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601. Drive by for LAV passenger - in Feedback/Requests [original thread]
Pull the turrets and give me two triple HMG broadsides. Can you say A-10? I knew you could.
- by Skihids - at 2012.12.07 01:08:00
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602. Dead Allied/Enemy Markers - in Feedback/Requests [original thread]
I wouldn't mind knowing if my blue dot killed that red dot, or if the red dot just ran away behind cover.
- by Skihids - at 2012.12.07 01:01:00
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603. List of Weapons That Should be Cut - in Feedback/Requests [original thread]
WHz DS9899 wrote: All SMG's under Proto, and somewhat of Proto- They have as range as Shotguns, which is bad, plus they have no good actual Damage output, as the thing jumps and weaves so much.... I've said it before: SMGs are killer room s...
- by Skihids - at 2012.12.07 00:57:00
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604. Missiles: a simple solution - in Feedback/Requests [original thread]
Nanohives don't manufacture matter from nothing. They have a finite amount of nano material that is formed into whatever ammo a Merc requires. It's strength is in its flexibility, not an infinite supply. A vehicle requires only one type of ammo, ...
- by Skihids - at 2012.12.06 22:18:00
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605. Turret skills. Feed back. - in Feedback/Requests [original thread]
Tiel Syysch wrote: Personally, I don't think any SP investment should increase damage (outside of maybe unlocking better weapons). SP should help you apply your dps, not increase your dps, ie. things like target acquisition - turn speed, zoom f...
- by Skihids - at 2012.12.06 22:08:00
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606. Turret skills. Feed back. - in Feedback/Requests [original thread]
Everything proposed by the OP with the exception of increased range has the effect of increasing damage per minute. Going this route will decrease OHK's, but won't increase the overall length of vehicle battles by much as you are increasing the ra...
- by Skihids - at 2012.12.06 22:03:00
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607. (request) SKIRMISH - Insta-Spawn , Clone Reserves & Clone usage- - in Feedback/Requests [original thread]
Ending the match when the first player can't respawn is there to eliminate boredom for the losing team as much as the winning team. Imagine sitting on the respawn screen for ten minutes unable to start a new match because your current match hasn'...
- by Skihids - at 2012.12.05 20:32:00
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608. We need a character Wipe - in Feedback/Requests [original thread]
Chunky Munkey wrote: Right now there are many people with millions of now useless sp in vehicles, thanks to the missile nerf. Giving them a chance to have a competitive character again is only fair. Generally, I recommend a reset every time maj...
- by Skihids - at 2012.12.05 14:17:00
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609. {Feedback}To many bars in New Eden - in Feedback/Requests [original thread]
How about adjusting the placement of the bars such that they don't occupy the center aiming area? The display IS part of the suit and you'd think it would be designed to stay out of the way.
- by Skihids - at 2012.12.04 04:54:00
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610. [Request] Vehicle mods dropping as salvage - in Feedback/Requests [original thread]
It makes more sense to get vehicle modules than intact hulls, and more lower tier vehicles than high.
- by Skihids - at 2012.12.03 23:35:00
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611. Skill point cap as simple multiple of passive points - in Feedback/Requests [original thread]
RECON BY FIRE wrote: How will that work with alts? It would take forever for someone to make even 2 of their 3 characters half decent. Make it max passive SP for any character the player has, or even one single rolling cap for the whole game.
- by Skihids - at 2012.12.03 23:32:00
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612. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
R F Gyro wrote: One concern with this approach is whether it would be any fun for the tank drivers. The gunners obviously get to shoot stuff, and the tank commanders would have a lot to do, as well as being the primary anti-infantry element. W...
- by Skihids - at 2012.12.03 22:27:00
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613. [REQUEST] Backup Camera for Tanks - in Feedback/Requests [original thread]
Backup cameras are becoming common on cars today, so there's no reason the technology should be a challenge for New Eden engineers. I'd like to see a small rear view inset on the driver's HUD. You can make it a perk of the pilot's suit. It doesn'...
- by Skihids - at 2012.12.03 20:26:00
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614. CODEWISH DUVALL TACTICAL - in Feedback/Requests [original thread]
Reimus Klinsman wrote: This has been posted many times. You can't really lower the ROF to a point where there is no point in using a modded controller without nerfing the whole item. I would like to see a variable ROF that should screw up aut...
- by Skihids - at 2012.12.03 20:16:00
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615. [Request] TAR + Moded Controllers -> Fix this - in Feedback/Requests [original thread]
The OP's point is that CCP designed the TAC AR as a high DPS weapon and limited it to single shot per trigger pull to balance it out. Non-standard controllers bypass the limitation and result in an OP weapon. CCP opened the door to this exploit b...
- by Skihids - at 2012.12.03 20:11:00
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616. MISSED!!!: Server Swarm Saturday - get 4 permanent dropsuits - in Feedback/Requests [original thread]
I noticed it was on the first notification for game launch or a few day, but I blew past it as a matter of habit until just yesterday when I realized I was pressing X twice in a row at the start rather than just once.
- by Skihids - at 2012.12.02 04:40:00
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617. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
I'm not looking for an arcade experience. DUST promises so much immersion into a deep meta game that it should take pains to ensure combat gameplay is equally immersive. Make my heart pound and make me care, don't undermine all that by reminding m...
- by Skihids - at 2012.12.02 04:33:00
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618. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
Hawken looks great, but all I need right now is another distraction from DUST.
- by Skihids - at 2012.12.01 04:20:00
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619. My thoughts currently: Difficulty - in Feedback/Requests [original thread]
Keep in mind the RPS aspect of DUST. Even if your opponents are using Militia gear they have a significant advantage in character skill at this point. The matchmaking system can't pair you with other beginners because there aren't any. It's going ...
- by Skihids - at 2012.12.01 03:49:00
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620. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
As i see it Immersion is two thirds of FPS. The goal of First Person is to place you right in the action and convince a part of your brain that you are really there. Boarding animations, running sway, and explosions shutting down your hearing or a...
- by Skihids - at 2012.12.01 03:21:00
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