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341. Squad Sizes need reworking. - in Feedback/Requests [original thread]
Currently, the #1 reason stomping happens is due to the fact that unorganized players on one side fight a full squad of 6 on comms working together. Proto might be the second reason but lets try to fix the first one. Back in Chromosome, stomps w...
- by Sir Dukey - at 2015.01.03 17:08:00
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342. Did you mess up matchmaking?? - in Feedback/Requests [original thread]
Gyn Wallace wrote: I'll sympathize with the OP. It has seemed like I've been in more stomps lately. I used to get into close matches about a third of the time, get stomped about a third of the time, and do the stomping about a third of the time...
- by Sir Dukey - at 2015.01.03 17:00:00
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343. How to fix commandos.. - in Feedback/Requests [original thread]
Give them one extra high and one extra low. Simply put, give them their scout counterpart layouts. Right now, a prototype commando has less slots than a militia scout suit.
- by Sir Dukey - at 2015.01.03 08:05:00
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344. Did you mess up matchmaking?? - in Feedback/Requests [original thread]
I haven't won a match for the 9th time in a row. It has been a stomp every single time.
- by Sir Dukey - at 2015.01.03 07:52:00
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345. How To Make The Amarr Scout Even Better - in Feedback/Requests [original thread]
BLOOD Ruler wrote: travel fast and harder turns,but uses stamina faster and will need a few moments to get it back. It makes sense so just switch their stamina regen. I know it won't hurt the Minja ,because I play as one in my other alt. This...
- by Sir Dukey - at 2015.01.02 21:53:00
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346. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
Atiim wrote: Sir Dukey wrote: Atiim wrote: Amarr Scout: 60/170 (235 eHP) Gallente Scout: 70/130 (200 eHP) So, it gains an extra 17.5% eHP at the cost of only 4% speed? You're right, that is imbalanced. I say we reduce the Amarr Scout's A...
- by Sir Dukey - at 2015.01.02 07:39:00
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347. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
Meee One wrote: Sir Dukey wrote: The amarr scout is 4% slower than the other scouts, at max skills it has 37.5 more HP than other scouts. At base it has 30 more HP. It looses 10 shields and gains about 40 armor on top of the gallante scou...
- by Sir Dukey - at 2015.01.02 07:31:00
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348. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: so scouts are supposed to focus on EHP?????????............................ huh. amarr scout has potential to be the fastest suit in the game. (including sprint speed/ stamina combined with regen.) but oh no....no o...
- by Sir Dukey - at 2015.01.02 03:41:00
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349. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
Pokey Dravon wrote: DeadlyAztec11 wrote: It has a crap ton of stamina though which means it almost never has to walk; it can sprint everywhere. Removing the speed penalty would be insane. People love to ignore that fact. My Minmatar Co...
- by Sir Dukey - at 2015.01.02 03:28:00
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350. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: DeadlyAztec11 wrote: It has a crap ton of stamina though which means it almost never has to walk; it can sprint everywhere. Removing the speed penalty would be insane. The Minassault had its HP penalty removed becaus...
- by Sir Dukey - at 2015.01.02 03:27:00
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351. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
Atiim wrote: Amarr Scout: 60/170 (235 eHP) Gallente Scout: 70/130 (200 eHP) So, it gains an extra 17.5% eHP at the cost of only 4% speed? You're right, that is imbalanced. I say we reduce the Amarr Scout's Armor to 135, that way it only gains ...
- by Sir Dukey - at 2015.01.02 03:24:00
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352. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: It has a crap ton of stamina though which means it almost never has to walk; it can sprint everywhere. Removing the speed penalty would be insane. That crap is bullsh*t and over rated. I have an AM scout and I pick a Min...
- by Sir Dukey - at 2015.01.02 03:23:00
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353. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
The amarr scout is 4% slower than the other scouts, at max skills it has 37.5 more HP than other scouts. At base it has 30 more HP. It looses 10 shields and gains about 40 armor on top of the gallante scout base. It gains a total of 30 hp. A 4%...
- by Sir Dukey - at 2015.01.01 21:16:00
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354. [WARNING] Radical ideas about vehicles inbound - in Feedback/Requests [original thread]
Sooo, nerfs to vehicles?
- by Sir Dukey - at 2015.01.01 07:18:00
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355. To Rattati: anti-infantry large blasters. - in Feedback/Requests [original thread]
shaman oga wrote: Imo there is no need for such turret. Blaster are more or less fine, maybe they need a little less dispersion. Missiles need to do less direct hit damage, but more aoe. Rail just need their 2 meters aoe back. AoE is needed for...
- by Sir Dukey - at 2014.12.30 16:30:00
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356. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
CCP Rattati wrote: there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of ...
- by Sir Dukey - at 2014.12.30 05:57:00
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357. [Ideas] Turrets defend other installations that are under attack - in Feedback/Requests [original thread]
SirManBoy wrote: I don't know about you, but I'm fed up with tanks targeting defenseless supply depots for cheap WPs. I would like to see the turret installations respond to these attacks in the same way that they respond when they are themsel...
- by Sir Dukey - at 2014.12.29 20:16:00
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358. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Sir Dukey wrote: CCP Rattati wrote: A necessary reminder, those who are not going to read the proposal and have nothing constructive to say, should not comment in this thread. Thanks. Dude, you haven't replied once...
- by Sir Dukey - at 2014.12.29 20:12:00
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359. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: A necessary reminder, those who are not going to read the proposal and have nothing constructive to say, should not comment in this thread. Thanks. Dude, you haven't replied once on this thread. Guess it shows us how much ...
- by Sir Dukey - at 2014.12.29 09:17:00
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360. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: You are aware that you can dance between shots of a large blaster, right? It's doable in a sentinel. Sadly, it's doable in an LAV as well.
- by Sir Dukey - at 2014.12.28 18:32:00
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