
![Governor Odius Governor Odius](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Governor Odius
Doomheim
177
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Posted - 2012.11.28 23:02:00 -
[6] - Quote
My theory is they lowered the flight ceiling so that they can make mountains around the edge of maps that dropships can't fly over, thus removing the need to have several square kilometers of red zone on the edges of the maps and instead allowing them to use most, if not all, of the map for gameplay area.
I'm still not happy about it, and would much rather see a different solution, but I can see why they did it. |
![Jason Pearson Jason Pearson](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.11.29 00:16:00 -
[7] - Quote
Do need it raised Forge Guns now outrange a Dropship when it comes to attacking one another, and Railguns will drop us very quickly even at a great distance. (You try firing back from a Dropship, doesn't work at range.). Atleast let us get some height so we can try and do something before getting ripped to pieces. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.29 00:19:00 -
[8] - Quote
+1 |
![Belzeebub Santana Belzeebub Santana](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.11.29 01:59:00 -
[9] - Quote
Raise the Roof |
![Mobius Wyvern Mobius Wyvern](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.11.29 01:59:00 -
[10] - Quote
Amen to that. |
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![Garrett Blacknova Garrett Blacknova](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.29 03:13:00 -
[11] - Quote
Governor Odius wrote:My theory is they lowered the flight ceiling so that they can make mountains around the edge of maps that dropships can't fly over, thus removing the need to have several square kilometers of red zone on the edges of the maps and instead allowing them to use most, if not all, of the map for gameplay area.
I'm still not happy about it, and would much rather see a different solution, but I can see why they did it. But the mountains are high enough to allow for a bit of a raise without breaking this use. |
![Daalzebul Del'Armgo Daalzebul Del'Armgo](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
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Posted - 2012.11.29 12:05:00 -
[12] - Quote
plus think ahead.
you really want to try flying a Very fast fighter with this flight ceiling? yea don't think that immelman maneuver is going to work |
![Caeli SineDeo Caeli SineDeo](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Caeli SineDeo
Imperfects Negative-Feedback
294
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Posted - 2012.11.29 15:42:00 -
[13] - Quote
I approve this post. we should be able to get out of forge range by flying high enough. |
![Sentient Archon Sentient Archon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Sentient Archon
Red Star.
690
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Posted - 2012.11.29 15:44:00 -
[14] - Quote
Daalzebul Del'Armgo wrote:Now that Missiles can not rain death from miles away.
Can we please get the flight ceiling put back to previous precursor build settings?
+1
Fly little birdie. Fly to your hearts content. |
![Kain Spero Kain Spero](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Kain Spero
Imperfects Negative-Feedback
907
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Posted - 2012.11.29 15:53:00 -
[15] - Quote
Free Beers wrote: If a ds can hit me i want to be able to shoot back with swarms or forge.
I think the balance could be that you are more vulnerable to swarms when flying high, but you can fly outside the range of Forge rounds. |
![Sentient Archon Sentient Archon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Sentient Archon
Red Star.
690
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Posted - 2012.11.29 16:00:00 -
[16] - Quote
Free Beers wrote:As long as it doesn't turn into missiles from jesus (good old limited draw distance reference) .
If a ds can hit me i want to be able to shoot back with swarms or forge.
Dropships cant hit anything right now. There are absolutely useless right now with the overnerf. The only thing they are good for now is transportation. But then why would you need a dropship when you have a LAV. |
![Dissonant Zan Dissonant Zan](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Dissonant Zan
157
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Posted - 2012.11.29 16:43:00 -
[17] - Quote
Sentient Archon wrote:Dropships can't hit anything right now. There are absolutely useless right now with the overnerf. The only thing they are good for now is transportation. ...Oh god, thats not right ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png)
Sentient Archon wrote:But then why would you need a dropship when you have a LAV. Dropships are still a better transport than LAVs![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png) |
![Daalzebul Del'Armgo Daalzebul Del'Armgo](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
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Posted - 2012.11.29 21:21:00 -
[18] - Quote
If the flight ceiling was high enough that swarms and forges could not hit the drop ship. it would bring back the need for dropship vs dropship combat to remove the mobile spawn point hovering high in the air. |
![Kain Spero Kain Spero](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Kain Spero
Imperfects Negative-Feedback
907
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Posted - 2012.11.29 21:28:00 -
[19] - Quote
I like the sentiment of increasing dropship v dropship combat, but I think something on the ground should be able to hit them.
EDIT: Skihids, true, if the dropship can't hit targets on the ground it think it would be fine to have the flight ceiling out of swarm range. |
![Skihids Skihids](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.11.29 21:28:00 -
[20] - Quote
Missiles have a range now, so if a dropship is flying too high to get hit by your weapon they are too far away to hit you back.
In fact that is the case today. A ship can hover out of range of your swarms and not be able to hit you back either.
The only change a higher flight ceiling would give is the ability to disengage from combat and still go someplace rather than hide behind a buildiing in the redzone. |
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